Player Matchup

Izanami
Izanami
DelBruh
Izanami
Level 26
God Stats
28W - 26L
1,773 SR
Queue Stats
108W - 110L
1,521 Elo+
Party 1
Ymir
Ymir
DumboFun
Ymir
Level 6
God Stats
3W - 1L
1,665 SR
Queue Stats
8W - 12L
1,598 Elo+
Party 1
Tiamat
Tiamat
Gilanu
Tiamat
Level 18
God Stats
3W - 8L
1,317 SR
Queue Stats
36W - 40L
1,470 Elo+
Party 1
He Bo
He Bo
TheOnionBro
He Bo
Level 28
God Stats
2W - 0L
1,722 SR
Queue Stats
100W - 101L
1,558 Elo+
Party 1
Horus
Horus
scott123167
Horus
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 98L
1,554 Elo+
Party 1
Team Averages
Level 20
1,596 SR
1,540 Elo+

VS

Team Averages
Level 19
1,513 SR
1,529 Elo+
Mercury
Mercury
DemyAdrian
Mercury
Level 18
God Stats
5W - 13L
1,233 SR
Queue Stats
231W - 248L
1,579 Elo+
Solo
Nox
Nox
Ghostliermantis
Nox
Level 28
God Stats
2W - 4L
1,524 SR
Queue Stats
180W - 184L
1,514 Elo+
Solo
Tyr
Tyr
KIamSlammin
Tyr
Level 5
God Stats
6W - 15L
1,326 SR
Queue Stats
371W - 402L
1,494 Elo+
Solo
Ymir
Ymir
MrHakaiSf
Ymir
Level 18
God Stats
3W - 2L
1,777 SR
Queue Stats
81W - 88L
1,440 Elo+
Solo
Danzaburou
Danzaburou
YarmsTheCarry
Danzaburou
Level 25
God Stats
27W - 15L
1,707 SR
Queue Stats
40W - 33L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DelBruh
Izanami
17
4 / 4 / 7
10,599
482
14,730
18,282
6,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
14
0 / 6 / 7
8,509
387
3,918
12,338
8,905
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Gilanu
Tiamat
19
6 / 4 / 5
12,367
562
14,618
12,862
8,524
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 4 / 6
11,553
525
7,076
11,559
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
4 / 3 / 7
10,793
491
11,078
14,342
9,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DemyAdrian
Mercury
15
0 / 5 / 4
9,227
419
7,260
15,661
4,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 2 / 2
8,964
407
4,901
5,198
1,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 0
9,678
440
6,715
12,631
8,231
Heavy Mace

Heavy Mace

+30
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
15
3 / 4 / 9
10,311
469
12,999
20,775
22,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
YarmsTheCarry
Danzaburou
20
11 / 2 / 2
13,894
632
16,226
14,988
5,934
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
38
17
Kills
21
21
Deaths
17
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
DelBruh
Izanami
4
4
7
1.88
L
Mercury
DemyAdrian
Mercury
0
5
4
0.4
W
Ymir
0
6
7
0.58
L
5
2
2
3
W
Tiamat
Gilanu
Tiamat
6
4
5
2.13
L
2
4
0
0.5
L
Ymir
3
4
9
1.88
W
3
4
6
1.5
L
Danzaburou
YarmsTheCarry
Danzaburou
11
2
2
6
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,420
Damage
48,101
69,383
Taken
69,253
37,975
Mitigated
43,878
23,043
Healing
15,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DelBruh
Izanami
14,730
9,524
0
7,938
18,282
6,884
2,193
5,723
12,559
0
75,450
L
Mercury
DemyAdrian
Mercury
7,260
2,086
0
3,066
15,661
4,916
401
4,247
11,214
0
49,360
W
Ymir
3,918
843
0
455
12,338
8,905
847
4,098
8,240
20,852
0
L
4,901
219
0
1,241
5,198
1,805
710
2,469
2,479
28,278
0
W
Tiamat
Gilanu
Tiamat
14,618
2,582
0
3,432
12,862
8,524
1,726
3,931
8,931
67,648
0
L
6,715
671
0
2,625
12,631
8,231
0
4,556
7,991
0
40,122
L
Ymir
12,999
2,474
0
2,326
20,775
22,992
344
7,108
13,435
56,349
0
W
7,076
527
0
6,758
11,559
4,191
1,003
2,232
9,327
96,311
0
L
Danzaburou
YarmsTheCarry
Danzaburou
16,226
9,426
0
6,431
14,988
5,934
2,428
6,345
8,522
0
97,206
W
11,078
4,766
1,300
3,160
14,342
9,471
245
1,916
12,089
0
50,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,821
Gold Earned
52,074
495
Minions Killed
518
0
Camps Cleared
0
2,009,673
Distance Traveled
1,779,233
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,599
482
121
6
0
396,837
0
L
Mercury
9,227
419
103
5
0
465,484
1
W
Ymir
8,509
387
27
1
0
424,115
1
L
Nox
8,964
407
67
3
0
226,305
5
W
Tiamat
12,367
562
137
6
0
379,722
2
L
Tyr
9,678
440
96
4
0
331,553
3
L
Ymir
10,311
469
77
4
0
372,085
3
W
He Bo
11,553
525
130
6
0
418,139
4
L
Danzaburou
13,894
632
175
8
0
383,806
2
W
Horus
10,793
491
80
4
0
390,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role