Player Matchup

Bakasura
Bakasura
Chuddington
Bakasura
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
CrazyTyler
Loki
Level 29
God Stats
6W - 13L
1,369 SR
Queue Stats
106W - 146L
1,304 Elo+
Solo
Kukulkan
Kukulkan
DIEPEASANT
Kukulkan
Level 15
God Stats
9W - 8L
1,527 SR
Queue Stats
13W - 24L
1,299 Elo+
Party 1
Xbalanque
Xbalanque
UmberTrousers
Xbalanque
Level 17
God Stats
4W - 1L
1,703 SR
Queue Stats
158W - 177L
1,376 Elo+
Solo
Bacchus
Bacchus
owen11
Bacchus
Level 29
God Stats
16W - 16L
1,523 SR
Queue Stats
66W - 66L
1,417 Elo+
Solo
Team Averages
Level 20
1,524 SR
1,379 Elo+

VS

Team Averages
Level 14
1,438 SR
1,394 Elo+
Thanatos
Thanatos
IamMcLovin3520
Thanatos
Level 28
God Stats
19W - 21L
1,500 SR
Queue Stats
175W - 202L
1,424 Elo+
Party 3
Neith
Neith
Lawfalgar
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
Lionhardt1999
Bellona
Level 27
God Stats
41W - 50L
1,507 SR
Queue Stats
237W - 275L
1,467 Elo+
Party 3
Yemoja
Yemoja
Thunderboy154
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
xwgabrielxw1
Baron Samedi
Level 5
God Stats
0W - 2L
1,181 SR
Queue Stats
0W - 4L
1,080 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chuddington
Bakasura
18
7 / 0 / 1
10,478
655
10,261
9,267
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 4 / 0
8,288
518
4,728
10,238
3,276
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
DIEPEASANT
Kukulkan
13
3 / 8 / 4
8,292
518
9,291
9,502
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
UmberTrousers
Xbalanque
13
5 / 3 / 1
8,156
510
7,395
8,455
2,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
owen11
Bacchus
12
2 / 3 / 4
8,065
504
5,831
9,418
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
3 / 6 / 1
7,150
447
3,631
12,819
4,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Lawfalgar
Neith
11
3 / 6 / 2
6,827
427
5,719
9,715
3,133
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
14
7 / 1 / 1
8,313
520
9,521
14,353
8,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 3 / 2
6,491
406
1,887
5,674
2,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
xwgabrielxw1
Baron Samedi
11
3 / 6 / 3
7,037
440
5,091
8,875
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
22
Kills
16
18
Deaths
22
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Chuddington
Bakasura
7
0
1
7.5
W
5
4
0
1.25
W
Kukulkan
DIEPEASANT
Kukulkan
3
8
4
0.63
L
Thanatos
3
6
1
0.58
L
Neith
Lawfalgar
Neith
3
6
2
0.67
L
Bellona
7
1
1
7.5
L
0
3
2
0.33
W
Xbalanque
UmberTrousers
Xbalanque
5
3
1
1.83
W
Bacchus
owen11
Bacchus
2
3
4
1.33
L
Baron Samedi
xwgabrielxw1
Baron Samedi
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,506
Damage
25,849
46,880
Taken
51,436
23,177
Mitigated
22,298
13,776
Healing
14,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Chuddington
Bakasura
10,261
7,366
0
6,131
9,267
4,933
2,365
853
8,414
0
58,365
W
4,728
1,314
552
4,330
10,238
3,276
143
1,059
9,039
0
29,286
W
Kukulkan
DIEPEASANT
Kukulkan
9,291
1,370
0
110
9,502
3,524
770
3,115
6,048
40,791
0
L
Thanatos
3,631
969
0
7,674
12,819
4,518
0
1,052
11,045
0
35,179
L
Neith
Lawfalgar
Neith
5,719
3,199
0
1,434
9,715
3,133
467
3,663
6,022
0
26,900
L
Bellona
9,521
1,946
135
3,648
14,353
8,608
551
2,612
11,259
975
48,318
L
1,887
440
488
310
5,674
2,388
28
2,454
2,734
21,774
0
W
Xbalanque
UmberTrousers
Xbalanque
7,395
4,553
0
1,607
8,455
2,956
2,842
430
8,007
0
46,442
W
Bacchus
owen11
Bacchus
5,831
630
0
1,046
9,418
8,488
829
1,103
8,227
21,767
0
L
Baron Samedi
xwgabrielxw1
Baron Samedi
5,091
849
59
429
8,875
3,651
390
4,663
3,836
24,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,279
Gold Earned
35,818
387
Minions Killed
272
0
Camps Cleared
0
1,464,301
Distance Traveled
1,339,253
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,478
655
154
10
0
328,355
0
W
Loki
8,288
518
28
2
0
268,592
0
W
Kukulkan
8,292
518
81
5
0
284,439
3
L
Thanatos
7,150
447
63
4
0
259,947
2
L
Neith
6,827
427
54
3
0
257,178
2
L
Bellona
8,313
520
70
4
0
292,884
0
L
Yemoja
6,491
406
38
2
0
267,907
0
W
Xbalanque
8,156
510
106
7
0
261,136
0
W
Bacchus
8,065
504
18
1
0
321,779
3
L
Baron Samedi
7,037
440
47
3
0
261,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role