Player Matchup

Sun Wukong
Sun Wukong
ChapMoment
Sun Wukong
Level 23
God Stats
8W - 8L
1,467 SR
Queue Stats
21W - 26L
1,226 Elo+
Solo
Izanami
Izanami
Congresss
Izanami
Level 18
God Stats
12W - 7L
1,695 SR
Queue Stats
124W - 121L
1,471 Elo+
Solo
Scylla
Scylla
OfficerSanchezzz
Scylla
Level 17
God Stats
1W - 1L
1,594 SR
Queue Stats
6W - 7L
1,332 Elo+
Solo
Freya
Freya
h1994tr4n
Freya
Level 10
God Stats
3W - 2L
1,414 SR
Queue Stats
3W - 5L
1,274 Elo+
Solo
Amaterasu
Amaterasu
l Gxdz I
Amaterasu
Level 27
God Stats
22W - 14L
1,644 SR
Queue Stats
434W - 471L
1,417 Elo+
Solo
Team Averages
Level 19
1,563 SR
1,344 Elo+

VS

Team Averages
Level 17
1,453 SR
1,367 Elo+
Ra
Ra
MrQauckers19
Ra
Level 15
God Stats
1W - 2L
1,521 SR
Queue Stats
1W - 6L
1,236 Elo+
Party 1
Cernunnos
Cernunnos
XGC GRIMMREAPER
Cernunnos
Level 14
God Stats
1W - 1L
1,455 SR
Queue Stats
1W - 2L
1,385 Elo+
Party 1
Anhur
Anhur
chupapito420
Anhur
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 87L
1,278 Elo+
Solo
Khepri
Khepri
papy_killa956
Khepri
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,437 Elo+
Solo
Cthulhu
Cthulhu
peyrozaidjaden
Cthulhu
Level 12
God Stats
0W - 1L
1,290 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChapMoment
Sun Wukong
20
10 / 0 / 8
13,705
596
11,265
14,259
13,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Congresss
Izanami
13
1 / 3 / 5
9,862
429
3,247
6,563
2,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
16 / 4 / 10
13,764
598
19,437
12,314
4,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Freya
h1994tr4n
Freya
17
10 / 2 / 8
11,902
517
10,705
17,132
6,323
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
l Gxdz I
Amaterasu
20
20 / 0 / 11
14,326
623
16,471
15,091
8,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 12 / 2
9,204
400
6,749
15,584
4,950
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
XGC GRIMMREAPER
Cernunnos
14
3 / 14 / 1
9,433
410
11,857
17,379
10,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 8 / 1
8,018
349
3,077
10,213
2,821
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 10 / 1
7,038
306
1,130
11,159
7,474
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 14 / 2
9,430
410
11,361
27,040
10,048
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
16
57
Kills
9
9
Deaths
58
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChapMoment
Sun Wukong
10
0
8
14
W
Izanami
Congresss
Izanami
1
3
5
1.17
L
1
12
2
0.17
W
16
4
10
5.25
L
Cernunnos
XGC GRIMMREAPER
Cernunnos
3
14
1
0.25
L
2
8
1
0.31
W
Freya
h1994tr4n
Freya
10
2
8
7
W
Amaterasu
l Gxdz I
Amaterasu
20
0
11
25.5
L
0
10
1
0.05
L
3
14
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,125
Damage
34,174
65,359
Taken
81,375
35,213
Mitigated
35,385
21,674
Healing
2,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChapMoment
Sun Wukong
11,265
4,552
0
5,823
14,259
13,340
6,175
3,330
10,929
0
81,461
W
Izanami
Congresss
Izanami
3,247
1,971
0
592
6,563
2,505
2,565
2,112
4,451
0
42,510
L
6,749
389
626
1,338
15,584
4,950
311
5,362
10,089
57,941
0
W
19,437
5,000
466
3,712
12,314
4,124
5,605
6,742
5,572
76,192
0
L
Cernunnos
XGC GRIMMREAPER
Cernunnos
11,857
4,946
0
133
17,379
10,092
939
5,225
11,904
0
36,345
L
3,077
1,226
0
147
10,213
2,821
583
2,598
7,468
0
26,337
W
Freya
h1994tr4n
Freya
10,705
3,894
0
7,143
17,132
6,323
2,010
3,258
13,874
58,118
0
W
Amaterasu
l Gxdz I
Amaterasu
16,471
10,512
0
3,938
15,091
8,921
0
3,798
11,293
0
112,916
L
1,130
371
0
36
11,159
7,474
458
5,504
5,310
9,612
0
L
11,361
1,626
0
582
27,040
10,048
244
10,539
15,995
43,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,559
Gold Earned
43,123
575
Minions Killed
293
0
Camps Cleared
0
1,790,228
Distance Traveled
1,529,771
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,705
596
152
7
0
417,103
0
W
Izanami
9,862
429
65
3
0
203,608
1
L
Ra
9,204
400
95
4
0
378,475
2
W
Scylla
13,764
598
131
6
0
348,877
2
L
Cernunnos
9,433
410
69
3
0
328,070
2
L
Anhur
8,018
349
44
2
0
228,794
0
W
Freya
11,902
517
81
4
0
319,531
1
W
Amaterasu
14,326
623
146
6
0
501,109
0
L
Khepri
7,038
306
9
0
0
251,397
4
L
Cthulhu
9,430
410
76
3
0
343,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role