Player Matchup

Merlin
Merlin
Gilgamesh0821
Merlin
Level 27
God Stats
0W - 2L
1,454 SR
Queue Stats
14W - 8L
1,495 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jakemanzo
Tsukuyomi
Level 24
God Stats
16W - 16L
1,492 SR
Queue Stats
26W - 22L
1,428 Elo+
Party 2
Sylvanus
Sylvanus
Shammie
Sylvanus
Level 27
God Stats
11W - 17L
1,500 SR
Queue Stats
69W - 94L
1,500 Elo+
Solo
Apollo
Apollo
SunsOutGunsOut5
Apollo
Level 28
God Stats
5W - 13L
1,145 SR
Queue Stats
384W - 398L
1,378 Elo+
Solo
Nemesis
Nemesis
tm_mango2
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,248 Elo+
Solo
Team Averages
Level 22
1,418 SR
1,410 Elo+

VS

Team Averages
Level 25
1,582 SR
1,520 Elo+
Neith
Neith
CODE-ELPROPIO_
Neith
Level 25
God Stats
10W - 6L
1,442 SR
Queue Stats
12W - 10L
1,509 Elo+
Party 1
Olorun
Olorun
CrashTechyREX
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ares
Ares
DualShock-Y
Ares
Level 47
God Stats
3W - 0L
1,610 SR
Queue Stats
8W - 4L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
JCamiloES
Guan Yu
Level 26
God Stats
6W - 1L
1,743 SR
Queue Stats
19W - 15L
1,459 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Petaquito
Tsukuyomi
Level 25
God Stats
8W - 3L
1,615 SR
Queue Stats
17W - 8L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 8 / 1
10,034
557
12,670
14,014
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
Jakemanzo
Tsukuyomi
15
5 / 6 / 8
9,574
532
13,504
14,482
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Shammie
Sylvanus
11
2 / 2 / 10
8,257
459
3,055
9,602
6,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
8 / 4 / 6
8,875
493
9,412
12,472
4,037
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
tm_mango2
Nemesis
11
2 / 13 / 4
7,481
416
2,627
13,916
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 3
9,304
517
7,763
7,785
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 15 / 5
6,966
387
4,155
13,763
4,167
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 5 / 10
9,335
519
6,766
15,403
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
JCamiloES
Guan Yu
16
6 / 2 / 5
10,219
568
7,594
16,387
14,026
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Petaquito
Tsukuyomi
18
16 / 3 / 4
11,785
655
19,003
15,863
6,209
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
57
26
Kills
30
33
Deaths
27
29
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
0
15
5
0.17
W
2
5
10
1.4
L
9
8
1
1.19
W
Guan Yu
JCamiloES
Guan Yu
6
2
5
4.25
L
Tsukuyomi
Jakemanzo
Tsukuyomi
5
6
8
1.5
W
Tsukuyomi
Petaquito
Tsukuyomi
16
3
4
6
L
Sylvanus
Shammie
Sylvanus
2
2
10
3.5
L
8
4
6
2.75
L
Nemesis
tm_mango2
Nemesis
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,268
Damage
45,281
64,486
Taken
69,201
25,424
Mitigated
42,377
14,634
Healing
18,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,763
4,460
0
1,820
7,785
4,111
3,472
1,366
6,407
0
49,399
W
4,155
2,165
68
1,337
13,763
4,167
181
2,899
10,740
12,685
0
W
6,766
76
326
1,016
15,403
13,864
1,034
3,217
12,072
24,741
0
L
12,670
629
111
2,484
14,014
4,013
938
1,653
12,361
40,458
0
W
Guan Yu
JCamiloES
Guan Yu
7,594
962
1,623
7,015
16,387
14,026
1,277
3,483
12,636
250
47,900
L
Tsukuyomi
Jakemanzo
Tsukuyomi
13,504
3,024
0
4,058
14,482
5,383
0
543
13,939
0
60,176
W
Tsukuyomi
Petaquito
Tsukuyomi
19,003
4,100
0
4,882
15,863
6,209
1,345
3,942
11,621
0
84,343
L
Sylvanus
Shammie
Sylvanus
3,055
1,000
1,354
3,342
9,602
6,704
0
3,108
6,494
8,576
0
L
9,412
6,876
0
3,064
12,472
4,037
570
3,875
8,597
0
42,493
L
Nemesis
tm_mango2
Nemesis
2,627
989
0
221
13,916
5,287
483
1,992
11,924
0
28,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,221
Gold Earned
47,609
311
Minions Killed
366
0
Camps Cleared
0
1,489,355
Distance Traveled
1,686,852
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,304
517
93
5
0
312,702
0
W
Olorun
6,966
387
11
1
0
325,244
2
W
Ares
9,335
519
38
2
0
347,377
0
L
Merlin
10,034
557
70
4
0
289,557
3
W
Guan Yu
10,219
568
84
5
0
348,451
0
L
Tsukuyomi
9,574
532
98
5
0
335,644
0
W
Tsukuyomi
11,785
655
140
8
0
353,078
1
L
Sylvanus
8,257
459
12
1
0
235,250
3
L
Apollo
8,875
493
78
4
0
328,688
2
L
Nemesis
7,481
416
53
3
0
300,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role