Player Matchup

Izanami
Izanami
Gold III
Deviad
Izanami
Gold III
Level 160
God Stats
219W - 147L
1,621 SR
Queue Stats
650W - 651L
1,531 MMR
Solo
Anhur
Anhur
Gold I
Operandi
Anhur
Gold I
Level 105
God Stats
7W - 11L
1,606 SR
Queue Stats
165W - 170L
1,514 MMR
Solo
Ra
Ra
Silver I
Warge
Ra
Silver I
Level 123
God Stats
1W - 2L
1,540 SR
Queue Stats
15W - 15L
1,544 MMR
Solo
Nemesis
Nemesis
Silver I
Wastegate
Nemesis
Silver I
Level 143
God Stats
1W - 3L
1,300 SR
Queue Stats
225W - 209L
1,549 MMR
Solo
Sobek
Sobek
Gold IV
YouTrolling
Sobek
Gold IV
Level 65
God Stats
2W - 1L
1,678 SR
Queue Stats
24W - 29L
1,520 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,549 SR
1,532 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,515 SR
1,529 MMR
Discordia
Discordia
Gold IV
AndyJax
Discordia
Gold IV
Level 160
God Stats
1W - 0L
1,294 SR
Queue Stats
68W - 58L
1,540 MMR
Solo
Arachne
Arachne
Bronze III
FloatYurGoat
Arachne
Bronze III
Level 86
God Stats
1W - 1L
1,897 SR
Queue Stats
6W - 8L
1,541 MMR
Solo
Medusa
Medusa
Gold III
HENDRILUIS
Medusa
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
LubedCheeks69
Ymir
Silver I
Level 122
God Stats
2W - 1L
1,196 SR
Queue Stats
10W - 10L
1,533 MMR
Solo
Guan Yu
Guan Yu
Silver III
marcelo86
Guan Yu
Silver III
Level 33
God Stats
3W - 7L
1,688 SR
Queue Stats
76W - 75L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deviad
Izanami
20
3 / 7 / 2
14,054
586
17,540
22,044
8,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Operandi
Anhur
14
1 / 6 / 1
10,552
440
6,692
10,647
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
20
6 / 2 / 3
14,201
592
12,836
11,533
4,731
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nemesis
Wastegate
Nemesis
18
4 / 6 / 5
12,365
515
11,651
19,148
9,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 4 / 2
11,385
474
6,904
20,481
18,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ApolloAthenaJanusTsukuyomi

VS

Bans
SetDanzaburouThe MorriganBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AndyJax
Discordia
18
1 / 5 / 6
11,482
478
12,003
10,076
3,347
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
FloatYurGoat
Arachne
20
6 / 2 / 10
13,732
572
14,337
16,621
7,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
HENDRILUIS
Medusa
20
10 / 2 / 4
14,823
618
19,731
20,084
7,092
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 3 / 9
12,001
500
7,532
18,982
17,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
marcelo86
Guan Yu
20
6 / 4 / 3
13,977
582
9,391
22,349
18,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
16
Kills
25
25
Deaths
16
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Discordia
AndyJax
Discordia
1
5
6
0.8
L
Izanami
Deviad
Izanami
3
7
2
0.57
W
Arachne
FloatYurGoat
Arachne
6
2
10
5.5
W
Medusa
HENDRILUIS
Medusa
10
2
4
6
W
2
3
9
2.17
L
Anhur
Operandi
Anhur
1
6
1
0.25
L
Ra
6
2
3
3.75
L
Nemesis
Wastegate
Nemesis
4
6
5
1.08
L
2
4
2
0.75
W
Guan Yu
marcelo86
Guan Yu
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,623
Damage
62,994
83,853
Taken
88,112
44,980
Mitigated
54,964
25,062
Healing
32,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AndyJax
Discordia
12,003
1,517
0
674
10,076
3,347
0
871
9,205
93,302
0
L
Izanami
Deviad
Izanami
17,540
12,846
0
6,461
22,044
8,871
8,671
4,902
17,142
0
122,190
W
Arachne
FloatYurGoat
Arachne
14,337
8,606
0
6,382
16,621
7,881
326
3,304
13,317
0
103,156
W
Medusa
HENDRILUIS
Medusa
19,731
10,700
0
11,605
20,084
7,092
5,590
3,875
16,209
0
132,379
W
7,532
1,717
0
2,355
18,982
17,935
353
6,583
12,399
24,583
0
L
Anhur
Operandi
Anhur
6,692
2,423
0
1,480
10,647
2,943
0
1,023
9,624
0
44,625
L
Ra
12,836
1,466
1,848
4,018
11,533
4,731
356
4,222
7,311
120,524
0
L
Nemesis
Wastegate
Nemesis
11,651
5,387
0
6,066
19,148
9,929
77
2,937
16,211
0
85,277
L
6,904
529
71
5,118
20,481
18,506
17
6,451
14,030
29,805
0
W
Guan Yu
marcelo86
Guan Yu
9,391
1,727
2,745
8,776
22,349
18,709
658
5,107
17,242
0
86,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,557
Gold Earned
66,015
684
Minions Killed
695
0
Camps Cleared
0
2,078,947
Distance Traveled
2,334,468
20
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,482
478
148
6
0
430,646
10
L
Izanami
14,054
586
213
9
0
364,017
2
W
Arachne
13,732
572
140
6
0
549,620
4
W
Medusa
14,823
618
201
8
0
428,732
10
W
Ymir
12,001
500
28
1
0
447,080
7
L
Anhur
10,552
440
92
4
0
263,379
5
L
Ra
14,201
592
214
9
0
487,202
2
L
Nemesis
12,365
515
118
5
0
499,654
9
L
Sobek
11,385
474
47
2
0
464,695
2
W
Guan Yu
13,977
582
178
7
0
478,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role