Player Matchup

Da Ji
Da Ji
Seminte1
Da Ji
Level 27
God Stats
0W - 1L
1,303 SR
Queue Stats
1W - 1L
1,720 Elo+
Solo
Hercules
Hercules
Sproowd
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 71L
1,413 Elo+
Solo
Ymir
Ymir
TankeApache
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 9L
1,562 Elo+
Solo
Izanami
Izanami
Wong69
Izanami
Level 6
God Stats
1W - 2L
1,451 SR
Queue Stats
4W - 9L
1,405 Elo+
Solo
Baron Samedi
Baron Samedi
lordrafael32
Baron Samedi
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
54W - 58L
1,409 Elo+
Solo
Team Averages
Level 18
1,451 SR
1,502 Elo+

VS

Team Averages
Level 20
1,516 SR
1,488 Elo+
Achilles
Achilles
Egox10
Achilles
Level 18
God Stats
5W - 8L
1,317 SR
Queue Stats
84W - 100L
1,405 Elo+
Solo
Cerberus
Cerberus
FibreOpticBrick
Cerberus
Level 29
God Stats
3W - 5L
1,418 SR
Queue Stats
43W - 50L
1,557 Elo+
Solo
Neith
Neith
Schyx
Neith
Level 16
God Stats
3W - 0L
1,709 SR
Queue Stats
9W - 10L
1,357 Elo+
Solo
Erlang Shen
Erlang Shen
Toxemic123
Erlang Shen
Level 23
God Stats
4W - 2L
1,686 SR
Queue Stats
71W - 56L
1,542 Elo+
Solo
Tiamat
Tiamat
ToyBoy4Ever
Tiamat
Level 16
God Stats
15W - 16L
1,448 SR
Queue Stats
103W - 102L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Seminte1
Da Ji
10
2 / 1 / 0
5,990
545
3,127
5,650
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Hercules
Sproowd
Hercules
9
1 / 2 / 0
5,400
491
4,559
8,003
6,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 6 / 1
4,684
426
2,002
7,636
2,906
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Wong69
Izanami
8
1 / 6 / 2
5,024
457
3,148
5,680
1,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
lordrafael32
Baron Samedi
9
0 / 3 / 1
5,203
473
1,134
5,103
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Egox10
Achilles
11
2 / 1 / 0
6,152
559
3,636
6,557
3,812
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
10
3 / 0 / 8
6,579
598
3,554
4,702
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Schyx
Neith
10
8 / 1 / 3
6,725
611
5,514
5,781
1,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Toxemic123
Erlang Shen
10
2 / 2 / 4
6,045
550
4,648
6,077
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
12
3 / 0 / 2
6,998
636
4,693
3,908
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
18
18
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
Egox10
Achilles
2
1
0
2
W
Cerberus
3
0
8
7
W
Neith
Schyx
Neith
8
1
3
9.5
L
Da Ji
Seminte1
Da Ji
2
1
0
2
L
Hercules
Sproowd
Hercules
1
2
0
0.5
L
0
6
1
0.08
W
Erlang Shen
Toxemic123
Erlang Shen
2
2
4
2
W
Tiamat
3
0
2
4
L
Izanami
Wong69
Izanami
1
6
2
0.33
L
Baron Samedi
lordrafael32
Baron Samedi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,970
Damage
22,045
32,072
Taken
27,025
15,154
Mitigated
13,683
7,908
Healing
10,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Egox10
Achilles
3,636
1,203
0
1,323
6,557
3,812
0
0
6,307
0
26,178
W
Cerberus
3,554
301
0
2,314
4,702
3,181
127
702
4,000
15,251
0
W
Neith
Schyx
Neith
5,514
3,857
0
3,082
5,781
1,723
911
1,300
4,481
0
33,093
L
Da Ji
Seminte1
Da Ji
3,127
912
0
2,417
5,650
2,293
0
440
5,210
0
28,461
L
Hercules
Sproowd
Hercules
4,559
1,380
0
3,228
8,003
6,539
0
0
8,003
0
21,642
L
2,002
529
0
1,109
7,636
2,906
264
2,312
5,324
18,416
0
W
Erlang Shen
Toxemic123
Erlang Shen
4,648
2,353
0
1,678
6,077
2,808
604
0
6,027
0
32,424
W
Tiamat
4,693
438
0
2,112
3,908
2,159
12
1,134
2,774
40,761
0
L
Izanami
Wong69
Izanami
3,148
2,092
0
75
5,680
1,466
0
1,809
3,871
0
18,009
L
Baron Samedi
lordrafael32
Baron Samedi
1,134
0
0
1,079
5,103
1,950
0
3,686
1,417
24,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,301
Gold Earned
32,499
242
Minions Killed
290
0
Camps Cleared
0
940,893
Distance Traveled
1,033,228
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,152
559
45
4
0
204,745
3
W
Cerberus
6,579
598
27
2
0
205,757
3
W
Neith
6,725
611
66
6
0
184,099
1
L
Da Ji
5,990
545
74
7
0
220,755
4
L
Hercules
5,400
491
41
4
0
186,500
4
L
Ymir
4,684
426
19
2
0
153,586
1
W
Erlang Shen
6,045
550
63
6
0
230,032
0
W
Tiamat
6,998
636
89
8
0
208,595
3
L
Izanami
5,024
457
49
4
0
200,039
0
L
Baron Samedi
5,203
473
59
5
0
180,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role