Player Matchup

Izanami
Izanami
Bronze III
BitDiamond
Izanami
Bronze III
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Gold V
LaBuGGeT
Nike
Gold V
Level 160
God Stats
2W - 6L
1,348 SR
Queue Stats
36W - 34L
1,440 MMR
Solo
Ares
Ares
Bronze III
Leevii
Ares
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Gold IV
Majklov
Nemesis
Gold IV
Level 68
God Stats
0W - 3L
1,324 SR
Queue Stats
148W - 161L
1,429 MMR
Solo
Kukulkan
Kukulkan
Gold II
pvpnoob
Kukulkan
Gold II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,434 SR
1,474 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,523 SR
1,467 MMR
Athena
Athena
Gold IV
DragonBallZee
Athena
Gold IV
Level 108
God Stats
2W - 1L
1,314 SR
Queue Stats
22W - 22L
1,467 MMR
Solo
Zeus
Zeus
Gold V
Koulderz
Zeus
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
Lynxyyyyyyy
Mulan
Gold IV
Level 125
God Stats
8W - 1L
1,701 SR
Queue Stats
340W - 342L
1,419 MMR
Solo
Fenrir
Fenrir
Gold V
PrrOOffEEssOOrr
Fenrir
Gold V
Level 109
God Stats
1W - 2L
1,533 SR
Queue Stats
17W - 18L
1,465 MMR
Solo
Medusa
Medusa
Bronze III
litus26
Medusa
Bronze III
Level 103
God Stats
3W - 0L
1,566 SR
Queue Stats
4W - 4L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BitDiamond
Izanami
11
0 / 2 / 0
6,156
474
3,437
4,658
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nike
8
0 / 1 / 0
5,281
406
2,098
5,690
2,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
Leevii
Ares
6
0 / 4 / 0
5,070
390
1,832
6,953
2,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Majklov
Nemesis
9
0 / 5 / 0
5,717
440
3,317
8,927
2,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
pvpnoob
Kukulkan
10
1 / 3 / 0
5,891
453
4,189
6,722
2,080
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ArachneSetAphroditeDanzaburou

VS

Bans
Ah Muzen CabZhong KuiTsukuyomiChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
7,453
573
3,383
8,091
4,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
13
6 / 0 / 2
8,224
633
6,252
5,648
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 0 / 3
8,114
624
5,348
7,529
3,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 1 / 3
7,792
599
3,977
9,979
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
litus26
Medusa
12
1 / 0 / 3
7,399
569
4,419
7,009
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
15
15
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
BitDiamond
Izanami
0
2
0
0
W
4
0
4
6
W
Zeus
6
0
2
7
L
Nike
0
1
0
0
L
Ares
Leevii
Ares
0
4
0
0
W
2
0
3
3.5
L
Nemesis
Majklov
Nemesis
0
5
0
0
W
2
1
3
3.5
W
Medusa
litus26
Medusa
1
0
3
2.5
L
Kukulkan
pvpnoob
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,873
Damage
23,379
32,950
Taken
38,256
11,840
Mitigated
15,334
5,797
Healing
18,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BitDiamond
Izanami
3,437
2,197
0
1,520
4,658
1,247
0
493
4,123
0
42,627
W
3,383
906
0
3,808
8,091
4,395
1,053
1,467
6,624
21,658
0
W
Zeus
6,252
1,517
0
1,561
5,648
1,553
527
709
4,939
46,982
0
L
Nike
2,098
604
0
1,812
5,690
2,722
0
54
5,636
0
22,640
L
Ares
Leevii
Ares
1,832
293
0
1,469
6,953
2,852
0
3,050
3,855
6,605
0
W
5,348
1,372
0
4,313
7,529
3,653
302
367
6,912
0
46,927
L
Nemesis
Majklov
Nemesis
3,317
1,659
0
226
8,927
2,939
0
3,302
5,503
0
33,991
W
3,977
1,016
0
4,759
9,979
3,619
1,038
2,088
7,891
0
44,562
W
Medusa
litus26
Medusa
4,419
2,157
0
4,128
7,009
2,114
1,520
1,390
5,619
0
48,861
L
Kukulkan
pvpnoob
Kukulkan
4,189
122
0
770
6,722
2,080
0
2,342
4,198
34,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,115
Gold Earned
38,982
284
Minions Killed
385
0
Camps Cleared
0
947,882
Distance Traveled
1,255,988
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,156
474
89
7
0
201,740
2
W
Athena
7,453
573
35
3
0
268,883
5
W
Zeus
8,224
633
79
6
0
227,766
4
L
Nike
5,281
406
50
4
0
138,120
0
L
Ares
5,070
390
8
1
0
164,164
4
W
Mulan
8,114
624
110
8
0
250,213
4
L
Nemesis
5,717
440
67
5
0
227,909
3
W
Fenrir
7,792
599
81
6
0
270,360
5
W
Medusa
7,399
569
80
6
0
238,766
5
L
Kukulkan
5,891
453
70
5
0
215,949
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role