Player Matchup

Ne Zha
Ne Zha
ChuChoForever1
Ne Zha
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 31L
1,347 Elo+
Party 1
Fenrir
Fenrir
Mrkevinbob21
Fenrir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,348 Elo+
Party 1
Sol
Sol
draykreid00
Sol
Level 106
God Stats
3W - 4L
1,175 SR
Queue Stats
13W - 20L
1,363 Elo+
Party 1
Team Averages
Level 122
1,392 SR
1,352 Elo+

VS

Team Averages
Level 76
1,515 SR
1,481 Elo+
Sun Wukong
Sun Wukong
Its Frylog
Sun Wukong
Level 119
God Stats
4W - 2L
1,724 SR
Queue Stats
221W - 155L
1,451 Elo+
Party 2
Cernunnos
Cernunnos
Rosco Sir
Cernunnos
Level 103
God Stats
3W - 2L
1,662 SR
Queue Stats
130W - 93L
1,491 Elo+
Party 2
Merlin
Merlin
Toshiro2237
Merlin
Level 6
God Stats
0W - 1L
1,159 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 5
8,480
707
9,015
12,124
8,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
10
3 / 4 / 3
8,161
680
5,341
9,450
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 0 / 2
8,976
748
9,426
9,485
3,922
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Its Frylog
Sun Wukong
11
6 / 3 / 0
8,698
725
10,692
13,378
8,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
Rosco Sir
Cernunnos
10
0 / 4 / 3
7,513
626
4,635
8,147
2,343
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
9
0 / 5 / 2
7,081
590
4,372
6,770
1,980
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
12
Kills
6
6
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Sun Wukong
Its Frylog
Sun Wukong
6
3
0
2
W
Fenrir
3
4
3
1.13
L
Cernunnos
Rosco Sir
Cernunnos
0
4
3
0.38
L
Merlin
0
5
2
0.2
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,782
Damage
19,699
31,059
Taken
28,295
16,622
Mitigated
12,557
8,417
Healing
2,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,015
1,716
0
1,934
12,124
8,518
0
1,781
10,343
0
27,852
L
Sun Wukong
Its Frylog
Sun Wukong
10,692
2,578
0
752
13,378
8,234
0
4,830
8,348
0
30,352
W
Fenrir
5,341
2,317
0
1,556
9,450
4,182
634
1,810
7,640
0
21,989
L
Cernunnos
Rosco Sir
Cernunnos
4,635
2,570
0
2,010
8,147
2,343
0
2,860
5,094
0
17,089
L
Merlin
4,372
1,190
0
208
6,770
1,980
0
1,815
4,855
17,213
0
W
9,426
2,364
0
4,927
9,485
3,922
608
927
8,558
41,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
23,292
128
Minions Killed
98
0
Camps Cleared
0
663,544
Distance Traveled
557,504
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,480
707
31
3
0
227,538
0
L
Sun Wukong
8,698
725
40
3
0
209,854
1
W
Fenrir
8,161
680
25
2
0
215,419
1
L
Cernunnos
7,513
626
25
2
0
180,815
1
L
Merlin
7,081
590
33
3
0
166,835
0
W
Sol
8,976
748
72
6
0
220,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role