Player Matchup

Fafnir
Fafnir
DinosaurBear
Fafnir
Level 27
God Stats
2W - 0L
1,719 SR
Queue Stats
16W - 12L
1,647 Elo+
Party 2
Anubis
Anubis
GingiB
Anubis
Level 22
God Stats
1W - 0L
1,465 SR
Queue Stats
15W - 17L
1,351 Elo+
Party 1
Skadi
Skadi
TheOceanMan12
Skadi
Level 18
God Stats
2W - 0L
1,686 SR
Queue Stats
6W - 10L
1,495 Elo+
Party 2
Mercury
Mercury
bosssaaxxee
Mercury
Level 4
God Stats
3W - 1L
1,280 SR
Queue Stats
94W - 88L
1,490 Elo+
Party 1
Guan Yu
Guan Yu
thiteus
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Team Averages
Level 15
1,530 SR
1,497 Elo+

VS

Team Averages
Level 22
1,464 SR
1,425 Elo+
Danzaburou
Danzaburou
FluffyKitten2600
Danzaburou
Level 21
God Stats
42W - 52L
1,531 SR
Queue Stats
122W - 129L
1,364 Elo+
Solo
Zeus
Zeus
GhostInk12
Zeus
Level 26
God Stats
1W - 1L
1,287 SR
Queue Stats
107W - 122L
1,473 Elo+
Solo
Fenrir
Fenrir
Lahjean
Fenrir
Level 18
God Stats
11W - 14L
1,486 SR
Queue Stats
139W - 187L
1,417 Elo+
Party 3
Tiamat
Tiamat
Mute0058
Tiamat
Level 18
God Stats
39W - 50L
1,495 SR
Queue Stats
112W - 157L
1,400 Elo+
Party 3
Ymir
Ymir
Nasty9xx
Ymir
Level 29
God Stats
3W - 5L
1,522 SR
Queue Stats
66W - 78L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
7 / 1 / 17
11,597
580
7,759
13,215
13,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
GingiB
Anubis
18
10 / 0 / 9
12,449
622
13,824
13,275
6,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
8 / 7 / 7
10,963
548
12,057
13,731
4,663
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
bosssaaxxee
Mercury
20
18 / 2 / 10
13,953
698
21,701
20,247
10,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
thiteus
Guan Yu
15
0 / 8 / 9
9,294
465
4,282
13,600
8,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FluffyKitten2600
Danzaburou
14
6 / 8 / 1
10,233
512
11,437
15,507
5,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 10 / 0
7,992
400
3,775
12,819
4,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Lahjean
Fenrir
14
3 / 11 / 2
9,288
464
10,642
19,622
10,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
Mute0058
Tiamat
16
6 / 6 / 2
10,540
527
12,034
15,559
17,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
13
2 / 8 / 2
8,784
439
7,119
19,162
6,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
25
43
Kills
18
18
Deaths
43
52
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fafnir
7
1
17
15.5
L
Danzaburou
FluffyKitten2600
Danzaburou
6
8
1
0.81
L
1
10
0
0.1
W
Anubis
GingiB
Anubis
10
0
9
14.5
L
Fenrir
Lahjean
Fenrir
3
11
2
0.36
L
Tiamat
Mute0058
Tiamat
6
6
2
1.17
L
Ymir
2
8
2
0.38
W
8
7
7
1.64
W
Mercury
bosssaaxxee
Mercury
18
2
10
11.5
W
Guan Yu
thiteus
Guan Yu
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,623
Damage
45,007
74,068
Taken
82,669
43,575
Mitigated
44,420
31,209
Healing
13,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
7,759
2,839
0
4,182
13,215
13,821
72
5,188
8,002
18,449
0
L
Danzaburou
FluffyKitten2600
Danzaburou
11,437
4,356
0
2,499
15,507
5,770
605
4,674
10,833
0
59,273
L
3,775
1,089
0
326
12,819
4,379
0
5,756
7,013
31,287
0
W
Anubis
GingiB
Anubis
13,824
220
0
11,450
13,275
6,493
1,069
1,782
11,318
86,407
0
L
Fenrir
Lahjean
Fenrir
10,642
2,572
0
4,254
19,622
10,158
0
908
18,614
505
52,283
L
Tiamat
Mute0058
Tiamat
12,034
2,865
171
4,076
15,559
17,445
4,275
3,633
11,891
58,392
0
L
Ymir
7,119
767
0
2,589
19,162
6,668
93
7,295
11,825
40,312
0
W
12,057
5,939
744
1,579
13,731
4,663
2,094
5,868
7,838
0
56,848
W
Mercury
bosssaaxxee
Mercury
21,701
14,716
0
8,902
20,247
10,363
1,667
7,181
13,016
0
119,780
W
Guan Yu
thiteus
Guan Yu
4,282
979
786
3,566
13,600
8,235
680
5,904
7,596
0
26,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,256
Gold Earned
46,837
478
Minions Killed
413
0
Camps Cleared
0
1,822,732
Distance Traveled
1,558,546
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,597
580
33
2
0
386,170
2
L
Danzaburou
10,233
512
101
5
0
328,003
0
L
Zeus
7,992
400
60
3
0
301,777
1
W
Anubis
12,449
622
122
6
0
316,455
11
L
Fenrir
9,288
464
105
5
0
306,567
5
L
Tiamat
10,540
527
98
5
0
281,952
2
L
Ymir
8,784
439
49
2
0
340,247
2
W
Skadi
10,963
548
97
5
0
306,838
0
W
Mercury
13,953
698
161
8
0
471,341
3
W
Guan Yu
9,294
465
65
3
0
341,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role