Player Matchup

Ganesha
Ganesha
Masters
Faded Rem
Ganesha
Masters
Level 152
God Stats
3W - 0L
1,500 SR
Queue Stats
148W - 68L
2,540 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
GOD OF PIGz
Ah Muzen Cab
Masters
Level 160
God Stats
7W - 2L
1,846 SR
Queue Stats
333W - 156L
2,739 MMR
Party 1
Cthulhu
Cthulhu
Masters
ItzBenton2017
Cthulhu
Masters
Level 157
God Stats
4W - 1L
1,909 SR
Queue Stats
125W - 46L
2,540 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 156
1,752 SR
2,606 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,739 SR
2,278 MMR
Bacchus
Bacchus
Diamond IV
Its Toomey
Bacchus
Diamond IV
Level 105
God Stats
1W - 1L
1,870 SR
Queue Stats
45W - 55L
2,327 MMR
Solo
Fenrir
Fenrir
Diamond III
Veronation
Fenrir
Diamond III
Level 143
God Stats
5W - 2L
2,042 SR
Queue Stats
79W - 56L
2,320 MMR
Solo
Ra
Ra
Diamond IV
XxMoMoney 079xX
Ra
Diamond IV
Level 155
God Stats
7W - 13L
1,306 SR
Queue Stats
320W - 277L
2,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Faded Rem
Ganesha
10
0 / 1 / 10
7,684
768
3,646
6,825
4,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
GOD OF PIGz
Ah Muzen Cab
12
7 / 2 / 4
8,267
827
10,507
5,439
3,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
11
4 / 0 / 6
7,377
738
5,889
7,660
5,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
CabrakanTiamatChang'eDanzaburouSet

VS

Bans
ScyllaAphroditeThothPersephoneBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Its Toomey
Bacchus
8
0 / 5 / 2
6,494
649
3,124
8,734
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Veronation
Fenrir
9
2 / 3 / 0
6,769
677
3,228
8,812
4,823
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 3 / 1
6,178
618
7,116
6,321
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
2
3
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Faded Rem
Ganesha
0
1
10
5
W
Ah Muzen Cab
GOD OF PIGz
Ah Muzen Cab
7
2
4
4.5
L
Bacchus
Its Toomey
Bacchus
0
5
2
0.2
W
Cthulhu
4
0
6
7
L
Fenrir
Veronation
Fenrir
2
3
0
0.67
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,042
Damage
13,468
19,924
Taken
23,867
13,799
Mitigated
15,324
6,844
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Faded Rem
Ganesha
3,646
267
0
2,615
6,825
4,896
179
3,965
2,596
13,625
0
W
Ah Muzen Cab
GOD OF PIGz
Ah Muzen Cab
10,507
4,428
0
1,510
5,439
3,010
2,720
2,246
3,103
0
43,863
L
Bacchus
Its Toomey
Bacchus
3,124
323
0
838
8,734
8,117
0
3,412
5,322
5,134
0
W
Cthulhu
5,889
1,126
489
2,230
7,660
5,893
303
3,494
3,894
17,255
0
L
Fenrir
Veronation
Fenrir
3,228
778
0
1,572
8,812
4,823
0
2,988
5,824
0
16,616
L
7,116
366
623
2,441
6,321
2,384
0
3,197
3,124
34,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,328
Gold Earned
19,441
123
Minions Killed
112
0
Camps Cleared
0
576,773
Distance Traveled
501,736
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,684
768
0
0
0
198,088
2
W
Ah Muzen Cab
8,267
827
92
9
0
180,372
0
L
Bacchus
6,494
649
11
1
0
165,442
2
W
Cthulhu
7,377
738
31
3
0
198,313
4
L
Fenrir
6,769
677
30
3
0
173,856
3
L
Ra
6,178
618
71
7
0
162,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role