Player Matchup

Cu Chulainn
Cu Chulainn
Biribinhaa
Cu Chulainn
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,712 Elo+
Party 1
Medusa
Medusa
FedeSmite12
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,657 Elo+
Solo
Da Ji
Da Ji
NotengoManos
Da Ji
Level 7
God Stats
2W - 1L
1,760 SR
Queue Stats
9W - 5L
1,650 Elo+
Solo
Scylla
Scylla
Paaino
Scylla
Level 15
God Stats
12W - 6L
1,566 SR
Queue Stats
33W - 28L
1,538 Elo+
Solo
Ares
Ares
Thoruck01
Ares
Level 21
God Stats
2W - 1L
1,451 SR
Queue Stats
85W - 98L
1,397 Elo+
Party 1
Team Averages
Level 17
1,556 SR
1,591 Elo+

VS

Team Averages
Level 20
1,637 SR
1,536 Elo+
Merlin
Merlin
Raminha
Merlin
Level 24
God Stats
12W - 6L
1,689 SR
Queue Stats
108W - 92L
1,569 Elo+
Party 3
Tyr
Tyr
Ts3Chetomal
Tyr
Level 16
God Stats
18W - 14L
1,442 SR
Queue Stats
109W - 90L
1,497 Elo+
Party 2
Ares
Ares
acaaka
Ares
Level 28
God Stats
8W - 6L
1,601 SR
Queue Stats
138W - 153L
1,457 Elo+
Solo
Rama
Rama
cocolilo234
Rama
Level 18
God Stats
3W - 1L
1,742 SR
Queue Stats
184W - 111L
1,702 Elo+
Party 3
Susano
Susano
ezeeeeeTS3
Susano
Level 15
God Stats
2W - 1L
1,712 SR
Queue Stats
179W - 168L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Biribinhaa
Cu Chulainn
8
0 / 2 / 0
4,718
472
2,631
5,494
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Medusa
7
1 / 5 / 1
5,010
501
2,412
5,397
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 4 / 1
6,191
619
5,222
7,488
2,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Paaino
Scylla
9
1 / 1 / 1
5,007
501
647
2,290
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
6
0 / 7 / 1
4,394
439
1,417
7,498
2,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Raminha
Merlin
11
4 / 1 / 0
6,418
642
3,004
2,879
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
3 / 0 / 0
6,706
671
3,450
4,598
2,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
acaaka
Ares
8
4 / 2 / 7
6,073
607
3,646
7,682
3,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
8 / 1 / 3
6,501
650
6,805
6,308
1,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
ezeeeeeTS3
Susano
10
0 / 1 / 4
5,580
558
1,493
4,992
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
19
19
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Biribinhaa
Cu Chulainn
0
2
0
0
L
Medusa
1
5
1
0.3
L
3
4
1
0.88
L
Scylla
Paaino
Scylla
1
1
1
1.5
W
Merlin
Raminha
Merlin
4
1
0
4
L
Ares
0
7
1
0.07
W
3
0
0
3
W
Ares
acaaka
Ares
4
2
7
3.75
W
8
1
3
9.5
W
Susano
ezeeeeeTS3
Susano
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,329
Damage
18,398
28,167
Taken
26,459
11,111
Mitigated
10,451
3,797
Healing
11,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Biribinhaa
Cu Chulainn
2,631
396
0
782
5,494
4,112
266
0
5,494
3,691
18,601
L
Medusa
2,412
1,506
0
80
5,397
1,104
0
1,266
4,131
0
16,578
L
5,222
1,839
0
2,210
7,488
2,351
0
1,806
5,536
0
29,988
L
Scylla
Paaino
Scylla
647
78
0
407
2,290
581
0
830
1,380
18,342
0
W
Merlin
Raminha
Merlin
3,004
0
0
1,014
2,879
869
0
275
2,564
35,824
0
L
Ares
1,417
106
0
318
7,498
2,963
0
2,506
4,976
8,049
0
W
3,450
530
0
2,488
4,598
2,630
0
920
3,652
0
40,094
W
Ares
acaaka
Ares
3,646
286
0
2,345
7,682
3,517
306
939
6,743
10,436
0
W
6,805
6,051
0
3,485
6,308
1,899
308
405
5,903
0
36,331
W
Susano
ezeeeeeTS3
Susano
1,493
644
0
2,436
4,992
1,536
0
218
4,774
0
24,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,320
Gold Earned
31,278
193
Minions Killed
307
0
Camps Cleared
0
881,431
Distance Traveled
965,380
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,718
472
41
4
0
162,875
0
L
Medusa
5,010
501
36
4
0
179,587
1
L
Da Ji
6,191
619
68
7
0
181,387
1
L
Scylla
5,007
501
35
4
0
188,797
7
W
Merlin
6,418
642
78
8
0
185,112
1
L
Ares
4,394
439
13
1
0
168,785
0
W
Tyr
6,706
671
97
10
0
222,437
5
W
Ares
6,073
607
10
1
0
177,233
1
W
Rama
6,501
650
59
6
0
157,117
4
W
Susano
5,580
558
63
6
0
223,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role