Player Matchup

Skadi
Skadi
FinickyPluto
Skadi
Level 16
God Stats
7W - 11L
1,463 SR
Queue Stats
34W - 35L
1,452 Elo+
Party 2
Vulcan
Vulcan
Glitchyomama1
Vulcan
Level 26
God Stats
8W - 8L
1,830 SR
Queue Stats
73W - 67L
1,500 Elo+
Party 3
Vamana
Vamana
Kadunkadunk
Vamana
Level 47
God Stats
158W - 133L
1,540 SR
Queue Stats
174W - 161L
1,457 Elo+
Party 2
Pele
Pele
NgaForestHam
Pele
Level 40
God Stats
7W - 4L
1,217 SR
Queue Stats
148W - 145L
1,446 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ZsdPanda
Kumbhakarna
Level 61
God Stats
1W - 3L
1,479 SR
Queue Stats
85W - 76L
1,459 Elo+
Party 3
Team Averages
Level 38
1,506 SR
1,463 Elo+

VS

Team Averages
Level 61
1,472 SR
1,449 Elo+
Fenrir
Fenrir
Dat_OneBlack_Guy
Fenrir
Level 68
God Stats
22W - 11L
1,530 SR
Queue Stats
194W - 151L
1,546 Elo+
Party 1
Sol
Sol
GuiltyChampion
Sol
Level 47
God Stats
9W - 16L
1,216 SR
Queue Stats
728W - 811L
1,356 Elo+
Party 1
Skadi
Skadi
KidGlut
Skadi
Level 22
God Stats
208W - 180L
1,541 SR
Queue Stats
340W - 358L
1,362 Elo+
Party 1
Hercules
Hercules
SlickNinja55
Hercules
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 114L
1,557 Elo+
Party 1
Chronos
Chronos
SweeterZebra168
Chronos
Level 47
God Stats
47W - 34L
1,574 SR
Queue Stats
77W - 72L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 3
5,221
522
3,901
4,577
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 6 / 1
5,486
549
3,057
5,898
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
9
0 / 5 / 0
4,883
488
4,172
6,197
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

7
0 / 3 / 0
4,605
461
1,252
6,331
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
ZsdPanda
Kumbhakarna
8
4 / 0 / 2
5,683
568
2,742
5,427
2,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
13 / 0 / 0
7,476
748
6,692
4,959
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 5
6,010
601
3,480
6,258
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Skadi
KidGlut
Skadi
8
0 / 3 / 2
4,839
484
2,935
4,278
1,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
SlickNinja55
Hercules
11
2 / 0 / 5
6,268
627
3,170
5,468
3,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
2 / 2 / 0
4,947
495
2,714
5,472
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
18
18
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
13
0
0
13
L
2
4
3
0.88
L
1
6
1
0.25
W
1
2
5
1.75
L
Vamana
0
5
0
0
W
Skadi
KidGlut
Skadi
0
3
2
0.33
L
0
3
0
0
W
Hercules
SlickNinja55
Hercules
2
0
5
4.5
W
2
2
0
1
L
Kumbhakarna
ZsdPanda
Kumbhakarna
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,124
Damage
18,991
28,430
Taken
26,435
9,826
Mitigated
10,102
6,366
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,692
1,235
0
2,112
4,959
1,821
0
820
4,089
0
28,922
L
3,901
1,786
0
250
4,577
1,252
665
599
3,894
0
15,178
L
3,057
490
0
720
5,898
1,850
0
1,981
3,661
25,106
0
W
3,480
1,046
0
2,885
6,258
1,730
579
2,256
3,768
24,925
0
L
Vamana
4,172
2,029
0
639
6,197
2,681
0
263
5,638
0
21,200
W
Skadi
KidGlut
Skadi
2,935
1,483
0
0
4,278
1,152
810
1,259
3,019
0
17,283
L
1,252
411
0
2,256
6,331
1,578
0
880
5,397
0
19,204
W
Hercules
SlickNinja55
Hercules
3,170
1,345
0
2,540
5,468
3,951
0
0
5,468
0
26,021
W
2,714
1,005
0
2,044
5,472
1,448
244
1,180
4,292
19,899
0
L
Kumbhakarna
ZsdPanda
Kumbhakarna
2,742
387
0
2,501
5,427
2,465
297
1,809
3,396
12,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,878
Gold Earned
29,540
188
Minions Killed
254
0
Camps Cleared
0
858,238
Distance Traveled
928,464
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,476
748
67
7
0
235,322
3
L
Skadi
5,221
522
28
3
0
170,494
4
L
Vulcan
5,486
549
52
5
0
155,902
0
W
Sol
6,010
601
47
5
0
163,856
1
L
Vamana
4,883
488
43
4
0
183,000
0
W
Skadi
4,839
484
35
4
0
181,258
0
L
Pele
4,605
461
46
5
0
160,308
0
W
Hercules
6,268
627
66
7
0
182,034
2
W
Chronos
4,947
495
39
4
0
165,994
0
L
Kumbhakarna
5,683
568
19
2
0
188,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role