Player Matchup

Aphrodite
Aphrodite
Gold IV
Chıpmunk
Aphrodite
Gold IV
Level 123
God Stats
8W - 8L
1,315 SR
Queue Stats
31W - 44L
1,383 MMR
Solo
Chiron
Chiron
Silver II
Pat_effin_Morita
Chiron
Silver II
Level 123
God Stats
15W - 13L
1,613 SR
Queue Stats
203W - 242L
1,066 MMR
Party 2
Vamana
Vamana
Gold III
thekidwillwin
Vamana
Gold III
Level 120
God Stats
117W - 98L
1,591 SR
Queue Stats
216W - 234L
1,719 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,506 SR
1,390 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,413 SR
1,380 MMR
Sol
Sol
Bronze IV
GlossyIRON MAN
Sol
Bronze IV
Level 78
God Stats
4W - 8L
1,293 SR
Queue Stats
5W - 12L
1,204 MMR
Solo
Cthulhu
Cthulhu
Silver I
Jetster2255
Cthulhu
Silver I
Level 107
God Stats
1W - 4L
1,399 SR
Queue Stats
16W - 20L
1,468 MMR
Party 1
Jing Wei
Jing Wei
Silver I
gabutan24
Jing Wei
Silver I
Level 66
God Stats
1W - 2L
1,547 SR
Queue Stats
16W - 20L
1,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Chıpmunk
Aphrodite
12
1 / 6 / 5
10,484
582
7,122
16,210
9,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 4 / 6
11,605
645
11,229
14,302
5,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
11 / 0 / 3
13,225
735
15,538
19,617
13,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
ChaacBacchusHeraKumbhakarnaDanzaburou

VS

Bans
CerberusPersephoneAthenaMerlinMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 4
10,981
610
14,956
17,664
6,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Jetster2255
Cthulhu
14
5 / 3 / 4
11,617
645
11,042
14,197
14,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
gabutan24
Jing Wei
13
0 / 4 / 8
10,018
557
7,248
10,095
5,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
14
Kills
9
10
Deaths
14
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Chıpmunk
Aphrodite
1
6
5
0.58
L
4
7
4
0.86
L
Cthulhu
Jetster2255
Cthulhu
5
3
4
2.33
W
2
4
6
1.25
L
Jing Wei
gabutan24
Jing Wei
0
4
8
1
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,889
Damage
33,246
50,129
Taken
41,956
28,672
Mitigated
26,020
26,560
Healing
9,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Chıpmunk
Aphrodite
7,122
657
4,487
7,451
16,210
9,272
702
7,336
8,656
40,773
0
L
14,956
4,545
0
6,239
17,664
6,770
1,220
2,950
14,714
51,867
0
L
Cthulhu
Jetster2255
Cthulhu
11,042
575
1,604
1,933
14,197
14,244
28
2,640
11,557
40,256
0
W
11,229
2,500
957
4,838
14,302
5,615
1,817
8,616
5,266
0
56,293
L
Jing Wei
gabutan24
Jing Wei
7,248
2,818
0
172
10,095
5,006
173
1,683
8,412
0
34,612
W
15,538
6,146
0
8,827
19,617
13,785
1,138
9,224
10,119
0
46,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,314
Gold Earned
32,616
180
Minions Killed
182
0
Camps Cleared
0
932,141
Distance Traveled
851,909
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,484
582
49
3
0
237,314
5
L
Sol
10,981
610
78
4
0
225,877
0
L
Cthulhu
11,617
645
55
3
0
308,441
5
W
Chiron
11,605
645
89
5
0
297,588
6
L
Jing Wei
10,018
557
49
3
0
317,591
2
W
Vamana
13,225
735
42
2
0
397,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role