Player Matchup

Terra
Terra
DilcoFrion
Terra
Level 49
God Stats
16W - 26L
962 SR
Queue Stats
62W - 78L
1,348 Elo+
Party 1
Izanami
Izanami
JunktownRider
Izanami
Level 56
God Stats
3W - 8L
1,178 SR
Queue Stats
90W - 85L
1,431 Elo+
Party 1
Yemoja
Yemoja
aGAYpandaXD
Yemoja
Level 28
God Stats
22W - 22L
1,542 SR
Queue Stats
39W - 40L
1,408 Elo+
Party 1
Team Averages
Level 44
1,227 SR
1,395 Elo+

VS

Team Averages
Level 51
1,486 SR
1,405 Elo+
Izanami
Izanami
Angel of Hope11
Izanami
Level 84
God Stats
51W - 46L
1,468 SR
Queue Stats
213W - 296L
1,408 Elo+
Party 2
Khepri
Khepri
Apocolypticfear
Khepri
Level 17
God Stats
7W - 2L
1,540 SR
Queue Stats
12W - 7L
1,340 Elo+
Party 2
Eset
Eset
Ztuqy
Eset
Level 53
God Stats
2W - 2L
1,450 SR
Queue Stats
115W - 107L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
1 / 6 / 3
7,634
636
6,844
13,180
6,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
11
3 / 5 / 2
8,579
715
8,131
10,965
3,488
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
10
1 / 3 / 3
7,366
614
4,706
8,384
6,262
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 5
9,889
824
12,454
7,371
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 11
8,182
682
2,808
8,977
8,879
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Eset
Ztuqy
Eset
13
5 / 4 / 3
8,919
743
10,687
8,399
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
5
Kills
13
14
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
W
0
1
11
5.5
L
Terra
1
6
3
0.42
L
Izanami
3
5
2
0.8
W
Eset
Ztuqy
Eset
5
4
3
1.63
L
Yemoja
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,681
Damage
25,949
32,529
Taken
24,747
15,920
Mitigated
15,322
5,017
Healing
5,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,454
8,373
0
1,576
7,371
2,987
2,048
2,982
4,389
0
58,635
W
2,808
398
605
768
8,977
8,879
196
5,722
3,255
6,963
0
L
Terra
6,844
1,513
450
1,708
13,180
6,170
0
4,988
7,892
25,348
1,692
L
Izanami
8,131
3,048
0
371
10,965
3,488
784
3,743
6,922
0
35,609
W
Eset
Ztuqy
Eset
10,687
381
812
1,276
8,399
3,456
514
2,685
5,714
25,354
0
L
Yemoja
4,706
1,040
1,480
1,008
8,384
6,262
0
4,018
4,188
14,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,579
Gold Earned
26,990
116
Minions Killed
146
0
Camps Cleared
0
612,459
Distance Traveled
633,937
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,889
824
108
9
0
234,829
1
W
Khepri
8,182
682
2
0
0
193,289
0
L
Terra
7,634
636
34
3
0
217,819
0
L
Izanami
8,579
715
67
6
0
195,541
2
W
Eset
8,919
743
36
3
0
205,819
3
L
Yemoja
7,366
614
15
1
0
199,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role