Player Matchup

Ullr
Ullr
Gold V
BaptizedAtheist
Ullr
Gold V
Level 158
God Stats
2W - 0L
1,546 SR
Queue Stats
34W - 12L
1,649 MMR
Party 1
Fenrir
Fenrir
Gold V
Nauticulous
Fenrir
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Gold V
sleepx
Tiamat
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 158
1,515 SR
1,550 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 80
1,602 SR
1,276 MMR
Scylla
Scylla
Gold IV
MorkKriger
Scylla
Gold IV
Level 109
God Stats
17W - 18L
1,815 SR
Queue Stats
127W - 172L
1,283 MMR
Solo
Odin
Odin
Silver III
SlapDiCn
Odin
Silver III
Level 45
God Stats
1W - 4L
1,491 SR
Queue Stats
57W - 93L
1,049 MMR
Solo
Hun Batz
Hun Batz
Bronze III
daedguy85
Hun Batz
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 2
8,792
733
10,392
5,410
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
12
2 / 1 / 6
8,885
740
5,049
10,170
6,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
sleepx
Tiamat
11
0 / 0 / 8
7,716
643
6,815
3,957
5,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
ThothPersephoneHe BoCabrakanAh Muzen Cab

VS

Bans
ChaacApolloKumbhakarnaHou YiVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MorkKriger
Scylla
12
0 / 2 / 1
7,562
630
6,406
7,397
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
9
0 / 2 / 1
7,168
597
2,501
10,580
9,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
daedguy85
Hun Batz
8
1 / 4 / 0
7,065
589
4,183
9,025
3,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Scylla
MorkKriger
Scylla
0
2
1
0.25
W
Fenrir
2
1
6
5
L
Odin
0
2
1
0.25
L
Hun Batz
daedguy85
Hun Batz
1
4
0
0.25
W
Tiamat
sleepx
Tiamat
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,256
Damage
13,090
19,537
Taken
27,002
13,172
Mitigated
14,853
9,240
Healing
1,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,392
4,373
0
2,055
5,410
1,887
625
1,855
3,397
0
48,192
L
Scylla
MorkKriger
Scylla
6,406
757
0
876
7,397
2,515
0
994
6,253
40,020
0
W
Fenrir
5,049
1,243
63
4,615
10,170
6,049
0
3,124
6,784
0
19,325
L
Odin
2,501
175
0
576
10,580
9,227
0
2,507
7,898
0
8,905
L
Hun Batz
daedguy85
Hun Batz
4,183
652
0
0
9,025
3,111
0
2,734
6,016
0
20,270
W
Tiamat
sleepx
Tiamat
6,815
712
0
2,507
3,957
5,236
190
1,094
2,747
27,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
21,795
141
Minions Killed
137
0
Camps Cleared
0
678,212
Distance Traveled
675,831
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,792
733
74
6
0
224,079
4
L
Scylla
7,562
630
79
7
0
216,107
4
W
Fenrir
8,885
740
23
2
0
229,730
3
L
Odin
7,168
597
22
2
0
219,807
0
L
Hun Batz
7,065
589
36
3
0
239,917
0
W
Tiamat
7,716
643
44
4
0
224,403
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role