Player Matchup

Cthulhu
Cthulhu
LazyAf
Cthulhu
Level 109
God Stats
21W - 9L
1,800 SR
Queue Stats
54W - 30L
1,791 Elo+
Party 1
He Bo
He Bo
Trouble22
He Bo
Level 121
God Stats
2W - 0L
1,544 SR
Queue Stats
61W - 33L
1,761 Elo+
Party 1
Danzaburou
Danzaburou
ZeFlame
Danzaburou
Level 125
God Stats
4W - 1L
1,793 SR
Queue Stats
57W - 37L
1,776 Elo+
Party 1
Team Averages
Level 118
1,712 SR
1,776 Elo+

VS

Team Averages
Level 62
1,376 SR
1,393 Elo+
Bellona
Bellona
CL9jakazz_2U
Bellona
Level 36
God Stats
14W - 21L
1,450 SR
Queue Stats
101W - 120L
1,478 Elo+
Party 2
Hades
Hades
LORDOFNECROSIS
Hades
Level 5
God Stats
2W - 8L
1,284 SR
Queue Stats
32W - 46L
1,176 Elo+
Solo
Neith
Neith
RabbitOfTheMoon
Neith
Level 145
God Stats
10W - 12L
1,395 SR
Queue Stats
159W - 170L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LazyAf
Cthulhu
12
0 / 2 / 8
9,592
685
11,092
12,685
10,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
Trouble22
He Bo
14
9 / 3 / 2
10,781
770
12,875
7,954
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
ZeFlame
Danzaburou
13
2 / 0 / 6
9,662
690
6,980
6,754
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CL9jakazz_2U
Bellona
11
0 / 4 / 1
7,987
571
3,292
13,220
12,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 4 / 5
8,603
615
5,447
13,137
6,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 3 / 1
9,127
652
10,040
11,306
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
4
5
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
CL9jakazz_2U
Bellona
0
4
1
0.13
L
0
4
5
0.63
W
Cthulhu
LazyAf
Cthulhu
0
2
8
2
L
4
3
1
1.5
W
He Bo
Trouble22
He Bo
9
3
2
3.33
W
Danzaburou
ZeFlame
Danzaburou
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,947
Damage
18,779
27,393
Taken
37,663
15,152
Mitigated
22,964
5,552
Healing
9,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CL9jakazz_2U
Bellona
3,292
910
694
1,098
13,220
12,332
43
7,721
5,167
0
18,796
L
5,447
207
156
4,352
13,137
6,203
492
8,793
4,080
33,839
0
W
Cthulhu
LazyAf
Cthulhu
11,092
151
144
1,418
12,685
10,373
155
2,734
9,746
34,276
0
L
10,040
4,661
0
3,431
11,306
4,429
1,196
6,723
4,413
0
42,980
W
He Bo
Trouble22
He Bo
12,875
784
561
1,819
7,954
2,548
624
1,566
6,313
40,533
0
W
Danzaburou
ZeFlame
Danzaburou
6,980
2,071
0
1,610
6,754
2,231
1,814
1,216
5,488
0
51,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,035
Gold Earned
25,717
175
Minions Killed
140
0
Camps Cleared
0
773,236
Distance Traveled
727,984
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,987
571
27
2
0
290,376
5
L
Hades
8,603
615
54
4
0
233,942
2
W
Cthulhu
9,592
685
35
3
0
272,347
4
L
Neith
9,127
652
59
4
0
203,666
1
W
He Bo
10,781
770
47
3
0
233,367
3
W
Danzaburou
9,662
690
93
7
0
267,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role