Player Matchup

Ganesha
Ganesha
F0rb1ddeng0d
Ganesha
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 29L
1,448 Elo+
Party 1
Skadi
Skadi
Queen Kalifa549
Skadi
Level 18
God Stats
158W - 129L
1,744 SR
Queue Stats
162W - 136L
1,740 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sasori7
Tsukuyomi
Level 22
God Stats
12W - 9L
1,500 SR
Queue Stats
35W - 32L
1,505 Elo+
Party 1
Janus
Janus
desimoni5
Janus
Level 18
God Stats
5W - 4L
1,423 SR
Queue Stats
33W - 20L
1,694 Elo+
Solo
King Arthur
King Arthur
musashisama_
King Arthur
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 22L
1,509 Elo+
Solo
Team Averages
Level 19
1,533 SR
1,579 Elo+

VS

Team Averages
Level 16
1,644 SR
1,654 Elo+
Khepri
Khepri
AD1sh
Khepri
Level 3
God Stats
1W - 1L
1,722 SR
Queue Stats
7W - 5L
1,667 Elo+
Party 2
Achilles
Achilles
D Riku2712
Achilles
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 146L
1,816 Elo+
Solo
Anhur
Anhur
DigiFreak78
Anhur
Level 25
God Stats
1W - 2L
1,722 SR
Queue Stats
18W - 13L
1,667 Elo+
Party 2
Kukulkan
Kukulkan
Fedexxy
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,667 Elo+
Party 2
Arachne
Arachne
Q and A
Arachne
Level 29
God Stats
37W - 22L
1,773 SR
Queue Stats
454W - 489L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
F0rb1ddeng0d
Ganesha
16
0 / 1 / 10
10,952
522
6,277
11,669
9,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
4 / 1 / 6
10,802
514
8,501
8,021
2,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Sasori7
Tsukuyomi
15
3 / 7 / 6
9,951
474
7,994
15,115
5,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
desimoni5
Janus
20
15 / 1 / 1
13,367
637
20,879
13,041
6,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
musashisama_
King Arthur
20
3 / 2 / 1
12,301
586
7,656
19,504
17,206
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AD1sh
Khepri
14
2 / 5 / 4
9,609
458
2,537
10,770
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
D Riku2712
Achilles
18
4 / 5 / 5
11,085
528
13,112
16,587
16,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 6 / 6
8,494
404
12,009
10,886
3,475
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Fedexxy
Kukulkan
11
0 / 6 / 2
7,674
365
3,002
9,929
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
Q and A
Arachne
17
5 / 3 / 4
10,558
503
9,397
18,492
8,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
25
Kills
12
12
Deaths
25
24
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Khepri
AD1sh
Khepri
2
5
4
0.8
L
Achilles
D Riku2712
Achilles
4
5
5
1.3
L
1
6
6
0.67
W
Ganesha
F0rb1ddeng0d
Ganesha
0
1
10
5
L
Kukulkan
Fedexxy
Kukulkan
0
6
2
0.17
L
Arachne
Q and A
Arachne
5
3
4
2.33
W
4
1
6
7
W
Tsukuyomi
Sasori7
Tsukuyomi
3
7
6
0.86
W
Janus
desimoni5
Janus
15
1
1
15.5
W
King Arthur
musashisama_
King Arthur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,307
Damage
40,057
67,350
Taken
66,664
41,037
Mitigated
41,962
16,119
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
AD1sh
Khepri
2,537
377
0
732
10,770
9,127
369
6,881
3,889
13,903
0
L
Achilles
D Riku2712
Achilles
13,112
5,988
0
4,955
16,587
16,967
607
2,745
13,620
0
73,849
L
12,009
6,643
0
2,020
10,886
3,475
935
5,222
5,664
0
40,993
W
Ganesha
F0rb1ddeng0d
Ganesha
6,277
648
0
1,704
11,669
9,138
609
1,876
9,753
34,963
0
L
Kukulkan
Fedexxy
Kukulkan
3,002
589
0
0
9,929
3,864
0
5,927
4,002
20,551
0
L
Arachne
Q and A
Arachne
9,397
5,251
0
7,043
18,492
8,529
759
6,381
12,111
0
74,042
W
8,501
3,080
573
1,998
8,021
2,757
4,017
782
7,217
0
82,994
W
Tsukuyomi
Sasori7
Tsukuyomi
7,994
2,744
0
2,865
15,115
5,642
268
1,176
13,884
0
53,558
W
Janus
desimoni5
Janus
20,879
973
0
2,834
13,041
6,294
306
1,021
11,848
103,799
0
W
King Arthur
musashisama_
King Arthur
7,656
583
0
6,145
19,504
17,206
963
395
19,109
0
82,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,373
Gold Earned
47,420
624
Minions Killed
397
0
Camps Cleared
0
2,059,160
Distance Traveled
1,905,544
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,609
458
23
1
0
371,526
1
L
Achilles
11,085
528
137
7
0
392,143
1
L
Anhur
8,494
404
73
3
0
350,265
6
W
Ganesha
10,952
522
27
1
0
438,528
3
L
Kukulkan
7,674
365
44
2
0
369,760
0
L
Arachne
10,558
503
120
6
0
421,850
3
W
Skadi
10,802
514
141
7
0
368,690
3
W
Tsukuyomi
9,951
474
97
5
0
414,078
1
W
Janus
13,367
637
185
9
0
437,470
4
W
King Arthur
12,301
586
174
8
0
400,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role