Player Matchup

Fenrir
Fenrir
Alucard9738
Fenrir
Level 66
God Stats
1W - 2L
1,513 SR
Queue Stats
6W - 13L
1,310 Elo+
Party 2
Tiamat
Tiamat
DroppedArcher77
Tiamat
Level 53
God Stats
91W - 112L
1,454 SR
Queue Stats
175W - 239L
1,363 Elo+
Party 2
Ares
Ares
Maddog4TheWin
Ares
Level 9
God Stats
1W - 3L
1,453 SR
Queue Stats
5W - 8L
1,289 Elo+
Party 2
Hachiman
Hachiman
TmrubberDuck
Hachiman
Level 44
God Stats
3W - 7L
1,431 SR
Queue Stats
164W - 198L
1,313 Elo+
Party 2
Osiris
Osiris
WAChack1347
Osiris
Level 46
God Stats
24W - 28L
1,412 SR
Queue Stats
146W - 159L
1,358 Elo+
Party 2
Team Averages
Level 44
1,453 SR
1,327 Elo+

VS

Team Averages
Level 66
1,495 SR
1,495 Elo+
Nike
Nike
NoodlezTheeGreat
Nike
Level 62
God Stats
12W - 13L
1,399 SR
Queue Stats
796W - 807L
1,513 Elo+
Party 3
Ares
Ares
XTheGrim_Reaper0
Ares
Level 45
God Stats
10W - 10L
1,484 SR
Queue Stats
115W - 107L
1,502 Elo+
Party 1
Hachiman
Hachiman
jjtheegreat
Hachiman
Level 113
God Stats
6W - 14L
1,486 SR
Queue Stats
504W - 513L
1,471 Elo+
Party 3
Mulan
Mulan
xFearTheChaos
Mulan
Level 49
God Stats
28W - 19L
1,552 SR
Queue Stats
413W - 415L
1,526 Elo+
Party 3
Scylla
Scylla
xTabsx
Scylla
Level 61
God Stats
17W - 34L
1,556 SR
Queue Stats
224W - 238L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 6 / 1
6,753
482
5,284
9,425
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 7 / 3
6,030
431
7,746
10,109
5,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
1 / 8 / 3
6,329
452
1,775
14,275
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hachiman
TmrubberDuck
Hachiman
9
1 / 6 / 0
6,046
432
4,935
9,636
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
11
1 / 4 / 1
7,562
540
6,269
11,082
6,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 11
8,378
598
7,202
8,078
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
8 / 2 / 14
8,567
612
7,991
11,166
7,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
jjtheegreat
Hachiman
13
5 / 2 / 18
8,319
594
12,812
8,574
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 6
8,259
590
6,767
8,050
5,461
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
xTabsx
Scylla
12
5 / 2 / 9
7,426
530
6,366
8,553
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
89
6
Kills
31
31
Deaths
6
8
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
6
1
0.58
L
0
7
3
0.21
L
1
8
3
0.31
W
9
0
11
14.5
L
Hachiman
TmrubberDuck
Hachiman
1
6
0
0.17
L
Osiris
1
4
1
0.38
W
8
2
14
7.5
W
Hachiman
jjtheegreat
Hachiman
5
2
18
7
W
4
0
6
7
W
Scylla
xTabsx
Scylla
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,009
Damage
41,138
54,527
Taken
44,421
27,980
Mitigated
21,988
7,753
Healing
14,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,284
572
0
1,584
9,425
3,360
162
1,231
8,134
0
26,551
L
7,746
1,247
0
1,432
10,109
5,975
310
4,580
5,345
24,885
0
L
1,775
374
0
2,203
14,275
9,049
0
3,740
10,383
16,073
0
W
7,202
2,257
0
3,175
8,078
2,983
1,051
950
7,056
0
43,604
L
Hachiman
TmrubberDuck
Hachiman
4,935
3,265
0
2,534
9,636
2,812
818
2,631
6,997
0
22,951
L
Osiris
6,269
1,736
0
0
11,082
6,784
0
1,659
9,311
0
29,594
W
7,991
893
439
2,490
11,166
7,754
114
3,550
7,307
16,566
0
W
Hachiman
jjtheegreat
Hachiman
12,812
5,233
0
3,714
8,574
2,976
353
1,144
7,368
0
43,815
W
6,767
1,271
0
1,536
8,050
5,461
2,013
582
7,397
0
42,577
W
Scylla
xTabsx
Scylla
6,366
623
0
3,512
8,553
2,814
498
2,511
5,772
32,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,720
Gold Earned
40,949
208
Minions Killed
317
0
Camps Cleared
0
1,272,596
Distance Traveled
1,368,297
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,753
482
51
4
0
290,656
3
L
Tiamat
6,030
431
36
3
0
228,596
2
L
Ares
6,329
452
19
1
0
241,472
4
W
Nike
8,378
598
87
6
0
302,284
0
L
Hachiman
6,046
432
42
3
0
229,402
1
L
Osiris
7,562
540
60
4
0
282,470
3
W
Ares
8,567
612
23
2
0
272,264
3
W
Hachiman
8,319
594
62
4
0
274,709
1
W
Mulan
8,259
590
85
6
0
253,571
0
W
Scylla
7,426
530
60
4
0
265,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role