Player Matchup

Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DarkSorra
Set
Level 87
God Stats
13W - 16L
1,595 SR
Queue Stats
388W - 328L
1,537 Elo+
Solo
Janus
Janus
Goku_95x
Janus
Level 50
God Stats
1W - 1L
1,651 SR
Queue Stats
51W - 80L
1,454 Elo+
Solo
Tiamat
Tiamat
Tvaiak124
Tiamat
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 74L
1,355 Elo+
Solo
Izanami
Izanami
x_anime_man_x
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,461 Elo+
Solo
Team Averages
Level 79
1,549 SR
1,461 Elo+

VS

Team Averages
Level 90
1,553 SR
1,437 Elo+
Raijin
Raijin
ReyKing-1
Raijin
Level 81
God Stats
8W - 8L
1,530 SR
Queue Stats
121W - 109L
1,441 Elo+
Party 1
Set
Set
ace_of_eight8
Set
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 129L
1,343 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
itzJonko
Ah Muzen Cab
Level 145
God Stats
20W - 11L
1,869 SR
Queue Stats
326W - 299L
1,535 Elo+
Party 1
Tyr
Tyr
sirSamikthe2nd
Tyr
Level 54
God Stats
4W - 3L
1,500 SR
Queue Stats
65W - 63L
1,450 Elo+
Party 1
Cerberus
Cerberus
viciin
Cerberus
Level 85
God Stats
15W - 18L
1,365 SR
Queue Stats
37W - 44L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 2 / 1
6,206
414
2,922
9,616
6,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 1 / 3
7,154
477
3,574
9,812
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Goku_95x
Janus
14
7 / 3 / 1
8,865
591
8,126
9,680
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Tvaiak124
Tiamat
11
1 / 4 / 1
6,736
449
5,222
7,074
5,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
11
2 / 5 / 1
6,961
464
3,787
7,900
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ReyKing-1
Raijin
14
2 / 4 / 1
8,599
573
4,100
9,070
3,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 4 / 2
8,106
540
5,150
9,073
3,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
itzJonko
Ah Muzen Cab
14
5 / 2 / 2
8,228
549
12,075
8,899
2,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 1 / 2
7,813
521
4,149
11,116
6,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
viciin
Cerberus
12
1 / 1 / 3
6,895
460
3,080
6,657
3,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
12
Kills
15
15
Deaths
12
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
1
0.75
L
1
1
3
2.5
L
Janus
Goku_95x
Janus
7
3
1
2.5
W
Raijin
ReyKing-1
Raijin
2
4
1
0.63
L
Tiamat
Tvaiak124
Tiamat
1
4
1
0.38
W
5
4
2
1.5
W
Ah Muzen Cab
itzJonko
Ah Muzen Cab
5
2
2
3
W
2
1
2
3
W
Cerberus
viciin
Cerberus
1
1
3
2.5
L
Izanami
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,631
Damage
28,554
44,082
Taken
44,815
21,378
Mitigated
19,080
12,716
Healing
11,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,922
556
0
3,209
9,616
6,710
0
1,586
8,030
0
23,163
L
3,574
1,181
0
4,007
9,812
3,303
69
817
8,995
0
41,339
L
Janus
Goku_95x
Janus
8,126
682
0
1,790
9,680
3,421
0
3,502
6,178
51,722
0
W
Raijin
ReyKing-1
Raijin
4,100
222
0
2,147
9,070
3,328
0
3,207
5,838
55,830
0
L
Tiamat
Tvaiak124
Tiamat
5,222
434
147
1,808
7,074
5,225
172
0
7,074
27,484
0
W
5,150
2,149
0
1,077
9,073
3,470
0
4,342
4,715
0
29,540
W
Ah Muzen Cab
itzJonko
Ah Muzen Cab
12,075
7,214
0
5,240
8,899
2,868
1,860
555
8,294
0
69,977
W
4,149
999
0
1,679
11,116
6,036
522
4,616
5,863
0
32,325
W
Cerberus
viciin
Cerberus
3,080
0
0
1,485
6,657
3,378
154
0
6,532
26,715
0
L
Izanami
3,787
2,048
0
1,755
7,900
2,719
0
1,275
6,625
0
35,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,922
Gold Earned
39,641
373
Minions Killed
398
0
Camps Cleared
0
1,366,628
Distance Traveled
1,495,954
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,206
414
44
3
0
319,303
1
L
Set
7,154
477
88
6
0
317,946
3
L
Janus
8,865
591
102
7
0
276,760
3
W
Raijin
8,599
573
113
8
0
287,456
0
L
Tiamat
6,736
449
53
4
0
229,713
1
W
Set
8,106
540
48
3
0
317,636
6
W
Ah Muzen Cab
8,228
549
126
8
0
302,996
5
W
Tyr
7,813
521
66
4
0
281,007
4
W
Cerberus
6,895
460
45
3
0
306,859
0
L
Izanami
6,961
464
86
6
0
222,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role