Player Matchup

Horus
Horus
Acostronador
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,488 Elo+
Party 2
Chang'e
Chang'e
Anemonita
Chang'e
Level 45
God Stats
7W - 7L
1,324 SR
Queue Stats
21W - 26L
1,376 Elo+
Party 2
Set
Set
Lil_Shakeyy
Set
Level 25
God Stats
5W - 2L
1,500 SR
Queue Stats
57W - 42L
1,421 Elo+
Party 3
Nemesis
Nemesis
SL0PPYD4LLAS
Nemesis
Level 17
God Stats
3W - 1L
1,895 SR
Queue Stats
23W - 16L
1,765 Elo+
Solo
Tiamat
Tiamat
aulby_2
Tiamat
Level 24
God Stats
2W - 6L
1,224 SR
Queue Stats
71W - 71L
1,317 Elo+
Party 3
Team Averages
Level 25
1,488 SR
1,473 Elo+

VS

Team Averages
Level 23
1,532 SR
1,360 Elo+
Medusa
Medusa
CrvntsDays
Medusa
Level 21
God Stats
9W - 7L
1,651 SR
Queue Stats
38W - 50L
1,243 Elo+
Party 1
Athena
Athena
GmrPhorlfe
Athena
Level 27
God Stats
5W - 7L
1,636 SR
Queue Stats
53W - 63L
1,389 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rmangarl22
Tsukuyomi
Level 20
God Stats
11W - 13L
1,402 SR
Queue Stats
40W - 53L
1,227 Elo+
Party 1
Skadi
Skadi
SilverWay
Skadi
Level 24
God Stats
18W - 21L
1,435 SR
Queue Stats
46W - 60L
1,240 Elo+
Party 1
Nu Wa
Nu Wa
Thothianahs
Nu Wa
Level 25
God Stats
1W - 1L
1,537 SR
Queue Stats
73W - 45L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 7 / 12
12,032
430
7,791
31,182
22,108
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Anemonita
Chang'e
18
3 / 4 / 10
11,864
424
11,466
17,887
5,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 7 / 15
13,546
484
15,093
26,614
16,619
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
SL0PPYD4LLAS
Nemesis
20
23 / 4 / 4
18,563
663
27,112
21,946
12,312
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tiamat
aulby_2
Tiamat
20
7 / 7 / 6
14,025
501
13,619
25,128
13,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CrvntsDays
Medusa
19
7 / 9 / 7
13,739
491
12,855
18,628
7,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
GmrPhorlfe
Athena
17
3 / 6 / 11
12,586
450
10,289
20,645
19,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Rmangarl22
Tsukuyomi
20
8 / 10 / 7
14,890
532
16,615
23,956
11,701
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Skadi
SilverWay
Skadi
20
4 / 9 / 11
13,996
500
17,191
21,557
8,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 7 / 9
17,242
616
36,738
17,818
6,896
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
74
41
Kills
29
29
Deaths
41
47
Assists
45
Player
Kills
Deaths
Assists
KDA
L
4
7
12
1.43
L
Chang'e
Anemonita
Chang'e
3
4
10
2
W
Medusa
CrvntsDays
Medusa
7
9
7
1.17
W
Athena
GmrPhorlfe
Athena
3
6
11
1.42
L
4
7
15
1.64
W
Tsukuyomi
Rmangarl22
Tsukuyomi
8
10
7
1.15
L
Nemesis
SL0PPYD4LLAS
Nemesis
23
4
4
6.25
W
Skadi
SilverWay
Skadi
4
9
11
1.06
W
7
7
9
1.64
L
Tiamat
aulby_2
Tiamat
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,081
Damage
93,688
122,757
Taken
102,604
69,311
Mitigated
54,343
32,907
Healing
14,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,791
5,425
2,549
4,657
31,182
22,108
930
11,388
19,544
279
27,226
L
Chang'e
Anemonita
Chang'e
11,466
1,181
4,775
5,220
17,887
5,248
903
8,374
9,199
52,841
0
W
Medusa
CrvntsDays
Medusa
12,855
6,913
0
1,422
18,628
7,484
1,732
3,169
15,303
0
52,080
W
Athena
GmrPhorlfe
Athena
10,289
1,593
0
2,606
20,645
19,367
707
7,003
13,476
22,541
0
L
15,093
5,497
0
3,674
26,614
16,619
539
8,056
18,292
0
65,330
W
Tsukuyomi
Rmangarl22
Tsukuyomi
16,615
3,316
0
5,252
23,956
11,701
2,588
3,092
20,729
0
81,709
L
Nemesis
SL0PPYD4LLAS
Nemesis
27,112
16,739
0
3,666
21,946
12,312
598
7,262
14,390
0
183,788
W
Skadi
SilverWay
Skadi
17,191
10,091
0
5,128
21,557
8,895
6,539
7,664
13,827
0
104,485
W
36,738
7,059
0
250
17,818
6,896
1,300
3,388
13,905
152,539
0
L
Tiamat
aulby_2
Tiamat
13,619
2,003
77
8,289
25,128
13,024
2,603
10,528
14,155
71,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,030
Gold Earned
72,453
556
Minions Killed
621
0
Camps Cleared
0
2,534,735
Distance Traveled
2,395,686
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,032
430
34
1
0
493,335
0
L
Chang'e
11,864
424
81
3
0
534,712
1
W
Medusa
13,739
491
77
3
0
481,978
8
W
Athena
12,586
450
31
1
0
515,411
3
L
Set
13,546
484
91
3
0
508,179
3
W
Tsukuyomi
14,890
532
141
5
0
500,520
0
L
Nemesis
18,563
663
223
8
0
565,920
7
W
Skadi
13,996
500
160
6
0
419,275
0
W
Nu Wa
17,242
616
212
8
0
478,502
7
L
Tiamat
14,025
501
127
5
0
432,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role