Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Hazey Deagle
Sylvanus
Level 98
God Stats
16W - 12L
1,594 SR
Queue Stats
382W - 353L
1,553 Elo+
Party 1
Jing Wei
Jing Wei
Hazey Hinata
Jing Wei
Level 53
God Stats
3W - 5L
1,678 SR
Queue Stats
150W - 146L
1,530 Elo+
Party 1
Arachne
Arachne
SenseiSenju
Arachne
Level 67
God Stats
6W - 2L
1,701 SR
Queue Stats
107W - 110L
1,595 Elo+
Solo
Loki
Loki
nicolas89
Loki
Level 126
God Stats
15W - 15L
1,546 SR
Queue Stats
603W - 626L
1,517 Elo+
Solo
Team Averages
Level 101
1,604 SR
1,539 Elo+

VS

Team Averages
Level 96
1,589 SR
1,509 Elo+
Hades
Hades
Deathliger10
Hades
Level 98
God Stats
16W - 13L
1,699 SR
Queue Stats
100W - 101L
1,665 Elo+
Solo
King Arthur
King Arthur
ENZO-WARFARE11
King Arthur
Level 101
God Stats
4W - 5L
1,732 SR
Queue Stats
297W - 246L
1,411 Elo+
Party 2
Ullr
Ullr
UNLUCKYJAS
Ullr
Level 13
God Stats
8W - 17L
1,385 SR
Queue Stats
13W - 27L
1,344 Elo+
Party 2
Thoth
Thoth
WhisperingAcorn
Thoth
Level 138
God Stats
3W - 5L
1,410 SR
Queue Stats
382W - 398L
1,530 Elo+
Solo
Loki
Loki
YRNxBoomin
Loki
Level 129
God Stats
3W - 1L
1,719 SR
Queue Stats
207W - 182L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 2 / 3
8,318
555
4,857
7,673
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Hazey Deagle
Sylvanus
13
4 / 0 / 8
8,448
563
8,386
11,970
11,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
Hazey Hinata
Jing Wei
13
2 / 2 / 7
7,653
510
4,696
9,118
3,845
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
SenseiSenju
Arachne
14
6 / 2 / 4
8,360
557
5,736
9,630
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
16
6 / 1 / 2
9,592
639
10,181
11,777
6,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
7,735
516
7,789
12,990
7,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
ENZO-WARFARE11
King Arthur
9
0 / 4 / 1
6,035
402
2,764
10,435
4,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 5 / 2
5,888
393
3,503
7,141
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 3 / 0
7,664
511
4,895
6,870
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 2
7,883
526
6,141
10,889
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
21
Kills
7
7
Deaths
21
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
3
2.25
L
3
5
0
0.6
L
King Arthur
ENZO-WARFARE11
King Arthur
0
4
1
0.13
W
Sylvanus
Hazey Deagle
Sylvanus
4
0
8
8
W
Jing Wei
Hazey Hinata
Jing Wei
2
2
7
2.75
W
Arachne
SenseiSenju
Arachne
6
2
4
4
L
0
5
2
0.2
L
2
3
0
0.67
L
2
4
2
0.75
W
Loki
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
25,092
50,168
Taken
48,325
28,572
Mitigated
19,990
19,237
Healing
11,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,857
361
0
1,810
7,673
2,517
618
2,232
5,233
52,098
0
L
7,789
1,393
21
5,135
12,990
7,630
24
791
12,195
38,998
0
L
King Arthur
ENZO-WARFARE11
King Arthur
2,764
476
0
1,999
10,435
4,278
108
3,758
6,677
0
17,258
W
Sylvanus
Hazey Deagle
Sylvanus
8,386
1,715
1,231
5,622
11,970
11,867
947
1,046
10,792
29,648
0
W
Jing Wei
Hazey Hinata
Jing Wei
4,696
3,101
414
3,589
9,118
3,845
2,177
640
8,394
0
42,698
W
Arachne
SenseiSenju
Arachne
5,736
3,186
0
2,996
9,630
3,797
120
2,019
7,495
0
44,794
L
3,503
1,712
0
585
7,141
2,084
126
3,725
3,398
0
19,148
L
4,895
82
0
250
6,870
2,410
80
2,870
3,890
45,858
0
L
6,141
1,717
0
3,927
10,889
3,588
0
2,029
8,815
0
46,334
W
Loki
10,181
2,976
0
3,575
11,777
6,546
185
5,817
5,570
163
53,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,371
Gold Earned
35,205
411
Minions Killed
359
0
Camps Cleared
0
1,406,479
Distance Traveled
1,313,601
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,318
555
117
8
0
282,079
2
L
Hades
7,735
516
93
6
0
239,851
0
L
King Arthur
6,035
402
34
2
0
268,683
0
W
Sylvanus
8,448
563
39
3
0
248,977
1
W
Jing Wei
7,653
510
70
5
0
248,951
0
W
Arachne
8,360
557
72
5
0
334,338
0
L
Ullr
5,888
393
36
2
0
214,747
0
L
Thoth
7,664
511
108
7
0
270,197
8
L
Loki
7,883
526
88
6
0
320,123
2
W
Loki
9,592
639
113
8
0
292,134
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role