Player Matchup

Bakasura
Bakasura
Diamond III
Deadnaught_24
Bakasura
Diamond III
Level 141
God Stats
4W - 1L
1,861 SR
Queue Stats
348W - 334L
2,176 MMR
Solo
Loki
Loki
Platinum IV
PearOAnguish
Loki
Platinum IV
Level 68
God Stats
1W - 1L
1,793 SR
Queue Stats
30W - 9L
2,049 MMR
Party 2
Erlang Shen
Erlang Shen
Diamond III
metalhead170
Erlang Shen
Diamond III
Level 155
God Stats
3W - 4L
1,485 SR
Queue Stats
279W - 257L
2,134 MMR
Party 2
Merlin
Merlin
Diamond IV
nameh3r32-2
Merlin
Diamond IV
Level 158
God Stats
20W - 18L
1,749 SR
Queue Stats
335W - 307L
2,170 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
santaluciamike
Baron Samedi
Diamond IV
Level 159
God Stats
75W - 42L
1,694 SR
Queue Stats
763W - 750L
2,109 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,716 SR
2,127 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 99
1,646 SR
2,014 MMR
Skadi
Skadi
Platinum I
 
Skadi
Platinum I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond V
Slimjim175
Horus
Diamond V
Level 128
God Stats
6W - 3L
1,832 SR
Queue Stats
97W - 88L
2,135 MMR
Solo
Scylla
Scylla
Diamond IV
hamadi91
Scylla
Diamond IV
Level 54
God Stats
22W - 28L
1,618 SR
Queue Stats
296W - 286L
2,152 MMR
Party 1
Bellona
Bellona
Platinum II
itzjailman
Bellona
Platinum II
Level 44
God Stats
18W - 18L
1,677 SR
Queue Stats
110W - 101L
2,097 MMR
Party 1
Hercules
Hercules
Diamond V
slowturtle08
Hercules
Diamond V
Level 125
God Stats
4W - 10L
1,603 SR
Queue Stats
79W - 79L
2,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Deadnaught_24
Bakasura
20
7 / 0 / 2
16,072
699
12,733
16,883
9,789
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 2 / 5
14,950
650
17,662
17,348
12,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
metalhead170
Erlang Shen
16
2 / 5 / 11
12,284
534
9,311
19,884
22,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
20
2 / 1 / 5
13,221
575
15,953
9,159
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
santaluciamike
Baron Samedi
20
13 / 4 / 8
15,735
684
22,304
17,280
17,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
TiamatSetGuan YuPersephoneApollo

VS

Bans
DanzaburouAnhurTsukuyomiAthenaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
2 / 11 / 4
11,643
506
8,956
20,322
7,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
13
3 / 7 / 4
9,222
401
3,646
25,906
25,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
hamadi91
Scylla
17
2 / 7 / 5
10,848
472
13,314
15,147
5,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
itzjailman
Bellona
17
1 / 4 / 0
10,534
458
7,800
17,430
16,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
slowturtle08
Hercules
15
4 / 3 / 3
9,828
427
8,488
16,528
7,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
32
Kills
12
12
Deaths
32
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
11
4
0.36
W
Bakasura
Deadnaught_24
Bakasura
7
0
2
8
W
8
2
5
5.25
L
Horus
3
7
4
0.71
L
Scylla
hamadi91
Scylla
2
7
5
0.64
L
Bellona
itzjailman
Bellona
1
4
0
0.25
W
Erlang Shen
metalhead170
Erlang Shen
2
5
11
1.5
W
Merlin
2
1
5
4.5
W
Baron Samedi
santaluciamike
Baron Samedi
13
4
8
4.25
L
Hercules
slowturtle08
Hercules
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,963
Damage
42,204
80,554
Taken
95,333
66,306
Mitigated
63,498
28,927
Healing
17,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,956
4,562
0
3,030
20,322
7,789
23
9,291
9,969
0
75,042
W
Bakasura
Deadnaught_24
Bakasura
12,733
8,086
0
8,876
16,883
9,789
1,956
2,171
14,650
0
155,707
W
17,662
4,662
0
5,399
17,348
12,898
3,659
3,604
13,578
0
113,177
L
Horus
3,646
1,352
2,359
5,796
25,906
25,569
15
11,101
13,882
0
17,898
L
Scylla
hamadi91
Scylla
13,314
1,027
0
1,707
15,147
5,666
23
4,434
10,469
66,762
0
L
Bellona
itzjailman
Bellona
7,800
3,033
0
1,021
17,430
16,638
0
5,477
11,304
0
69,373
W
Erlang Shen
metalhead170
Erlang Shen
9,311
3,544
0
5,414
19,884
22,118
662
2,839
16,803
0
49,128
W
Merlin
15,953
1,306
0
4,343
9,159
3,986
3,476
2,377
6,628
122,376
0
W
Baron Samedi
santaluciamike
Baron Samedi
22,304
2,478
489
4,406
17,280
17,515
54
2,867
14,293
104,544
0
L
Hercules
slowturtle08
Hercules
8,488
3,135
0
4,034
16,528
7,836
0
6,925
9,153
0
46,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,262
Gold Earned
52,075
836
Minions Killed
520
0
Camps Cleared
0
2,270,458
Distance Traveled
1,999,409
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,643
506
118
5
0
386,802
5
W
Bakasura
16,072
699
246
11
0
539,275
0
W
Loki
14,950
650
184
8
0
466,823
2
L
Horus
9,222
401
27
1
0
445,420
7
L
Scylla
10,848
472
144
6
0
400,061
5
L
Bellona
10,534
458
142
6
0
360,033
5
W
Erlang Shen
12,284
534
71
3
0
395,525
4
W
Merlin
13,221
575
174
8
0
444,781
7
W
Baron Samedi
15,735
684
161
7
0
424,054
4
L
Hercules
9,828
427
89
4
0
407,093
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role