Player Matchup

Chang'e
Chang'e
Gold I
SMITE_Banned_3
Chang'e
Gold I
Level 59
God Stats
8W - 2L
1,719 SR
Queue Stats
258W - 318L
1,486 MMR
Solo
Terra
Terra
Gold IV
SkateboRedGMA
Terra
Gold IV
Level 94
God Stats
7W - 5L
1,520 SR
Queue Stats
164W - 197L
1,453 MMR
Solo
Anhur
Anhur
Bronze III
Xairsh
Anhur
Bronze III
Level 33
God Stats
4W - 0L
1,500 SR
Queue Stats
39W - 4L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 62
1,580 SR
1,480 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,496 SR
1,494 MMR
Artio
Artio
Gold II
XxSYODxX
Artio
Gold II
Level 160
God Stats
62W - 89L
1,493 SR
Queue Stats
640W - 755L
1,427 MMR
Solo
Merlin
Merlin
Gold III
bySUPERSAIYAN
Merlin
Gold III
Level 39
God Stats
24W - 26L
1,565 SR
Queue Stats
251W - 302L
1,628 MMR
Solo
Chaac
Chaac
Bronze III
yunayrodriguez
Chaac
Bronze III
Level 107
God Stats
11W - 9L
1,431 SR
Queue Stats
178W - 209L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 11
8,553
611
4,448
5,984
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 1 / 11
8,848
632
3,628
12,718
11,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Xairsh
Anhur
14
11 / 2 / 1
10,799
771
23,964
12,565
4,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
SetScyllaAchillesAphroditeFenrir

VS

Bans
AthenaGebTyrCabrakanYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
XxSYODxX
Artio
10
0 / 4 / 2
8,705
622
3,014
16,120
10,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 5 / 2
8,635
617
6,505
8,299
1,842
12
2 / 3 / 1
9,102
650
8,569
13,311
11,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
3
3
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
11
5.5
W
1
1
11
6.5
W
Anhur
Xairsh
Anhur
11
2
1
5.75
L
Artio
XxSYODxX
Artio
0
4
2
0.25
L
1
5
2
0.4
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,040
Damage
18,088
31,267
Taken
37,730
18,390
Mitigated
24,116
18,343
Healing
9,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,448
473
6,499
4,012
5,984
2,237
537
1,888
4,021
29,859
0
W
3,628
687
1,805
2,366
12,718
11,215
89
3,440
9,055
10,414
0
W
Anhur
Xairsh
Anhur
23,964
15,029
0
3,661
12,565
4,938
2,756
4,265
8,077
0
71,331
L
Artio
XxSYODxX
Artio
3,014
164
1,449
3,428
16,120
10,795
13
2,930
13,190
12,939
0
L
6,505
128
0
499
8,299
1,842
503
440
7,859
54,455
0
L
8,569
828
496
3,526
13,311
11,479
57
4,758
8,553
0
32,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,200
Gold Earned
26,442
144
Minions Killed
155
0
Camps Cleared
0
731,611
Distance Traveled
694,869
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,553
611
41
3
0
267,635
11
W
Terra
8,848
632
10
1
0
247,271
1
W
Anhur
10,799
771
93
7
0
216,705
1
L
Artio
8,705
622
15
1
0
236,055
1
L
Merlin
8,635
617
95
7
0
222,147
0
L
Chaac
9,102
650
45
3
0
236,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role