Player Matchup

Anhur
Anhur
Platinum IV
Babyhairs
Anhur
Platinum IV
Level 107
God Stats
2W - 4L
1,593 SR
Queue Stats
55W - 47L
1,842 MMR
Solo
Thoth
Thoth
Platinum I
Dukî
Thoth
Platinum I
Level 141
God Stats
1W - 2L
1,563 SR
Queue Stats
82W - 71L
2,055 MMR
Party 2
Thor
Thor
Gold II
NotWavy
Thor
Gold II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 59L
1,811 MMR
Party 2
Xing Tian
Xing Tian
Platinum I
Randyx
Xing Tian
Platinum I
Level 148
God Stats
1W - 4L
1,425 SR
Queue Stats
117W - 106L
1,834 MMR
Solo
Kali
Kali
Diamond IV
ÒpÇôDì
Kali
Diamond IV
Level 158
God Stats
11W - 10L
1,807 SR
Queue Stats
895W - 900L
2,002 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,578 SR
1,909 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,750 SR
1,851 MMR
Kukulkan
Kukulkan
Diamond V
Cowsss
Kukulkan
Diamond V
Level 159
God Stats
25W - 14L
1,892 SR
Queue Stats
510W - 480L
1,910 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
DeltaSaenz
Kuzenbo
Platinum I
Level 158
God Stats
6W - 9L
1,654 SR
Queue Stats
103W - 103L
1,914 MMR
Solo
Bellona
Bellona
Platinum III
SacrificialPit
Bellona
Platinum III
Level 131
God Stats
16W - 10L
1,744 SR
Queue Stats
368W - 347L
1,849 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Sillies
Hou Yi
Platinum II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond III
imaverage
Nemesis
Diamond III
Level 63
God Stats
3W - 0L
1,959 SR
Queue Stats
70W - 47L
2,081 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Babyhairs
Anhur
16
1 / 4 / 0
9,330
491
5,885
12,294
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
Dukî
Thoth
16
2 / 5 / 1
9,261
487
8,373
12,924
3,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
NotWavy
Thor
18
1 / 2 / 1
10,025
528
8,503
15,419
11,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
Randyx
Xing Tian
11
0 / 5 / 3
7,398
389
7,280
15,615
9,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 7 / 1
8,087
426
7,403
17,399
7,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
TiamatSetDanzaburouApolloTsukuyomi

VS

Bans
PersephoneAthenaScyllaYmirJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cowsss
Kukulkan
18
5 / 2 / 3
11,915
627
8,968
7,724
2,508
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
DeltaSaenz
Kuzenbo
15
4 / 0 / 8
10,896
573
7,636
14,147
16,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
0 / 1 / 0
12,424
654
9,988
14,605
11,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Sillies
Hou Yi
19
9 / 1 / 5
12,669
667
12,847
15,446
5,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
imaverage
Nemesis
18
5 / 2 / 8
11,740
618
14,864
14,478
7,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
6
Kills
23
23
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anhur
Babyhairs
Anhur
1
4
0
0.25
W
Kukulkan
Cowsss
Kukulkan
5
2
3
3.25
W
Kuzenbo
DeltaSaenz
Kuzenbo
4
0
8
8
L
Thoth
Dukî
Thoth
2
5
1
0.5
L
Thor
NotWavy
Thor
1
2
1
0.75
L
Xing Tian
Randyx
Xing Tian
0
5
3
0.3
W
0
1
0
0
W
Hou Yi
Sillies
Hou Yi
9
1
5
11.5
W
Nemesis
imaverage
Nemesis
5
2
8
4.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,444
Damage
54,303
73,651
Taken
66,400
35,581
Mitigated
43,616
18,010
Healing
31,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Babyhairs
Anhur
5,885
2,982
0
4,971
12,294
3,622
1,494
2,216
10,078
0
71,473
W
Kukulkan
Cowsss
Kukulkan
8,968
902
0
1,458
7,724
2,508
494
4,852
2,872
87,003
0
W
Kuzenbo
DeltaSaenz
Kuzenbo
7,636
2,795
0
3,819
14,147
16,418
355
3,633
10,489
32,807
0
L
Thoth
Dukî
Thoth
8,373
442
0
536
12,924
3,393
0
4,165
8,759
73,773
0
L
Thor
NotWavy
Thor
8,503
1,465
0
7,222
15,419
11,239
0
984
14,435
0
69,561
L
Xing Tian
Randyx
Xing Tian
7,280
522
0
1,762
15,615
9,798
0
5,869
9,746
16,790
0
W
9,988
4,975
0
7,368
14,605
11,026
1,248
1,793
12,212
0
101,916
W
Hou Yi
Sillies
Hou Yi
12,847
9,112
0
11,369
15,446
5,675
6,947
3,605
11,816
0
94,934
W
Nemesis
imaverage
Nemesis
14,864
8,979
0
7,411
14,478
7,989
262
2,877
11,526
0
83,420
L
7,403
3,587
0
3,519
17,399
7,529
0
3,370
14,029
0
56,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,101
Gold Earned
59,644
552
Minions Killed
689
0
Camps Cleared
0
1,792,111
Distance Traveled
2,005,900
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,330
491
151
8
0
317,111
0
W
Kukulkan
11,915
627
169
9
0
391,110
3
W
Kuzenbo
10,896
573
30
2
0
413,581
4
L
Thoth
9,261
487
152
8
0
354,207
3
L
Thor
10,025
528
153
8
0
366,039
4
L
Xing Tian
7,398
389
10
1
0
386,102
6
W
Bellona
12,424
654
210
11
0
386,292
5
W
Hou Yi
12,669
667
154
8
0
349,412
1
W
Nemesis
11,740
618
126
7
0
465,505
3
L
Kali
8,087
426
86
5
0
368,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role