Player Matchup

Anhur
Anhur
H8ER 3LIM1N8ER
Anhur
Level 156
God Stats
20W - 23L
1,458 SR
Queue Stats
772W - 698L
1,539 Elo+
Party 1
Ganesha
Ganesha
JDUB42
Ganesha
Level 57
God Stats
16W - 16L
1,536 SR
Queue Stats
44W - 55L
1,410 Elo+
Party 1
Scylla
Scylla
OG RoseLeg
Scylla
Level 7
God Stats
2W - 1L
1,541 SR
Queue Stats
2W - 1L
1,296 Elo+
Party 1
Nike
Nike
PaulGotASmolpp
Nike
Level 109
God Stats
4W - 3L
1,671 SR
Queue Stats
59W - 44L
1,562 Elo+
Party 1
Anubis
Anubis
TheDILLY101
Anubis
Level 127
God Stats
6W - 6L
1,700 SR
Queue Stats
185W - 188L
1,489 Elo+
Party 1
Team Averages
Level 91
1,581 SR
1,459 Elo+

VS

Team Averages
Level 63
1,657 SR
1,522 Elo+
Anhur
Anhur
Kryptic6969
Anhur
Level 47
God Stats
30W - 16L
1,775 SR
Queue Stats
241W - 198L
1,570 Elo+
Solo
Sobek
Sobek
MotherRoro
Sobek
Level 9
God Stats
1W - 7L
1,578 SR
Queue Stats
2W - 11L
1,469 Elo+
Party 2
Erlang Shen
Erlang Shen
Mud Killz
Erlang Shen
Level 127
God Stats
14W - 7L
1,771 SR
Queue Stats
197W - 220L
1,535 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Prankie
Cu Chulainn
Level 102
God Stats
22W - 27L
1,646 SR
Queue Stats
208W - 241L
1,525 Elo+
Party 2
Tiamat
Tiamat
WaterMelone0821
Tiamat
Level 31
God Stats
5W - 12L
1,513 SR
Queue Stats
72W - 97L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,719
482
6,290
11,511
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
JDUB42
Ganesha
12
0 / 2 / 7
7,585
474
2,764
10,666
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
OG RoseLeg
Scylla
11
0 / 3 / 0
6,664
417
1,101
4,104
915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 3 / 2
8,962
560
11,057
9,746
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
15
9 / 4 / 2
9,782
611
13,617
10,749
4,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
8,695
543
6,732
10,803
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
11
1 / 2 / 4
7,223
451
3,802
10,918
8,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Mud Killz
Erlang Shen
16
9 / 3 / 2
10,065
629
11,008
13,415
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
Prankie
Cu Chulainn
16
3 / 2 / 3
9,437
590
4,054
9,997
6,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 5 / 1
7,550
472
3,427
8,458
2,842
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
15
Kills
15
15
Deaths
15
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
W
Ganesha
JDUB42
Ganesha
0
2
7
1.75
L
1
3
3
0.83
L
Sobek
1
2
4
1.5
L
Erlang Shen
Mud Killz
Erlang Shen
9
3
2
3.33
W
Scylla
OG RoseLeg
Scylla
0
3
0
0
W
5
3
2
2
L
Cu Chulainn
Prankie
Cu Chulainn
3
2
3
2.25
W
Anubis
9
4
2
2.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,829
Damage
29,023
46,776
Taken
53,591
16,107
Mitigated
26,414
12,989
Healing
16,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,290
2,589
0
2,887
11,511
2,590
0
779
10,732
0
60,695
W
Ganesha
JDUB42
Ganesha
2,764
269
0
2,559
10,666
4,787
0
2,406
8,260
20,450
0
L
6,732
3,162
0
4,542
10,803
2,318
448
2,092
8,711
0
60,842
L
Sobek
3,802
640
0
2,580
10,918
8,399
0
5,018
5,900
17,454
0
L
Erlang Shen
Mud Killz
Erlang Shen
11,008
5,003
0
4,160
13,415
6,100
0
4,008
9,407
0
61,901
W
Scylla
OG RoseLeg
Scylla
1,101
178
0
358
4,104
915
530
0
4,104
24,066
0
W
11,057
1,886
0
2,925
9,746
3,387
0
667
9,079
0
52,105
L
Cu Chulainn
Prankie
Cu Chulainn
4,054
862
0
3,251
9,997
6,755
128
2,404
7,449
0
57,226
W
Anubis
13,617
374
0
4,260
10,749
4,428
0
3,377
7,372
57,053
0
L
3,427
501
0
2,174
8,458
2,842
731
3,816
4,642
41,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,712
Gold Earned
42,970
375
Minions Killed
472
0
Camps Cleared
0
1,508,896
Distance Traveled
1,518,060
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,719
482
114
7
0
294,031
4
W
Ganesha
7,585
474
13
1
0
317,288
2
L
Anhur
8,695
543
118
7
0
275,614
6
L
Sobek
7,223
451
26
2
0
311,439
3
L
Erlang Shen
10,065
629
107
7
0
358,972
1
W
Scylla
6,664
417
56
4
0
280,321
1
W
Nike
8,962
560
85
5
0
328,892
1
L
Cu Chulainn
9,437
590
133
8
0
298,759
1
W
Anubis
9,782
611
107
7
0
288,364
0
L
Tiamat
7,550
472
88
6
0
273,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role