Player Matchup

Artio
Artio
Aphrο
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,550 Elo+
Party 2
Thor
Thor
Foma3000
Thor
Level 8
God Stats
1W - 1L
1,677 SR
Queue Stats
2W - 3L
1,497 Elo+
Solo
Neith
Neith
Gillyboyyy
Neith
Level 4
God Stats
1W - 1L
1,711 SR
Queue Stats
2W - 1L
1,652 Elo+
Party 2
Kukulkan
Kukulkan
SzczurWPiwnicy
Kukulkan
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 40L
1,527 Elo+
Solo
Danzaburou
Danzaburou
Zai40
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,283 Elo+
Solo
Team Averages
Level 36
1,578 SR
1,502 Elo+

VS

Team Averages
Level 19
1,654 SR
1,594 Elo+
King Arthur
King Arthur
EDEPSİZSEREFSİZ
King Arthur
Level 22
God Stats
33W - 61L
1,771 SR
Queue Stats
231W - 257L
1,346 Elo+
Solo
Neith
Neith
MrNoxUniverse
Neith
Level 18
God Stats
9W - 7L
1,751 SR
Queue Stats
163W - 191L
1,572 Elo+
Solo
Chang'e
Chang'e
Rainy3
Chang'e
Level 7
God Stats
1W - 0L
1,715 SR
Queue Stats
9W - 14L
1,542 Elo+
Solo
Janus
Janus
TheWoodenPencil
Janus
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
60W - 36L
1,929 Elo+
Party 1
Athena
Athena
despikable
Athena
Level 19
God Stats
15W - 10L
1,535 SR
Queue Stats
319W - 257L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aphrο
Artio
12
3 / 6 / 6
8,101
477
10,132
18,976
13,447
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
11
3 / 5 / 2
7,474
440
3,693
11,857
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
12
4 / 5 / 5
8,194
482
8,877
9,811
2,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
14
2 / 1 / 0
8,828
519
10,024
6,980
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Zai40
Danzaburou
6
2 / 1 / 0
5,984
352
695
1,628
497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EDEPSİZSEREFSİZ
King Arthur
14
2 / 3 / 2
8,352
491
7,047
9,664
7,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
6 / 4 / 3
8,412
495
9,954
11,187
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Rainy3
Chang'e
14
1 / 1 / 4
8,102
477
6,295
10,054
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 4
9,072
534
10,412
10,279
3,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
despikable
Athena
13
4 / 3 / 5
8,398
494
3,973
11,873
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
14
Kills
18
18
Deaths
14
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artio
Aphrο
Artio
3
6
6
1
W
King Arthur
EDEPSİZSEREFSİZ
King Arthur
2
3
2
1
L
Thor
3
5
2
0.8
L
Neith
4
5
5
1.3
W
6
4
3
1.88
W
Chang'e
Rainy3
Chang'e
1
1
4
3
L
Kukulkan
2
1
0
2
W
5
3
4
2.33
L
Danzaburou
Zai40
Danzaburou
2
1
0
2
W
Athena
despikable
Athena
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,421
Damage
37,681
49,252
Taken
53,057
23,620
Mitigated
23,126
12,007
Healing
20,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Aphrο
Artio
10,132
2,195
540
5,068
18,976
13,447
0
8,231
10,501
33,972
0
W
King Arthur
EDEPSİZSEREFSİZ
King Arthur
7,047
678
0
1,375
9,664
7,475
879
2,308
7,290
62
40,349
L
Thor
3,693
1,145
0
2,124
11,857
4,065
0
5,015
6,631
0
29,618
L
Neith
8,877
5,253
0
1,682
9,811
2,880
132
2,918
6,666
0
39,472
W
9,954
6,067
0
5,760
11,187
3,292
1,568
3,700
7,487
0
41,353
W
Chang'e
Rainy3
Chang'e
6,295
1,176
2,178
5,282
10,054
3,609
136
4,094
5,782
46,924
0
L
Kukulkan
10,024
1,359
122
2,393
6,980
2,731
452
4,138
2,697
57,237
0
W
10,412
1,191
0
3,608
10,279
3,182
0
4,228
5,889
64,658
0
L
Danzaburou
Zai40
Danzaburou
695
392
0
78
1,628
497
844
0
1,453
0
6,405
W
Athena
despikable
Athena
3,973
1,063
0
2,718
11,873
5,568
146
5,286
6,453
19,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,581
Gold Earned
42,336
325
Minions Killed
399
0
Camps Cleared
0
1,246,230
Distance Traveled
1,574,299
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,101
477
46
3
0
317,048
4
W
King Arthur
8,352
491
82
5
0
345,472
3
L
Thor
7,474
440
60
4
0
296,182
0
L
Neith
8,194
482
72
4
0
290,591
1
W
Neith
8,412
495
73
4
0
220,682
3
W
Chang'e
8,102
477
91
5
0
298,774
3
L
Kukulkan
8,828
519
134
8
0
248,317
1
W
Janus
9,072
534
113
7
0
358,648
2
L
Danzaburou
5,984
352
13
1
0
94,092
0
W
Athena
8,398
494
40
2
0
350,723
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role