Player Matchup

Fenrir
Fenrir
BrightSativa
Fenrir
Level 6
God Stats
25W - 23L
1,500 SR
Queue Stats
186W - 196L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
DemonGod Jag
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 58L
1,536 Elo+
Solo
Ymir
Ymir
Moestangs
Ymir
Level 22
God Stats
6W - 4L
1,676 SR
Queue Stats
94W - 77L
1,594 Elo+
Solo
Danzaburou
Danzaburou
Nju r6
Danzaburou
Level 26
God Stats
12W - 6L
1,500 SR
Queue Stats
439W - 465L
1,475 Elo+
Solo
King Arthur
King Arthur
PogFroge
King Arthur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 18
1,535 SR
1,507 Elo+

VS

Team Averages
Level 19
1,517 SR
1,549 Elo+
Ra
Ra
A_Menace7
Ra
Level 12
God Stats
13W - 12L
1,347 SR
Queue Stats
14W - 13L
1,434 Elo+
Solo
Cerberus
Cerberus
GldnHarambe
Cerberus
Level 18
God Stats
41W - 54L
1,624 SR
Queue Stats
81W - 93L
1,670 Elo+
Solo
Thor
Thor
RockingBEN 10
Thor
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 117L
1,591 Elo+
Party 1
Tiamat
Tiamat
Valeterasu7
Tiamat
Level 6
God Stats
35W - 36L
1,620 SR
Queue Stats
148W - 161L
1,469 Elo+
Solo
Danzaburou
Danzaburou
miek lares
Danzaburou
Level 45
God Stats
12W - 15L
1,495 SR
Queue Stats
542W - 482L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 2 / 5
8,697
544
6,524
11,960
5,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
DemonGod Jag
Zhong Kui
13
6 / 3 / 3
8,566
535
7,847
8,391
5,362
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
4 / 2 / 9
7,716
482
6,131
9,435
4,463
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Nju r6
Danzaburou
15
7 / 1 / 7
9,968
623
8,492
9,938
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
PogFroge
King Arthur
13
2 / 1 / 0
7,768
486
5,258
11,698
7,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
7,869
492
5,545
7,698
2,392
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
GldnHarambe
Cerberus
11
0 / 7 / 3
6,924
433
3,805
12,528
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
3 / 5 / 2
7,912
495
4,769
12,709
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
13
1 / 1 / 0
7,558
472
6,486
9,167
8,274
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
miek lares
Danzaburou
12
4 / 4 / 2
7,775
486
6,756
10,942
3,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
23
Kills
9
9
Deaths
24
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Fenrir
4
2
5
3.25
W
Zhong Kui
DemonGod Jag
Zhong Kui
6
3
3
2.5
L
Cerberus
GldnHarambe
Cerberus
0
7
3
0.21
W
Ymir
4
2
9
4.25
W
Danzaburou
Nju r6
Danzaburou
7
1
7
10.5
W
King Arthur
PogFroge
King Arthur
2
1
0
2
L
3
5
2
0.8
L
Tiamat
1
1
0
1
L
Danzaburou
miek lares
Danzaburou
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,252
Damage
27,361
51,422
Taken
53,044
26,343
Mitigated
25,341
14,101
Healing
15,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,545
1,259
352
1,227
7,698
2,392
582
2,032
5,616
36,245
0
W
Fenrir
6,524
1,827
0
3,644
11,960
5,703
31
1,509
10,426
0
56,948
W
Zhong Kui
DemonGod Jag
Zhong Kui
7,847
983
0
1,818
8,391
5,362
3,372
1,862
6,504
38,986
0
L
Cerberus
GldnHarambe
Cerberus
3,805
91
294
2,901
12,528
7,020
368
3,295
9,233
26,155
0
W
Ymir
6,131
1,487
0
720
9,435
4,463
0
2,935
6,475
16,234
0
W
Danzaburou
Nju r6
Danzaburou
8,492
5,464
0
4,290
9,938
3,386
1,295
3,736
6,202
0
50,543
W
King Arthur
PogFroge
King Arthur
5,258
892
0
3,629
11,698
7,429
94
5,450
5,979
0
34,705
L
4,769
806
0
4,498
12,709
4,085
0
5,319
7,390
0
38,875
L
Tiamat
6,486
879
0
3,223
9,167
8,274
440
1,481
7,057
33,090
0
L
Danzaburou
miek lares
Danzaburou
6,756
2,662
0
3,401
10,942
3,570
152
1,851
9,066
0
39,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,715
Gold Earned
38,038
347
Minions Killed
370
0
Camps Cleared
0
1,580,807
Distance Traveled
1,384,124
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,869
492
85
5
0
262,965
0
W
Fenrir
8,697
544
96
6
0
359,020
0
W
Zhong Kui
8,566
535
76
5
0
274,943
2
L
Cerberus
6,924
433
96
6
0
301,128
0
W
Ymir
7,716
482
25
2
0
304,761
7
W
Danzaburou
9,968
623
83
5
0
283,236
2
W
King Arthur
7,768
486
67
4
0
358,847
0
L
Thor
7,912
495
70
4
0
284,043
3
L
Tiamat
7,558
472
65
4
0
249,104
2
L
Danzaburou
7,775
486
54
3
0
286,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role