Player Matchup

Tiamat
Tiamat
ImaSlave4You
Tiamat
Level 26
God Stats
17W - 5L
1,715 SR
Queue Stats
74W - 41L
1,588 Elo+
Solo
Medusa
Medusa
Neotrillix93
Medusa
Level 26
God Stats
2W - 1L
1,651 SR
Queue Stats
8W - 9L
1,396 Elo+
Solo
Xing Tian
Xing Tian
Spitfire aG
Xing Tian
Level 15
God Stats
3W - 3L
1,745 SR
Queue Stats
84W - 78L
1,433 Elo+
Solo
Awilix
Awilix
XxWolfPackxX666
Awilix
Level 29
God Stats
4W - 5L
1,325 SR
Queue Stats
255W - 221L
1,556 Elo+
Solo
Osiris
Osiris
pink-pupil7
Osiris
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,665 Elo+
Solo
Team Averages
Level 20
1,587 SR
1,528 Elo+

VS

Team Averages
Level 13
1,518 SR
1,474 Elo+
Cthulhu
Cthulhu
ClaMpKeV
Cthulhu
Level 7
God Stats
2W - 2L
1,807 SR
Queue Stats
211W - 227L
1,375 Elo+
Party 1
Odin
Odin
GxdDamnChad
Odin
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
92W - 110L
1,375 Elo+
Party 1
Erlang Shen
Erlang Shen
Kass4206557
Erlang Shen
Level 16
God Stats
3W - 3L
1,271 SR
Queue Stats
37W - 30L
1,559 Elo+
Solo
Anhur
Anhur
LilBruhda
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,540 Elo+
Solo
Discordia
Discordia
kevcha07
Discordia
Level 29
God Stats
6W - 8L
1,512 SR
Queue Stats
91W - 104L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
13 / 1 / 7
11,065
651
17,947
8,348
6,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
4 / 3 / 2
9,210
542
3,479
7,723
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Spitfire aG
Xing Tian
12
0 / 4 / 8
8,659
509
2,295
9,207
8,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 3 / 11
11,125
654
7,081
8,934
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
14
10 / 3 / 3
9,936
584
7,389
13,638
8,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClaMpKeV
Cthulhu
9
0 / 8 / 4
5,924
348
1,808
9,728
6,091
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 11 / 3
7,042
414
3,637
14,236
8,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Kass4206557
Erlang Shen
12
6 / 3 / 2
7,879
463
4,906
11,358
5,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
LilBruhda
Anhur
11
0 / 8 / 5
6,898
406
3,006
12,143
3,532
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Discordia
kevcha07
Discordia
13
3 / 3 / 1
8,142
479
4,261
6,598
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
27
33
Kills
12
14
Deaths
33
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ClaMpKeV
Cthulhu
0
8
4
0.25
L
3
11
3
0.41
W
Tiamat
13
1
7
16.5
L
Erlang Shen
Kass4206557
Erlang Shen
6
3
2
2.33
L
Anhur
LilBruhda
Anhur
0
8
5
0.31
W
Medusa
4
3
2
1.67
W
Xing Tian
Spitfire aG
Xing Tian
0
4
8
1
W
6
3
11
3.83
L
Discordia
kevcha07
Discordia
3
3
1
1.17
W
Osiris
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,191
Damage
17,618
47,850
Taken
54,063
29,752
Mitigated
25,013
13,997
Healing
4,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ClaMpKeV
Cthulhu
1,808
163
0
0
9,728
6,091
144
3,675
6,053
18,656
0
L
3,637
1,641
0
325
14,236
8,202
340
6,574
7,662
0
23,309
W
Tiamat
17,947
3,240
0
4,748
8,348
6,777
3,994
1,604
6,297
66,650
0
L
Erlang Shen
Kass4206557
Erlang Shen
4,906
2,321
0
1,902
11,358
5,149
0
3,924
7,434
0
38,595
L
Anhur
LilBruhda
Anhur
3,006
1,911
0
1,820
12,143
3,532
358
2,828
9,315
0
17,104
W
Medusa
3,479
1,852
0
708
7,723
2,550
4,748
726
6,849
0
46,195
W
Xing Tian
Spitfire aG
Xing Tian
2,295
291
0
550
9,207
8,239
278
681
8,406
25,089
0
W
7,081
3,479
0
2,521
8,934
3,381
1,510
961
7,787
0
62,628
L
Discordia
kevcha07
Discordia
4,261
89
0
237
6,598
2,039
0
3,241
3,357
29,555
0
W
Osiris
7,389
3,280
0
5,470
13,638
8,805
386
1,389
12,097
0
50,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,995
Gold Earned
35,885
420
Minions Killed
290
0
Camps Cleared
0
1,620,343
Distance Traveled
1,446,964
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,924
348
43
3
0
278,433
1
L
Odin
7,042
414
42
2
0
314,355
0
W
Tiamat
11,065
651
120
7
0
308,537
1
L
Erlang Shen
7,879
463
88
5
0
275,495
1
L
Anhur
6,898
406
41
2
0
282,101
0
W
Medusa
9,210
542
74
4
0
317,731
6
W
Xing Tian
8,659
509
40
2
0
326,029
0
W
Awilix
11,125
654
102
6
0
354,708
1
L
Discordia
8,142
479
76
4
0
296,580
1
W
Osiris
9,936
584
84
5
0
313,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role