Player Matchup

Scylla
Scylla
JayTheAngel00
Scylla
Level 88
God Stats
6W - 11L
1,396 SR
Queue Stats
230W - 228L
1,476 Elo+
Solo
Cthulhu
Cthulhu
MamaLem
Cthulhu
Level 139
God Stats
7W - 1L
1,710 SR
Queue Stats
98W - 93L
1,529 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Nooblious
Tsukuyomi
Level 123
God Stats
12W - 7L
1,821 SR
Queue Stats
91W - 93L
1,466 Elo+
Party 2
Ares
Ares
kcufbackwards
Ares
Level 47
God Stats
11W - 12L
1,538 SR
Queue Stats
228W - 232L
1,447 Elo+
Solo
Chernobog
Chernobog
sharkeyzon
Chernobog
Level 126
God Stats
4W - 1L
1,894 SR
Queue Stats
47W - 44L
1,254 Elo+
Party 2
Team Averages
Level 105
1,672 SR
1,434 Elo+

VS

Team Averages
Level 60
1,538 SR
1,511 Elo+
Apollo
Apollo
CrazedMafia
Apollo
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Freedsin
Hou Yi
Level 117
God Stats
72W - 65L
1,760 SR
Queue Stats
460W - 444L
1,518 Elo+
Solo
Ymir
Ymir
KoriBlade
Ymir
Level 45
God Stats
9W - 8L
1,541 SR
Queue Stats
37W - 29L
1,514 Elo+
Party 1
King Arthur
King Arthur
Miyukigami
King Arthur
Level 27
God Stats
0W - 2L
1,270 SR
Queue Stats
49W - 43L
1,507 Elo+
Party 1
Sol
Sol
bxg1992
Sol
Level 48
God Stats
30W - 21L
1,618 SR
Queue Stats
63W - 70L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 6
9,996
476
13,535
14,314
6,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MamaLem
Cthulhu
18
8 / 0 / 13
12,176
580
16,095
14,766
18,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Nooblious
Tsukuyomi
18
11 / 3 / 11
11,711
558
22,487
15,666
8,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 4 / 7
10,870
518
11,605
20,145
19,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
sharkeyzon
Chernobog
19
5 / 1 / 17
11,666
556
16,062
16,610
8,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
3 / 7 / 4
9,858
469
8,625
17,031
6,166
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Freedsin
Hou Yi
15
1 / 8 / 2
9,593
457
7,246
17,915
6,529
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
12
0 / 5 / 2
8,223
392
7,010
18,430
18,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Miyukigami
King Arthur
16
4 / 6 / 2
10,116
482
18,816
26,959
21,191
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
16
6 / 8 / 3
11,040
526
14,845
20,350
7,911
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
27
34
Kills
14
15
Deaths
34
54
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
3
7
4
0.71
L
Hou Yi
Freedsin
Hou Yi
1
8
2
0.25
W
5
7
6
1.14
L
Ymir
0
5
2
0.2
W
Cthulhu
MamaLem
Cthulhu
8
0
13
14.5
L
King Arthur
Miyukigami
King Arthur
4
6
2
0.83
W
Tsukuyomi
Nooblious
Tsukuyomi
11
3
11
5.5
L
Sol
6
8
3
0.94
W
5
4
7
2.13
W
Chernobog
sharkeyzon
Chernobog
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,784
Damage
56,542
81,501
Taken
100,685
61,507
Mitigated
60,140
23,061
Healing
19,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
8,625
5,385
0
2,583
17,031
6,166
0
7,311
9,412
0
65,019
L
Hou Yi
Freedsin
Hou Yi
7,246
4,153
0
3,470
17,915
6,529
1,154
5,828
11,990
0
69,089
W
13,535
588
649
2,014
14,314
6,035
1,761
7,783
6,531
48,090
0
L
Ymir
7,010
897
0
859
18,430
18,343
102
7,008
11,269
19,105
0
W
Cthulhu
MamaLem
Cthulhu
16,095
352
680
4,485
14,766
18,581
952
4,687
10,079
57,989
0
L
King Arthur
Miyukigami
King Arthur
18,816
3,354
0
6,054
26,959
21,191
428
12,602
14,336
711
61,712
W
Tsukuyomi
Nooblious
Tsukuyomi
22,487
5,939
0
3,222
15,666
8,755
20
2,918
12,748
0
73,063
L
Sol
14,845
3,014
510
6,415
20,350
7,911
1,847
7,543
12,443
53,637
0
W
11,605
2,350
255
5,031
20,145
19,983
1,121
2,035
17,912
42,243
0
W
Chernobog
sharkeyzon
Chernobog
16,062
7,907
0
6,725
16,610
8,153
4,687
5,108
11,502
0
84,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,419
Gold Earned
48,830
477
Minions Killed
464
0
Camps Cleared
0
2,058,710
Distance Traveled
1,709,905
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,858
469
101
5
0
380,464
0
L
Hou Yi
9,593
457
143
7
0
313,700
1
W
Scylla
9,996
476
77
4
0
385,735
4
L
Ymir
8,223
392
24
1
0
349,054
5
W
Cthulhu
12,176
580
74
4
0
463,961
3
L
King Arthur
10,116
482
99
5
0
366,064
1
W
Tsukuyomi
11,711
558
106
5
0
457,566
1
L
Sol
11,040
526
97
5
0
300,623
0
W
Ares
10,870
518
76
4
0
369,540
5
W
Chernobog
11,666
556
144
7
0
381,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role