Player Matchup

Ravana
Ravana
AkyneDarkness
Ravana
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ChicoHeadd
Ah Puch
Level 148
God Stats
3W - 1L
1,320 SR
Queue Stats
160W - 134L
1,632 Elo+
Solo
Nu Wa
Nu Wa
IHff7
Nu Wa
Level 69
God Stats
25W - 32L
1,513 SR
Queue Stats
45W - 57L
1,540 Elo+
Solo
Cupid
Cupid
NeideSpears
Cupid
Level 126
God Stats
6W - 2L
1,471 SR
Queue Stats
340W - 309L
1,623 Elo+
Solo
Artio
Artio
XxUlisesxX14
Artio
Level 156
God Stats
2W - 0L
1,859 SR
Queue Stats
366W - 345L
1,611 Elo+
Solo
Team Averages
Level 117
1,532 SR
1,581 Elo+

VS

Team Averages
Level 31
1,477 SR
1,515 Elo+
Jormungandr
Jormungandr
Estreladumar
Jormungandr
Level 33
God Stats
3W - 3L
1,408 SR
Queue Stats
88W - 118L
1,417 Elo+
Party 1
Medusa
Medusa
Kozzai
Medusa
Level 45
God Stats
1W - 1L
1,690 SR
Queue Stats
55W - 45L
1,533 Elo+
Party 1
Bellona
Bellona
Marsune
Bellona
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 217L
1,448 Elo+
Party 1
Ra
Ra
TeTeKa22
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,594 Elo+
Party 1
Kukulkan
Kukulkan
Vlaads
Kukulkan
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
51W - 38L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 15
9,430
1,048
8,624
7,793
3,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
ChicoHeadd
Ah Puch
18
10 / 0 / 22
11,720
1,302
20,217
3,677
1,376
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
IHff7
Nu Wa
18
7 / 0 / 17
11,296
1,255
17,115
6,860
2,409
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
12 / 2 / 20
11,167
1,241
22,566
8,317
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
10 / 1 / 24
11,646
1,294
17,864
18,118
22,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

286

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Estreladumar
Jormungandr
14
0 / 11 / 4
8,321
925
6,476
24,713
21,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Kozzai
Medusa
14
2 / 9 / 1
9,322
1,036
8,725
15,072
5,082
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Marsune
Bellona
14
3 / 9 / 0
9,188
1,021
6,407
23,694
13,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 11 / 4
8,604
956
4,149
16,114
5,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Vlaads
Kukulkan
14
0 / 3 / 3
8,197
911
13,178
10,767
4,069
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
17
43
Kills
5
5
Deaths
43
98
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
2
15
5.75
W
Ah Puch
ChicoHeadd
Ah Puch
10
0
22
21
L
Jormungandr
Estreladumar
Jormungandr
0
11
4
0.18
W
Nu Wa
IHff7
Nu Wa
7
0
17
15.5
L
Medusa
Kozzai
Medusa
2
9
1
0.28
L
Bellona
Marsune
Bellona
3
9
0
0.33
W
12
2
20
11
L
0
11
4
0.18
L
Kukulkan
Vlaads
Kukulkan
0
3
3
0.5
W
10
1
24
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,386
Damage
38,935
44,765
Taken
90,360
33,179
Mitigated
50,049
15,655
Healing
3,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,624
2,953
0
284
7,793
3,833
0
3,194
4,499
0
9,584
W
Ah Puch
ChicoHeadd
Ah Puch
20,217
1,046
0
92
3,677
1,376
0
1,503
2,149
42,861
0
L
Jormungandr
Estreladumar
Jormungandr
6,476
1,801
0
395
24,713
21,835
0
15,348
9,365
15,114
0
W
Nu Wa
IHff7
Nu Wa
17,115
5,255
0
1,186
6,860
2,409
0
4,699
2,111
58,206
0
L
Medusa
Kozzai
Medusa
8,725
4,283
0
773
15,072
5,082
0
8,933
6,139
0
40,024
L
Bellona
Marsune
Bellona
6,407
1,420
0
681
23,694
13,890
0
13,755
9,939
402
25,928
W
22,566
12,179
733
2,167
8,317
3,291
0
5,698
2,494
0
41,801
L
4,149
517
347
660
16,114
5,173
0
12,014
4,100
28,495
0
L
Kukulkan
Vlaads
Kukulkan
13,178
1,836
0
378
10,767
4,069
0
5,146
5,621
29,725
0
W
17,864
2,304
4,125
7,068
18,118
22,270
0
8,551
9,307
24,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,259
Gold Earned
43,632
212
Minions Killed
242
16
Camps Cleared
2
918,881
Distance Traveled
818,934
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,430
1,048
5
1
0
176,095
0
W
Ah Puch
11,720
1,302
60
7
4
194,334
0
L
Jormungandr
8,321
925
36
4
0
139,016
0
W
Nu Wa
11,296
1,255
90
10
9
184,104
3
L
Medusa
9,322
1,036
68
8
1
164,230
0
L
Bellona
9,188
1,021
34
4
0
182,672
0
W
Cupid
11,167
1,241
49
5
2
160,886
0
L
Ra
8,604
956
64
7
1
152,619
1
L
Kukulkan
8,197
911
40
4
0
180,397
0
W
Artio
11,646
1,294
8
1
1
203,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role