Player Matchup

Ao Kuang
Ao Kuang
Kolky313
Ao Kuang
Level 23
God Stats
4W - 4L
1,520 SR
Queue Stats
120W - 94L
1,760 Elo+
Solo
Medusa
Medusa
frankwest250
Medusa
Level 4
God Stats
2W - 2L
1,682 SR
Queue Stats
310W - 319L
1,612 Elo+
Solo
Bellona
Bellona
latraigocebosa
Bellona
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,653 Elo+
Party 1
Nike
Nike
peligrosorogz
Nike
Level 27
God Stats
0W - 1L
1,346 SR
Queue Stats
37W - 32L
1,683 Elo+
Party 1
Ra
Ra
rompemadres
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,767 Elo+
Solo
Team Averages
Level 13
1,510 SR
1,695 Elo+

VS

Team Averages
Level 22
1,713 SR
1,679 Elo+
Danzaburou
Danzaburou
CarlysBigPeen
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,627 Elo+
Solo
Tyr
Tyr
Chupatrusa72
Tyr
Level 26
God Stats
17W - 8L
1,892 SR
Queue Stats
104W - 83L
1,672 Elo+
Solo
Bacchus
Bacchus
ShieldRust
Bacchus
Level 27
God Stats
57W - 21L
1,845 SR
Queue Stats
547W - 236L
1,753 Elo+
Party 2
Mercury
Mercury
jOELZatLAN
Mercury
Level 23
God Stats
22W - 6L
1,731 SR
Queue Stats
258W - 119L
1,878 Elo+
Party 2
Fenrir
Fenrir
stews
Fenrir
Level 29
God Stats
21W - 23L
1,595 SR
Queue Stats
215W - 226L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Kolky313
Ao Kuang
3
0 / 1 / 0
3,539
393
287
1,351
247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
5
1 / 9 / 1
4,459
495
3,535
7,505
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

3
0 / 1 / 0
3,401
378
284
1,275
472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
1 / 1 / 0
3,628
403
951
2,056
355
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

3
0 / 9 / 0
3,299
367
807
4,876
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CarlysBigPeen
Danzaburou
9
1 / 1 / 3
6,015
668
1,349
4,877
1,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

10
8 / 0 / 1
6,446
716
5,589
6,051
2,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
ShieldRust
Bacchus
8
3 / 0 / 6
5,740
638
2,625
4,127
2,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
jOELZatLAN
Mercury
11
2 / 0 / 3
6,296
700
1,116
4,439
1,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
stews
Fenrir
8
6 / 1 / 0
5,723
636
2,242
3,953
1,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
20
21
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CarlysBigPeen
Danzaburou
1
1
3
2.5
W
8
0
1
8.5
L
Ao Kuang
Kolky313
Ao Kuang
0
1
0
0
W
Bacchus
ShieldRust
Bacchus
3
0
6
6
L
Medusa
1
9
1
0.17
W
Mercury
jOELZatLAN
Mercury
2
0
3
3.5
L
0
1
0
0
L
1
1
0
1
L
0
9
0
0
W
Fenrir
stews
Fenrir
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,864
Damage
12,921
17,063
Taken
23,447
3,849
Mitigated
8,999
1,490
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CarlysBigPeen
Danzaburou
1,349
291
0
910
4,877
1,315
2,344
105
4,732
0
26,065
W
5,589
1,078
0
3,140
6,051
2,442
640
569
5,442
0
30,912
L
Ao Kuang
Kolky313
Ao Kuang
287
0
0
577
1,351
247
0
0
1,351
4,461
0
W
Bacchus
ShieldRust
Bacchus
2,625
419
0
2,012
4,127
2,627
0
17
4,074
12,151
0
L
Medusa
3,535
2,590
0
0
7,505
1,871
0
1,718
5,787
0
8,443
W
Mercury
jOELZatLAN
Mercury
1,116
575
0
412
4,439
1,197
0
213
4,226
0
39,603
L
284
180
0
311
1,275
472
0
0
1,275
0
2,703
L
951
279
36
566
2,056
355
0
256
1,800
0
4,245
L
807
443
0
0
4,876
904
0
651
4,225
4,980
0
W
Fenrir
stews
Fenrir
2,242
407
0
1,586
3,953
1,418
0
74
3,879
0
19,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,326
Gold Earned
30,220
42
Minions Killed
274
0
Camps Cleared
0
491,231
Distance Traveled
907,891
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,015
668
57
6
0
147,941
0
W
Tyr
6,446
716
70
8
0
171,987
1
L
Ao Kuang
3,539
393
17
2
0
82,384
2
W
Bacchus
5,740
638
20
2
0
194,390
3
L
Medusa
4,459
495
11
1
0
147,187
0
W
Mercury
6,296
700
83
9
0
209,228
1
L
Bellona
3,401
378
6
1
0
44,696
0
L
Nike
3,628
403
6
1
0
69,549
0
L
Ra
3,299
367
2
0
0
147,415
1
W
Fenrir
5,723
636
44
5
0
184,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role