Player Matchup

Hercules
Hercules
CrysManPe
Hercules
Level 28
God Stats
5W - 0L
1,699 SR
Queue Stats
117W - 73L
1,532 Elo+
Party 2
Rama
Rama
D3nisYT
Rama
Level 128
God Stats
6W - 1L
1,661 SR
Queue Stats
136W - 66L
1,567 Elo+
Party 2
Geb
Geb
monixm
Geb
Level 27
God Stats
3W - 1L
1,948 SR
Queue Stats
63W - 42L
1,481 Elo+
Party 2
Team Averages
Level 61
1,769 SR
1,527 Elo+

VS

Team Averages
Level 14
1,369 SR
1,155 Elo+
Hachiman
Hachiman
SenbonSen
Hachiman
Level 7
God Stats
4W - 13L
1,317 SR
Queue Stats
58W - 97L
1,149 Elo+
Solo
Tyr
Tyr
ZertoX01
Tyr
Level 27
God Stats
8W - 5L
1,652 SR
Queue Stats
16W - 16L
1,264 Elo+
Party 1
Izanami
Izanami
iam v2
Izanami
Level 8
God Stats
0W - 2L
1,138 SR
Queue Stats
0W - 2L
1,053 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CrysManPe
Hercules
9
4 / 1 / 5
6,360
909
1,645
4,066
3,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
D3nisYT
Rama
11
7 / 1 / 4
7,042
1,006
8,243
7,562
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Geb
monixm
Geb
8
0 / 1 / 7
5,993
856
1,446
5,951
5,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SenbonSen
Hachiman
8
2 / 6 / 1
5,284
755
4,295
7,223
2,148
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 0 / 1
4,488
641
0
160
40
Boots

Boots

+6%
Movement Speed

Izanami
iam v2
Izanami
8
1 / 5 / 2
5,216
745
2,500
6,363
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
11
Kills
3
3
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
CrysManPe
Hercules
4
1
5
6.5
W
Rama
D3nisYT
Rama
7
1
4
9
L
Hachiman
SenbonSen
Hachiman
2
6
1
0.42
L
0
0
1
0.5
L
Izanami
iam v2
Izanami
1
5
2
0.4
W
Geb
monixm
Geb
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,334
Damage
6,795
17,579
Taken
13,746
12,009
Mitigated
4,201
6,646
Healing
525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CrysManPe
Hercules
1,645
158
0
1,143
4,066
3,464
67
0
4,066
0
9,733
W
Rama
D3nisYT
Rama
8,243
7,059
0
3,747
7,562
2,799
2,291
4
7,558
0
28,667
L
Hachiman
SenbonSen
Hachiman
4,295
2,371
0
525
7,223
2,148
0
838
6,335
0
9,687
L
0
0
0
0
160
40
0
0
160
0
2,661
L
Izanami
iam v2
Izanami
2,500
2,012
0
0
6,363
2,013
0
632
5,656
0
11,016
W
Geb
monixm
Geb
1,446
172
159
1,597
5,951
5,746
306
0
5,951
5,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,395
Gold Earned
14,988
70
Minions Killed
29
0
Camps Cleared
0
356,464
Distance Traveled
232,162
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,360
909
14
2
0
136,625
0
W
Rama
7,042
1,006
52
7
0
108,464
1
L
Hachiman
5,284
755
7
1
0
108,156
0
L
Tyr
4,488
641
6
1
0
23,006
0
L
Izanami
5,216
745
16
2
0
101,000
0
W
Geb
5,993
856
4
1
0
111,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role