Player Matchup

King Arthur
King Arthur
Ashdrone
King Arthur
Level 89
God Stats
2W - 4L
1,265 SR
Queue Stats
185W - 244L
1,522 Elo+
Solo
Aphrodite
Aphrodite
ElectronWatt
Aphrodite
Level 68
God Stats
20W - 17L
1,718 SR
Queue Stats
86W - 111L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lykinius
Tsukuyomi
Level 137
God Stats
2W - 2L
1,726 SR
Queue Stats
104W - 96L
1,514 Elo+
Party 2
Cernunnos
Cernunnos
Slangerang
Cernunnos
Level 127
God Stats
3W - 3L
1,824 SR
Queue Stats
75W - 92L
1,455 Elo+
Party 2
Merlin
Merlin
Smashdexer
Merlin
Level 140
God Stats
100W - 105L
1,506 SR
Queue Stats
267W - 335L
1,481 Elo+
Solo
Team Averages
Level 112
1,608 SR
1,489 Elo+

VS

Team Averages
Level 72
1,610 SR
1,517 Elo+
Sobek
Sobek
DankJalli
Sobek
Level 84
God Stats
2W - 1L
1,776 SR
Queue Stats
96W - 106L
1,582 Elo+
Solo
Tiamat
Tiamat
Devios
Tiamat
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 15L
1,493 Elo+
Party 1
Set
Set
Justwolfeh
Set
Level 122
God Stats
1W - 5L
1,314 SR
Queue Stats
108W - 133L
1,497 Elo+
Party 1
Nike
Nike
OP_RAGE_
Nike
Level 102
God Stats
2W - 2L
1,681 SR
Queue Stats
126W - 151L
1,488 Elo+
Party 1
Thoth
Thoth
vtemp_1
Thoth
Level 23
God Stats
6W - 5L
1,780 SR
Queue Stats
47W - 48L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ashdrone
King Arthur
20
5 / 2 / 7
13,871
555
18,262
32,883
26,883
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
ElectronWatt
Aphrodite
16
1 / 5 / 9
11,824
473
4,052
21,484
10,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Lykinius
Tsukuyomi
20
6 / 6 / 4
14,616
585
14,327
23,157
10,681
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cernunnos
Slangerang
Cernunnos
20
4 / 1 / 2
15,365
615
11,191
15,776
6,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Smashdexer
Merlin
20
3 / 1 / 4
14,294
572
18,181
14,547
5,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DankJalli
Sobek
17
3 / 2 / 8
11,671
467
7,960
23,691
27,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Devios
Tiamat
20
2 / 2 / 5
11,910
476
11,973
13,922
10,783
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

17
3 / 6 / 5
10,710
428
8,985
16,797
10,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
18
0 / 5 / 4
11,202
448
9,299
16,322
12,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
vtemp_1
Thoth
20
7 / 4 / 6
12,753
510
23,292
17,819
7,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
43
19
Kills
15
15
Deaths
19
26
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ashdrone
King Arthur
5
2
7
4.25
L
Sobek
DankJalli
Sobek
3
2
8
3.5
L
Tiamat
Devios
Tiamat
2
2
5
2.25
W
Aphrodite
ElectronWatt
Aphrodite
1
5
9
1.1
L
3
6
5
0.92
W
Tsukuyomi
Lykinius
Tsukuyomi
6
6
4
1.33
L
Nike
0
5
4
0.4
W
Cernunnos
Slangerang
Cernunnos
4
1
2
5
W
Merlin
Smashdexer
Merlin
3
1
4
5
L
Thoth
vtemp_1
Thoth
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,013
Damage
61,509
107,847
Taken
88,551
60,239
Mitigated
69,459
44,863
Healing
20,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ashdrone
King Arthur
18,262
1,215
0
11,707
32,883
26,883
208
17,255
15,337
0
82,699
L
Sobek
DankJalli
Sobek
7,960
712
0
6,298
23,691
27,385
0
10,127
13,564
26,946
0
L
Tiamat
Devios
Tiamat
11,973
1,473
0
4,940
13,922
10,783
474
2,182
11,740
74,879
0
W
Aphrodite
ElectronWatt
Aphrodite
4,052
1,075
6,243
7,713
21,484
10,302
131
11,288
9,854
30,523
0
L
8,985
2,759
0
3,997
16,797
10,963
0
3,390
13,407
0
79,590
W
Tsukuyomi
Lykinius
Tsukuyomi
14,327
2,352
0
6,623
23,157
10,681
530
6,874
16,001
0
103,700
L
Nike
9,299
585
0
375
16,322
12,545
0
1,392
14,930
0
90,507
W
Cernunnos
Slangerang
Cernunnos
11,191
7,116
0
10,740
15,776
6,885
5,359
1,206
14,540
0
144,311
W
Merlin
Smashdexer
Merlin
18,181
548
0
1,837
14,547
5,488
876
5,421
8,890
145,932
0
L
Thoth
vtemp_1
Thoth
23,292
253
151
4,528
17,819
7,783
0
5,142
12,677
110,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,970
Gold Earned
58,246
823
Minions Killed
676
0
Camps Cleared
0
2,403,863
Distance Traveled
2,391,061
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,871
555
157
6
0
517,458
3
L
Sobek
11,671
467
30
1
0
469,542
8
L
Tiamat
11,910
476
148
6
0
487,821
8
W
Aphrodite
11,824
473
58
2
0
459,052
5
L
Set
10,710
428
134
5
0
493,328
3
W
Tsukuyomi
14,616
585
158
6
0
507,643
9
L
Nike
11,202
448
176
7
0
477,355
4
W
Cernunnos
15,365
615
213
9
0
425,384
12
W
Merlin
14,294
572
237
9
0
494,326
4
L
Thoth
12,753
510
188
8
0
463,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role