Player Matchup

Nemesis
Nemesis
Bronze III
Afroditehzinha
Nemesis
Bronze III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,500 MMR
Solo
Ymir
Ymir
Gold III
N1koh
Ymir
Gold III
Level 128
God Stats
0W - 1L
1,516 SR
Queue Stats
235W - 234L
1,489 MMR
Party 1
Scylla
Scylla
Gold V
NadieSBQSoyDARIN
Scylla
Gold V
Level 58
God Stats
2W - 2L
1,856 SR
Queue Stats
21W - 22L
1,665 MMR
Party 1
Rama
Rama
Silver III
miromaz
Rama
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver II
vladimirsekaa
Tyr
Silver II
Level 38
God Stats
68W - 57L
1,603 SR
Queue Stats
445W - 408L
1,547 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,595 SR
1,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,490 SR
1,372 MMR
Janus
Janus
Silver II
ArkelRothv2
Janus
Silver II
Level 149
God Stats
5W - 5L
1,499 SR
Queue Stats
44W - 53L
1,187 MMR
Solo
Awilix
Awilix
Platinum II
BlackCowboy
Awilix
Platinum II
Level 158
God Stats
3W - 2L
1,592 SR
Queue Stats
119W - 101L
1,650 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
DeveIing
Sun Wukong
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
Flameryan64
Anhur
Silver II
Level 107
God Stats
12W - 19L
1,528 SR
Queue Stats
182W - 182L
1,067 MMR
Solo
Sylvanus
Sylvanus
Silver I
Lumbrigs
Sylvanus
Silver I
Level 129
God Stats
3W - 1L
1,332 SR
Queue Stats
19W - 15L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,026
502
5,783
12,825
4,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
N1koh
Ymir
11
0 / 5 / 5
7,013
438
4,337
13,180
6,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
4 / 3 / 0
8,596
537
8,961
7,496
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
miromaz
Rama
13
1 / 3 / 1
7,758
485
5,231
11,025
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 3 / 1
8,964
560
8,637
16,970
12,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ApolloSetTsukuyomiDanzaburouAo Kuang

VS

Bans
TiamatAthenaGaneshaGebCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 4
9,016
564
10,765
7,320
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
15
7 / 6 / 3
8,890
556
8,536
12,622
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
DeveIing
Sun Wukong
16
4 / 1 / 4
9,310
582
12,338
15,374
8,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 1 / 3
8,389
524
6,027
9,497
2,911
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Lumbrigs
Sylvanus
11
2 / 1 / 8
7,279
455
5,088
8,539
5,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
9
Kills
19
19
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
6
0
4
8
W
Awilix
7
6
3
1.42
W
Sun Wukong
DeveIing
Sun Wukong
4
1
4
6
W
0
1
3
1.5
W
Sylvanus
Lumbrigs
Sylvanus
2
1
8
6
L
Ymir
N1koh
Ymir
0
5
5
0.5
L
4
3
0
1.33
L
Rama
miromaz
Rama
1
3
1
0.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,949
Damage
42,754
61,496
Taken
53,352
28,557
Mitigated
24,462
17,526
Healing
21,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,783
2,854
0
1,035
12,825
4,787
0
2,345
10,398
0
56,902
W
10,765
1,226
0
1,844
7,320
2,264
123
5,002
2,318
59,832
0
W
Awilix
8,536
4,372
0
2,978
12,622
5,151
325
5,473
7,149
0
53,843
W
Sun Wukong
DeveIing
Sun Wukong
12,338
2,002
0
7,319
15,374
8,458
571
92
15,282
0
64,974
W
6,027
2,550
0
5,314
9,497
2,911
616
526
8,971
0
52,836
W
Sylvanus
Lumbrigs
Sylvanus
5,088
1,074
991
2,975
8,539
5,678
25
2,205
6,334
16,994
0
L
Ymir
N1koh
Ymir
4,337
1,013
0
2,394
13,180
6,356
0
5,712
7,305
20,263
0
L
8,961
1,322
0
1,159
7,496
2,453
0
4,168
3,127
62,007
0
L
Rama
miromaz
Rama
5,231
4,356
0
5,327
11,025
2,810
0
1,330
9,653
0
46,021
L
8,637
1,159
0
7,611
16,970
12,151
0
1,742
15,160
0
65,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,357
Gold Earned
42,884
486
Minions Killed
439
0
Camps Cleared
0
1,479,734
Distance Traveled
1,520,660
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,026
502
90
6
0
320,978
1
W
Janus
9,016
564
117
7
0
326,422
2
W
Awilix
8,890
556
85
5
0
322,643
3
W
Sun Wukong
9,310
582
115
7
0
337,156
3
W
Anhur
8,389
524
102
6
0
262,884
8
W
Sylvanus
7,279
455
20
1
0
271,555
7
L
Ymir
7,013
438
42
3
0
291,509
4
L
Scylla
8,596
537
124
8
0
290,132
2
L
Rama
7,758
485
101
6
0
249,825
7
L
Tyr
8,964
560
129
8
0
327,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role