Player Matchup

Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Black-Mamaba_
Susano
Level 67
God Stats
76W - 69L
1,520 SR
Queue Stats
162W - 193L
1,419 Elo+
Solo
Olorun
Olorun
LosCernicalos69
Olorun
Level 68
God Stats
3W - 5L
1,270 SR
Queue Stats
482W - 500L
1,419 Elo+
Solo
Chaac
Chaac
MG seiya
Chaac
Level 69
God Stats
5W - 5L
1,792 SR
Queue Stats
123W - 133L
1,353 Elo+
Solo
Bacchus
Bacchus
lestrange142000
Bacchus
Level 78
God Stats
11W - 8L
1,523 SR
Queue Stats
223W - 237L
1,459 Elo+
Solo
Team Averages
Level 70
1,521 SR
1,430 Elo+

VS

Team Averages
Level 80
1,446 SR
1,401 Elo+
Artemis
Artemis
BEER MANS GIRL
Artemis
Level 122
God Stats
3W - 2L
1,378 SR
Queue Stats
65W - 66L
1,424 Elo+
Solo
Chaac
Chaac
GH Redneck IV
Chaac
Level 68
God Stats
3W - 2L
1,537 SR
Queue Stats
5W - 10L
1,413 Elo+
Party 1
Bellona
Bellona
Hababe
Bellona
Level 52
God Stats
71W - 69L
1,375 SR
Queue Stats
709W - 886L
1,395 Elo+
Solo
Ravana
Ravana
KTM Avery
Ravana
Level 69
God Stats
0W - 2L
1,391 SR
Queue Stats
7W - 12L
1,413 Elo+
Party 1
Hera
Hera
Lumesa
Hera
Level 89
God Stats
7W - 7L
1,549 SR
Queue Stats
181W - 247L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 2 / 3
8,659
456
4,997
8,201
3,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 2 / 7
9,258
487
8,874
11,734
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 1 / 7
9,601
505
9,134
12,108
5,277
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
MG seiya
Chaac
19
8 / 0 / 2
11,753
619
10,120
9,097
10,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 2 / 5
9,032
475
5,550
12,912
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,539
449
9,039
9,690
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 6 / 1
8,645
455
6,659
16,992
6,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Hababe
Bellona
14
1 / 4 / 1
8,527
449
3,197
11,965
9,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ravana
KTM Avery
Ravana
11
1 / 3 / 0
7,485
394
2,623
7,528
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
Lumesa
Hera
15
1 / 5 / 2
8,943
471
7,352
10,018
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
21
Kills
7
7
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
3
2.25
L
3
3
2
1.33
W
6
2
7
4.75
L
1
6
1
0.25
L
Bellona
Hababe
Bellona
1
4
1
0.38
L
Ravana
KTM Avery
Ravana
1
3
0
0.33
W
1
1
7
4.5
L
Hera
Lumesa
Hera
1
5
2
0.4
W
Chaac
MG seiya
Chaac
8
0
2
9
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,675
Damage
28,870
54,052
Taken
56,193
35,472
Mitigated
27,570
21,871
Healing
11,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,997
1,720
0
1,854
8,201
3,128
869
916
7,285
0
42,834
L
9,039
3,860
0
2,317
9,690
4,040
889
3,946
5,744
0
45,349
W
8,874
1,531
0
3,368
11,734
4,608
362
907
10,827
0
38,941
L
6,659
1,000
135
3,819
16,992
6,979
0
3,550
13,442
0
29,701
L
Bellona
Hababe
Bellona
3,197
491
0
696
11,965
9,546
385
2,340
9,625
2,607
36,900
L
Ravana
KTM Avery
Ravana
2,623
471
207
2,586
7,528
3,269
315
1,603
5,925
0
26,817
W
9,134
4,564
596
5,639
12,108
5,277
922
4,281
7,827
67,624
0
L
Hera
Lumesa
Hera
7,352
1,607
243
1,353
10,018
3,736
886
3,245
6,773
59,310
0
W
Chaac
MG seiya
Chaac
10,120
2,494
255
5,621
9,097
10,684
2,184
893
8,204
0
86,912
W
5,550
639
0
4,538
12,912
11,775
0
1,034
11,878
25,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,303
Gold Earned
42,139
476
Minions Killed
379
0
Camps Cleared
0
1,751,964
Distance Traveled
1,575,058
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,659
456
66
3
0
283,196
4
L
Artemis
8,539
449
73
4
0
315,291
4
W
Susano
9,258
487
72
4
0
410,429
5
L
Chaac
8,645
455
48
3
0
373,007
3
L
Bellona
8,527
449
88
5
0
263,507
1
L
Ravana
7,485
394
42
2
0
335,363
3
W
Olorun
9,601
505
125
7
0
337,254
3
L
Hera
8,943
471
128
7
0
287,890
0
W
Chaac
11,753
619
180
9
0
410,780
4
W
Bacchus
9,032
475
33
2
0
310,305
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role