Player Matchup

Tiamat
Tiamat
Bfelibih
Tiamat
Level 55
God Stats
3W - 2L
1,501 SR
Queue Stats
42W - 31L
1,585 Elo+
Party 2
Cthulhu
Cthulhu
Chichi305
Cthulhu
Level 33
God Stats
27W - 21L
1,433 SR
Queue Stats
43W - 52L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
JovemSix
Danzaburou
Level 97
God Stats
5W - 2L
1,564 SR
Queue Stats
42W - 38L
1,546 Elo+
Party 2
Team Averages
Level 62
1,499 SR
1,542 Elo+

VS

Team Averages
Level 64
1,462 SR
1,427 Elo+
Bellona
Bellona
ARMAND014_CR
Bellona
Level 15
God Stats
13W - 15L
1,388 SR
Queue Stats
186W - 207L
1,351 Elo+
Party 1
Chaac
Chaac
ItsDolphinn
Chaac
Level 117
God Stats
46W - 46L
1,540 SR
Queue Stats
308W - 305L
1,496 Elo+
Solo
Agni
Agni
iAmStxry
Agni
Level 59
God Stats
18W - 22L
1,459 SR
Queue Stats
264W - 271L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bfelibih
Tiamat
14
1 / 9 / 8
10,720
596
11,903
18,532
13,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Chichi305
Cthulhu
14
1 / 7 / 5
10,658
592
9,393
24,838
19,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
JovemSix
Danzaburou
15
7 / 7 / 2
12,754
709
14,979
16,308
6,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ARMAND014_CR
Bellona
16
6 / 3 / 15
13,142
730
10,223
19,176
13,811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

18
15 / 2 / 7
14,427
802
23,242
20,138
17,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
16
2 / 4 / 17
12,052
670
18,198
11,808
4,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
9
Kills
23
23
Deaths
9
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bellona
ARMAND014_CR
Bellona
6
3
15
4.5
L
Tiamat
Bfelibih
Tiamat
1
9
8
0.56
L
Cthulhu
Chichi305
Cthulhu
1
7
5
0.5
W
15
2
7
9.25
L
Danzaburou
JovemSix
Danzaburou
7
7
2
1.14
W
Agni
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,275
Damage
51,663
59,678
Taken
51,122
38,968
Mitigated
35,504
12,121
Healing
15,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ARMAND014_CR
Bellona
10,223
1,183
0
3,970
19,176
13,811
359
9,374
9,552
5,484
21,268
L
Tiamat
Bfelibih
Tiamat
11,903
945
74
3,380
18,532
13,338
386
7,556
10,636
39,778
0
L
Cthulhu
Chichi305
Cthulhu
9,393
100
99
5,484
24,838
19,421
279
7,297
17,261
30,960
0
W
23,242
6,071
0
9,101
20,138
17,634
2,222
5,678
14,185
0
71,027
L
Danzaburou
JovemSix
Danzaburou
14,979
5,232
0
3,084
16,308
6,209
1,038
4,621
11,462
0
52,804
W
Agni
18,198
555
177
2,278
11,808
4,059
523
5,604
6,029
79,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,132
Gold Earned
39,621
170
Minions Killed
246
0
Camps Cleared
0
880,315
Distance Traveled
1,055,967
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,142
730
42
2
0
338,686
1
L
Tiamat
10,720
596
61
3
0
300,135
3
L
Cthulhu
10,658
592
45
3
0
295,863
2
W
Chaac
14,427
802
58
3
0
372,304
1
L
Danzaburou
12,754
709
64
4
0
284,317
2
W
Agni
12,052
670
146
8
0
344,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role