Player Matchup

Neith
Neith
CODE-ELPROPIO_
Neith
Level 25
God Stats
10W - 6L
1,412 SR
Queue Stats
12W - 10L
1,480 Elo+
Party 1
Ares
Ares
DualShock-Y
Ares
Level 47
God Stats
3W - 0L
1,519 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
JCamiloES
Guan Yu
Level 26
God Stats
6W - 1L
1,697 SR
Queue Stats
19W - 15L
1,437 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Petaquito
Tsukuyomi
Level 25
God Stats
8W - 3L
1,598 SR
Queue Stats
17W - 8L
1,567 Elo+
Party 1
Yemoja
Yemoja
RedClown_mike
Yemoja
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 25L
1,487 Elo+
Solo
Team Averages
Level 26
1,545 SR
1,494 Elo+

VS

Team Averages
Level 10
1,475 SR
1,465 Elo+
Hachiman
Hachiman
J4Y55
Hachiman
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,402 Elo+
Solo
Bellona
Bellona
NoxOberon
Bellona
Level 11
God Stats
1W - 3L
1,578 SR
Queue Stats
4W - 6L
1,538 Elo+
Party 2
Persephone
Persephone
Zepheyros
Persephone
Level 8
God Stats
1W - 3L
1,094 SR
Queue Stats
10W - 14L
1,322 Elo+
Solo
Ymir
Ymir
emma_debenito
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,538 Elo+
Party 2
Tsukuyomi
Tsukuyomi
rey_finko
Tsukuyomi
Level 16
God Stats
5W - 2L
1,706 SR
Queue Stats
18W - 20L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 13
8,721
545
7,733
7,829
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
4 / 1 / 3
8,439
527
5,695
7,841
6,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
JCamiloES
Guan Yu
13
6 / 3 / 6
8,348
522
6,176
15,232
12,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Petaquito
Tsukuyomi
15
16 / 2 / 9
10,227
639
16,439
12,530
5,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 9
7,849
491
3,589
8,909
5,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
J4Y55
Hachiman
11
0 / 4 / 0
6,256
391
2,580
9,575
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
NoxOberon
Bellona
14
4 / 4 / 1
8,891
556
10,379
11,576
7,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
Zepheyros
Persephone
11
1 / 9 / 1
7,247
453
9,564
10,828
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 8 / 0
5,137
321
1,583
9,924
5,786
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes

Shoes

+6%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
rey_finko
Tsukuyomi
11
3 / 8 / 2
7,204
450
7,775
13,290
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
12
32
Kills
8
8
Deaths
33
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
13
11.5
W
4
1
3
5.5
L
Hachiman
J4Y55
Hachiman
0
4
0
0
W
Guan Yu
JCamiloES
Guan Yu
6
3
6
3
L
Bellona
NoxOberon
Bellona
4
4
1
1.13
W
Tsukuyomi
Petaquito
Tsukuyomi
16
2
9
10.25
W
1
2
9
2.75
L
Persephone
Zepheyros
Persephone
1
9
1
0.17
L
0
8
0
0
L
Tsukuyomi
rey_finko
Tsukuyomi
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,632
Damage
31,881
52,341
Taken
55,193
32,090
Mitigated
22,331
16,471
Healing
9,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,733
1,744
0
1,924
7,829
3,017
1,721
3,676
3,777
0
37,389
W
5,695
344
0
481
7,841
6,371
1,024
92
7,588
32,237
0
L
Hachiman
J4Y55
Hachiman
2,580
1,710
0
2,316
9,575
3,213
0
4,590
4,985
0
23,279
W
Guan Yu
JCamiloES
Guan Yu
6,176
807
1,533
5,720
15,232
12,347
0
1,966
13,158
0
31,447
L
Bellona
NoxOberon
Bellona
10,379
2,850
243
3,138
11,576
7,091
812
1,267
10,309
0
49,938
W
Tsukuyomi
Petaquito
Tsukuyomi
16,439
3,823
0
4,763
12,530
5,196
1,060
2,236
10,116
0
57,774
W
3,589
896
1,150
900
8,909
5,159
762
2,146
6,555
23,071
0
L
Persephone
Zepheyros
Persephone
9,564
916
0
1,269
10,828
2,727
340
556
10,269
30,051
0
L
1,583
217
0
0
9,924
5,786
24
2,013
7,911
7,493
0
L
Tsukuyomi
rey_finko
Tsukuyomi
7,775
1,381
183
2,602
13,290
3,514
0
858
12,432
0
42,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,584
Gold Earned
34,735
283
Minions Killed
278
0
Camps Cleared
0
1,481,417
Distance Traveled
1,311,764
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,721
545
67
4
0
273,118
0
W
Ares
8,439
527
47
3
0
317,878
0
L
Hachiman
6,256
391
54
3
0
212,022
1
W
Guan Yu
8,348
522
53
3
0
309,795
1
L
Bellona
8,891
556
99
6
0
306,963
0
W
Tsukuyomi
10,227
639
79
5
0
308,761
1
W
Yemoja
7,849
491
37
2
0
271,865
0
L
Persephone
7,247
453
46
3
0
237,990
0
L
Ymir
5,137
321
14
1
0
229,256
2
L
Tsukuyomi
7,204
450
65
4
0
325,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role