Player Matchup

Ganesha
Ganesha
TacoHead9
Ganesha
Level 62
God Stats
2W - 4L
1,677 SR
Queue Stats
97W - 77L
1,466 Elo+
Party 2
Tiamat
Tiamat
TheAlejandrolml
Tiamat
Level 85
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 2L
1,260 Elo+
Solo
Artemis
Artemis
YeetAlmighty
Artemis
Level 28
God Stats
24W - 18L
1,379 SR
Queue Stats
255W - 227L
1,594 Elo+
Party 2
Achilles
Achilles
takenalll
Achilles
Level 142
God Stats
1W - 1L
1,163 SR
Queue Stats
119W - 88L
1,624 Elo+
Party 2
Chaac
Chaac
zelgeron
Chaac
Level 130
God Stats
2W - 3L
1,660 SR
Queue Stats
143W - 98L
1,641 Elo+
Party 2
Team Averages
Level 89
1,429 SR
1,517 Elo+

VS

Team Averages
Level 66
1,622 SR
1,638 Elo+
Khepri
Khepri
DavetheShadow
Khepri
Level 40
God Stats
21W - 11L
1,563 SR
Queue Stats
317W - 236L
1,656 Elo+
Party 1
Cthulhu
Cthulhu
JNava8
Cthulhu
Level 68
God Stats
2W - 4L
1,774 SR
Queue Stats
452W - 227L
1,722 Elo+
Party 1
Heimdallr
Heimdallr
clutchgonzalez
Heimdallr
Level 135
God Stats
10W - 10L
1,662 SR
Queue Stats
624W - 409L
1,647 Elo+
Party 1
Scylla
Scylla
nybears
Scylla
Level 61
God Stats
50W - 36L
1,609 SR
Queue Stats
70W - 58L
1,575 Elo+
Party 1
Danzaburou
Danzaburou
thenewcp3
Danzaburou
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
353W - 206L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
TacoHead9
Ganesha
13
0 / 5 / 6
8,160
429
6,147
17,733
12,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
0 / 5 / 5
8,117
427
5,944
10,351
6,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
YeetAlmighty
Artemis
13
3 / 4 / 2
7,811
411
6,672
11,099
3,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
takenalll
Achilles
16
4 / 3 / 1
9,625
507
9,290
14,312
5,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
zelgeron
Chaac
17
3 / 2 / 2
10,195
537
11,805
18,009
11,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 6
9,230
486
4,497
12,528
9,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
JNava8
Cthulhu
16
2 / 2 / 4
10,151
534
11,217
16,933
17,651
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
clutchgonzalez
Heimdallr
17
3 / 4 / 7
9,994
526
14,702
14,730
6,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
nybears
Scylla
16
3 / 0 / 4
9,829
517
8,113
7,294
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
thenewcp3
Danzaburou
18
8 / 2 / 4
11,465
603
15,231
11,854
5,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
10
Kills
19
19
Deaths
10
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
W
Cthulhu
JNava8
Cthulhu
2
2
4
2
L
Ganesha
TacoHead9
Ganesha
0
5
6
0.6
L
0
5
5
0.5
L
Artemis
YeetAlmighty
Artemis
3
4
2
1
W
Heimdallr
clutchgonzalez
Heimdallr
3
4
7
1.63
W
Scylla
nybears
Scylla
3
0
4
5
L
Achilles
takenalll
Achilles
4
3
1
1.5
W
Danzaburou
thenewcp3
Danzaburou
8
2
4
5
L
Chaac
zelgeron
Chaac
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,858
Damage
53,760
71,504
Taken
63,339
39,849
Mitigated
41,882
23,217
Healing
25,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,497
336
0
3,428
12,528
9,552
0
4,085
8,312
14,699
0
W
Cthulhu
JNava8
Cthulhu
11,217
2,033
0
7,694
16,933
17,651
0
1,252
15,567
68,536
0
L
Ganesha
TacoHead9
Ganesha
6,147
774
0
3,446
17,733
12,244
367
3,041
14,622
31,953
0
L
5,944
126
0
2,077
10,351
6,488
353
4,898
5,137
32,127
0
L
Artemis
YeetAlmighty
Artemis
6,672
4,334
0
2,443
11,099
3,667
1,006
2,021
9,040
0
33,538
W
Heimdallr
clutchgonzalez
Heimdallr
14,702
7,909
0
6,491
14,730
6,883
1,901
2,462
12,216
0
97,202
W
Scylla
nybears
Scylla
8,113
233
0
1,709
7,294
2,715
216
1,983
5,069
51,655
0
L
Achilles
takenalll
Achilles
9,290
3,022
0
5,143
14,312
5,598
214
3,360
10,886
0
57,625
W
Danzaburou
thenewcp3
Danzaburou
15,231
7,537
0
5,709
11,854
5,081
844
1,658
10,084
0
96,486
L
Chaac
zelgeron
Chaac
11,805
4,034
0
10,108
18,009
11,852
0
9,979
7,992
0
69,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,908
Gold Earned
50,669
400
Minions Killed
552
0
Camps Cleared
0
1,919,016
Distance Traveled
1,774,862
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,230
486
22
1
0
362,849
4
W
Cthulhu
10,151
534
141
7
0
375,485
6
L
Ganesha
8,160
429
17
1
0
453,799
6
L
Tiamat
8,117
427
77
4
0
336,839
5
L
Artemis
7,811
411
76
4
0
343,389
4
W
Heimdallr
9,994
526
132
7
0
312,197
8
W
Scylla
9,829
517
110
6
0
365,317
7
L
Achilles
9,625
507
106
6
0
385,545
4
W
Danzaburou
11,465
603
147
8
0
359,014
1
L
Chaac
10,195
537
124
7
0
399,444
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role