Player Matchup

Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Fallen_Knight01
Skadi
Level 109
God Stats
3W - 2L
1,337 SR
Queue Stats
267W - 250L
1,611 Elo+
Party 1
Zeus
Zeus
I Fry Women
Zeus
Level 69
God Stats
2W - 0L
1,584 SR
Queue Stats
24W - 15L
1,590 Elo+
Solo
Bacchus
Bacchus
Shiroisgood
Bacchus
Level 147
God Stats
2W - 1L
1,868 SR
Queue Stats
483W - 408L
1,558 Elo+
Solo
Serqet
Serqet
rainbine208
Serqet
Level 140
God Stats
1W - 0L
1,365 SR
Queue Stats
5W - 7L
1,404 Elo+
Solo
Team Averages
Level 110
1,531 SR
1,533 Elo+

VS

Team Averages
Level 114
1,474 SR
1,493 Elo+
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CallMeDooDLeZ
Ganesha
Level 115
God Stats
3W - 5L
1,333 SR
Queue Stats
630W - 608L
1,530 Elo+
Solo
Neith
Neith
Vapelord Dio
Neith
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Jormungandr
Jormungandr
memewaffle
Jormungandr
Level 93
God Stats
0W - 2L
1,538 SR
Queue Stats
56W - 74L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 2 / 2
6,580
548
1,913
5,009
1,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 0
6,530
544
3,149
4,199
1,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
0 / 1 / 0
6,342
529
2,082
2,940
1,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Shiroisgood
Bacchus
8
0 / 2 / 2
5,379
448
4,184
5,422
4,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Serqet
12
4 / 1 / 1
7,366
614
3,015
6,320
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 2 / 1
7,260
605
4,476
5,672
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
11
1 / 2 / 3
6,184
515
2,522
7,868
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
10
0 / 1 / 2
5,616
468
560
6,356
3,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

2
0 / 0 / 0
3,870
323
41
252
41
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Jormungandr
memewaffle
Jormungandr
13
2 / 1 / 1
7,074
590
3,638
6,172
4,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
7
7
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
2
1
L
Janus
 
Janus
4
2
1
2.25
L
King Arthur
 
King Arthur
1
2
3
1.25
L
Ganesha
0
1
2
1
W
1
1
0
1
W
0
1
0
0
W
Bacchus
Shiroisgood
Bacchus
0
2
2
0.5
L
0
0
0
0
L
Jormungandr
memewaffle
Jormungandr
2
1
1
2.5
W
Serqet
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,343
Damage
11,237
23,890
Taken
26,320
10,443
Mitigated
11,562
6,518
Healing
6,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,913
151
0
874
5,009
1,254
0
669
4,312
38,765
0
L
Janus
 
Janus
4,476
162
0
844
5,672
1,559
0
2,120
3,309
41,937
0
L
King Arthur
 
King Arthur
2,522
157
0
2,388
7,868
2,734
0
1,935
5,799
0
37,153
L
Ganesha
560
188
0
985
6,356
3,032
0
1,782
4,574
24,817
0
W
3,149
1,876
0
877
4,199
1,283
744
1,207
2,962
0
47,800
W
2,082
740
0
1,024
2,940
1,085
0
2,365
575
34,102
0
W
Bacchus
Shiroisgood
Bacchus
4,184
411
0
649
5,422
4,575
0
2,175
3,126
11,198
0
L
41
41
87
171
252
41
0
24
228
0
2,751
L
Jormungandr
memewaffle
Jormungandr
3,638
770
0
2,036
6,172
4,196
136
2,318
3,756
40,214
0
W
Serqet
3,015
261
0
3,094
6,320
2,246
0
1,981
4,241
0
36,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,197
Gold Earned
30,004
363
Minions Killed
315
0
Camps Cleared
0
1,111,172
Distance Traveled
968,338
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,580
548
81
7
0
229,860
1
L
Janus
7,260
605
92
8
0
231,616
1
L
King Arthur
6,184
515
84
7
0
257,152
3
L
Ganesha
5,616
468
35
3
0
236,509
6
W
Skadi
6,530
544
99
8
0
185,168
0
W
Zeus
6,342
529
85
7
0
189,784
1
W
Bacchus
5,379
448
12
1
0
233,492
4
L
Neith
3,870
323
7
1
0
39,863
1
L
Jormungandr
7,074
590
97
8
0
203,198
1
W
Serqet
7,366
614
86
7
0
272,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role