Player Matchup

Osiris
Osiris
 
Osiris
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
GoochyMane696969
Hel
Level 143
God Stats
2W - 0L
1,553 SR
Queue Stats
23W - 24L
1,462 Elo+
Solo
Xbalanque
Xbalanque
UZiRAiN
Xbalanque
Level 56
God Stats
35W - 27L
1,628 SR
Queue Stats
207W - 206L
1,541 Elo+
Solo
Set
Set
Vierul
Set
Level 128
God Stats
2W - 6L
1,268 SR
Queue Stats
326W - 304L
1,495 Elo+
Solo
Team Averages
Level 114
1,490 SR
1,500 Elo+

VS

Team Averages
Level 106
1,593 SR
1,484 Elo+
Sylvanus
Sylvanus
EvanTheDrummer
Sylvanus
Level 84
God Stats
49W - 58L
1,531 SR
Queue Stats
50W - 59L
1,463 Elo+
Party 1
Izanami
Izanami
JoensuuJoensuu
Izanami
Level 108
God Stats
2W - 4L
1,560 SR
Queue Stats
10W - 18L
1,444 Elo+
Party 1
Hel
Hel
MrDoubleYouTeeF
Hel
Level 106
God Stats
2W - 1L
1,529 SR
Queue Stats
17W - 24L
1,489 Elo+
Party 1
Vulcan
Vulcan
TheLastOctopus
Vulcan
Level 108
God Stats
27W - 23L
1,658 SR
Queue Stats
31W - 31L
1,548 Elo+
Party 1
Chaac
Chaac
Ösorkon
Chaac
Level 122
God Stats
2W - 1L
1,688 SR
Queue Stats
45W - 33L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
4 / 0 / 7
8,723
793
5,900
10,188
12,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
 
Nu Wa
14
1 / 0 / 6
7,893
718
10,594
2,545
1,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 1 / 7
8,706
791
11,968
7,989
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
UZiRAiN
Xbalanque
15
4 / 1 / 6
9,080
825
11,849
9,174
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Set
Vierul
Set
16
3 / 0 / 7
8,972
816
8,465
6,538
2,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
0 / 3 / 2
6,668
606
3,488
12,510
7,126
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
0 / 2 / 1
6,595
600
2,946
8,767
3,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 0
6,226
566
2,492
11,457
5,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
0 / 1 / 0
6,722
611
6,759
5,844
2,114
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Ösorkon
Chaac
14
1 / 5 / 0
7,259
660
7,925
16,156
12,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
15
Kills
1
2
Deaths
15
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
0
7
7.5
W
Nu Wa
 
Nu Wa
1
0
6
4
L
Sylvanus
0
3
2
0.33
W
3
1
7
6.5
L
0
2
1
0.25
L
0
4
0
0
L
0
1
0
0
W
Xbalanque
UZiRAiN
Xbalanque
4
1
6
7
W
Set
Vierul
Set
3
0
7
6.5
L
Chaac
Ösorkon
Chaac
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,776
Damage
23,610
36,434
Taken
54,734
23,145
Mitigated
31,225
12,402
Healing
23,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,900
1,605
286
1,528
10,188
12,355
67
3,314
6,595
0
11,438
W
Nu Wa
 
Nu Wa
10,594
4,724
0
0
2,545
1,263
486
559
1,869
34,814
0
L
Sylvanus
3,488
216
2,977
3,242
12,510
7,126
0
4,802
7,546
13,721
0
W
11,968
133
3,632
3,957
7,989
3,077
528
3,461
4,269
39,391
0
L
2,946
1,505
1,395
932
8,767
3,362
0
2,932
5,751
0
22,392
L
2,492
259
4,055
4,164
11,457
5,732
0
4,420
6,911
15,954
0
L
6,759
1,029
535
489
5,844
2,114
0
2,586
3,156
31,038
0
W
Xbalanque
UZiRAiN
Xbalanque
11,849
2,891
0
1,965
9,174
3,829
1,108
2,668
6,319
0
34,665
W
Set
Vierul
Set
8,465
2,634
0
1,034
6,538
2,621
117
2,676
3,644
0
43,231
L
Chaac
Ösorkon
Chaac
7,925
794
704
4,927
16,156
12,891
0
7,163
8,754
0
32,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,374
Gold Earned
33,470
296
Minions Killed
247
11
Camps Cleared
4
1,042,682
Distance Traveled
1,011,568
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,723
793
20
2
0
240,840
2
W
Nu Wa
7,893
718
49
4
1
192,422
1
L
Sylvanus
6,668
606
24
2
0
191,808
0
W
Hel
8,706
791
79
7
3
200,729
2
L
Izanami
6,595
600
60
5
0
188,252
0
L
Hel
6,226
566
25
2
1
197,982
1
L
Vulcan
6,722
611
71
6
2
219,175
0
W
Xbalanque
9,080
825
65
6
0
213,741
1
W
Set
8,972
816
83
8
7
194,950
3
L
Chaac
7,259
660
67
6
1
214,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role