Player Matchup

Tsukuyomi
Tsukuyomi
Dragbows
Tsukuyomi
Level 38
God Stats
10W - 5L
1,489 SR
Queue Stats
97W - 99L
1,470 Elo+
Solo
Janus
Janus
Fredzel
Janus
Level 129
God Stats
5W - 6L
1,254 SR
Queue Stats
45W - 50L
1,369 Elo+
Solo
Neith
Neith
Orzechowy1
Neith
Level 34
God Stats
9W - 7L
1,575 SR
Queue Stats
21W - 23L
1,518 Elo+
Solo
Heimdallr
Heimdallr
kuznic
Heimdallr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Ganesha
Ganesha
superwolfdo
Ganesha
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 41L
1,605 Elo+
Solo
Team Averages
Level 66
1,464 SR
1,492 Elo+

VS

Team Averages
Level 76
1,576 SR
1,444 Elo+
Rama
Rama
Hissal
Rama
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 38L
1,389 Elo+
Party 2
King Arthur
King Arthur
RaulG512
King Arthur
Level 69
God Stats
4W - 10L
1,428 SR
Queue Stats
151W - 148L
1,474 Elo+
Party 1
Pele
Pele
Shoramar
Pele
Level 29
God Stats
25W - 20L
1,629 SR
Queue Stats
116W - 128L
1,424 Elo+
Party 2
Sol
Sol
fenix15100
Sol
Level 89
God Stats
3W - 3L
1,824 SR
Queue Stats
206W - 219L
1,433 Elo+
Party 1
Bacchus
Bacchus
安静不言语
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dragbows
Tsukuyomi
13
4 / 3 / 2
7,271
559
4,151
7,720
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Fredzel
Janus
11
2 / 2 / 0
6,717
517
3,265
5,164
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
10
0 / 5 / 2
5,855
450
6,392
8,539
2,859
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
kuznic
Heimdallr
9
0 / 4 / 1
5,119
394
2,671
5,102
1,377
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
superwolfdo
Ganesha
11
1 / 1 / 0
6,533
503
3,464
6,475
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Hissal
Rama
13
3 / 2 / 3
7,714
593
4,375
6,881
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
RaulG512
King Arthur
13
3 / 1 / 1
7,912
609
6,137
10,085
5,901
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pele
12
3 / 3 / 4
7,533
579
4,244
9,488
2,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 1 / 0
7,781
599
2,646
5,414
1,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
3 / 0 / 6
7,735
595
5,062
6,698
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
7
Kills
15
15
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Dragbows
Tsukuyomi
4
3
2
1.67
L
Janus
Fredzel
Janus
2
2
0
1
W
Rama
Hissal
Rama
3
2
3
2.25
L
Neith
0
5
2
0.2
W
King Arthur
RaulG512
King Arthur
3
1
1
3.5
W
Pele
3
3
4
1.67
W
3
1
0
3
L
Heimdallr
kuznic
Heimdallr
0
4
1
0.13
L
Ganesha
superwolfdo
Ganesha
1
1
0
1
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,943
Damage
22,464
33,000
Taken
38,566
12,494
Mitigated
16,032
8,063
Healing
14,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Dragbows
Tsukuyomi
4,151
1,055
0
2,849
7,720
2,525
0
806
6,914
0
43,033
L
Janus
Fredzel
Janus
3,265
230
0
430
5,164
1,697
1,530
1,439
3,725
35,851
0
W
Rama
Hissal
Rama
4,375
2,940
0
2,323
6,881
1,976
2,832
1,914
4,947
0
42,080
L
Neith
6,392
2,420
0
2,319
8,539
2,859
0
820
7,719
0
27,460
W
King Arthur
RaulG512
King Arthur
6,137
877
0
2,542
10,085
5,901
290
770
9,315
0
40,559
W
Pele
4,244
621
0
4,396
9,488
2,923
0
985
8,409
0
45,087
W
2,646
1,023
0
2,297
5,414
1,488
904
1,599
3,647
38,768
0
L
Heimdallr
kuznic
Heimdallr
2,671
970
0
0
5,102
1,377
1,102
1,833
3,269
0
18,116
L
Ganesha
superwolfdo
Ganesha
3,464
504
87
2,378
6,475
4,036
0
2,810
3,665
25,751
0
W
5,062
1,199
0
3,125
6,698
3,744
0
1,179
5,519
24,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,495
Gold Earned
38,675
307
Minions Killed
367
0
Camps Cleared
0
1,183,642
Distance Traveled
1,272,792
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,271
559
94
7
0
275,967
3
L
Janus
6,717
517
78
6
0
237,802
2
W
Rama
7,714
593
75
6
0
238,002
1
L
Neith
5,855
450
53
4
0
224,334
2
W
King Arthur
7,912
609
84
6
0
268,783
1
W
Pele
7,533
579
81
6
0
247,660
3
W
Sol
7,781
599
84
6
0
257,885
2
L
Heimdallr
5,119
394
52
4
0
217,446
0
L
Ganesha
6,533
503
30
2
0
228,093
2
W
Bacchus
7,735
595
43
3
0
260,462
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role