Player Matchup

Merlin
Merlin
Breznov
Merlin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Playmaker9089
Cthulhu
Level 125
God Stats
31W - 18L
1,682 SR
Queue Stats
613W - 541L
1,707 Elo+
Party 2
Danzaburou
Danzaburou
PolioBoy
Danzaburou
Level 76
God Stats
58W - 31L
1,619 SR
Queue Stats
434W - 390L
1,596 Elo+
Party 2
Athena
Athena
SleeperOfRlyeh
Athena
Level 89
God Stats
19W - 7L
1,846 SR
Queue Stats
976W - 884L
1,578 Elo+
Party 2
Jormungandr
Jormungandr
SushiCat69
Jormungandr
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
314W - 266L
1,708 Elo+
Party 2
Team Averages
Level 83
1,629 SR
1,618 Elo+

VS

Team Averages
Level 52
1,551 SR
1,411 Elo+
Tiamat
Tiamat
DarkSteel8039
Tiamat
Level 89
God Stats
1W - 2L
1,744 SR
Queue Stats
23W - 44L
1,309 Elo+
Party 1
Artemis
Artemis
Nyxxs69
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Ornge
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,411 Elo+
Party 1
Chernobog
Chernobog
RonKyleScott
Chernobog
Level 102
God Stats
1W - 5L
1,510 SR
Queue Stats
9W - 14L
1,336 Elo+
Party 1
Merlin
Merlin
TheBigSads
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Breznov
Merlin
20
15 / 1 / 7
13,305
700
22,352
12,624
6,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
15
4 / 3 / 14
10,477
551
5,436
16,525
15,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
PolioBoy
Danzaburou
19
4 / 1 / 1
12,423
654
4,872
11,894
5,167
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 13
11,692
615
8,191
15,867
7,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
SushiCat69
Jormungandr
19
10 / 0 / 7
12,353
650
9,862
8,639
6,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 0
9,185
483
6,485
15,194
8,132
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Nyxxs69
Artemis
7
0 / 13 / 1
6,163
324
2,254
12,212
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Ornge
Cthulhu
10
0 / 4 / 0
6,895
363
2,278
8,274
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
RonKyleScott
Chernobog
15
1 / 5 / 2
8,919
469
6,712
14,750
6,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
TheBigSads
Merlin
11
1 / 10 / 1
7,183
378
3,548
13,937
4,422
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
9
39
Kills
5
7
Deaths
39
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
Breznov
Merlin
15
1
7
18.5
L
3
7
0
0.43
L
Artemis
Nyxxs69
Artemis
0
13
1
0.04
L
Cthulhu
Ornge
Cthulhu
0
4
0
0
W
Cthulhu
4
3
14
3.67
W
Danzaburou
PolioBoy
Danzaburou
4
1
1
4.5
L
Chernobog
RonKyleScott
Chernobog
1
5
2
0.4
W
6
2
13
6.25
W
Jormungandr
SushiCat69
Jormungandr
10
0
7
13.5
L
Merlin
TheBigSads
Merlin
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,713
Damage
21,277
65,549
Taken
64,367
40,743
Mitigated
26,576
22,926
Healing
5,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Breznov
Merlin
22,352
2,754
0
3,429
12,624
6,166
824
2,510
9,983
133,613
0
L
6,485
934
0
3,068
15,194
8,132
0
10,712
4,227
34,402
0
L
Artemis
Nyxxs69
Artemis
2,254
1,832
0
105
12,212
3,608
0
8,873
3,119
0
12,424
L
Cthulhu
Ornge
Cthulhu
2,278
46
0
359
8,274
4,339
0
5,259
2,841
26,403
0
W
Cthulhu
5,436
496
662
2,616
16,525
15,977
40
2,867
13,633
21,182
0
W
Danzaburou
PolioBoy
Danzaburou
4,872
2,216
0
8,027
11,894
5,167
7,484
1,049
10,845
0
97,270
L
Chernobog
RonKyleScott
Chernobog
6,712
3,529
0
1,861
14,750
6,075
752
7,730
6,907
0
61,835
W
8,191
3,090
0
5,019
15,867
7,321
1,073
4,136
10,598
77,227
0
W
Jormungandr
SushiCat69
Jormungandr
9,862
2,424
0
3,173
8,639
6,112
238
1,499
7,040
82,418
0
L
Merlin
TheBigSads
Merlin
3,548
228
0
589
13,937
4,422
0
12,097
1,432
22,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,250
Gold Earned
38,345
728
Minions Killed
286
0
Camps Cleared
0
1,788,036
Distance Traveled
1,508,742
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,305
700
210
11
0
344,826
5
L
Tiamat
9,185
483
63
3
0
344,687
2
L
Artemis
6,163
324
19
1
0
282,901
1
L
Cthulhu
6,895
363
55
3
0
290,397
0
W
Cthulhu
10,477
551
35
2
0
339,321
2
W
Danzaburou
12,423
654
183
10
0
319,931
2
L
Chernobog
8,919
469
114
6
0
378,570
4
W
Athena
11,692
615
147
8
0
415,306
1
W
Jormungandr
12,353
650
153
8
0
368,652
3
L
Merlin
7,183
378
35
2
0
212,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role