Player Matchup

Tiamat
Tiamat
DrgonMsterDZ
Tiamat
Level 25
God Stats
40W - 26L
1,628 SR
Queue Stats
176W - 118L
1,619 Elo+
Solo
Neith
Neith
PhilmoreJohnson
Neith
Level 4
God Stats
1W - 1L
1,687 SR
Queue Stats
14W - 25L
1,874 Elo+
Solo
Athena
Athena
Sulli the cat
Athena
Level 29
God Stats
32W - 24L
1,620 SR
Queue Stats
98W - 88L
1,654 Elo+
Solo
Awilix
Awilix
fredbkiller91
Awilix
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,547 Elo+
Solo
Apollo
Apollo
tooraw_2020
Apollo
Level 5
God Stats
5W - 5L
1,570 SR
Queue Stats
5W - 5L
1,602 Elo+
Solo
Team Averages
Level 14
1,601 SR
1,659 Elo+

VS

Team Averages
Level 35
1,683 SR
1,664 Elo+
Achilles
Achilles
Saucestin_
Achilles
Level 86
God Stats
9W - 4L
1,784 SR
Queue Stats
240W - 186L
1,533 Elo+
Party 1
Anubis
Anubis
Techno_Tortoise_
Anubis
Level 24
God Stats
1W - 0L
1,726 SR
Queue Stats
39W - 13L
1,772 Elo+
Party 1
Chaac
Chaac
ToxicCs1
Chaac
Level 26
God Stats
2W - 2L
1,518 SR
Queue Stats
3W - 5L
1,562 Elo+
Solo
Scylla
Scylla
TrapAlotopp
Scylla
Level 27
God Stats
12W - 6L
1,888 SR
Queue Stats
88W - 58L
1,704 Elo+
Solo
Awilix
Awilix
excited-badger1
Awilix
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 16L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 2 / 1
8,945
497
9,024
12,229
16,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 4 / 4
8,712
484
4,862
10,180
3,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 5 / 1
9,090
505
9,182
17,780
10,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 5 / 2
8,539
474
4,440
14,851
5,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
7
0 / 5 / 1
6,092
338
882
6,458
1,367
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Saucestin_
Achilles
14
0 / 2 / 0
8,667
482
5,652
13,078
8,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
11 / 1 / 3
11,020
612
14,584
8,898
5,253
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
ToxicCs1
Chaac
12
1 / 2 / 6
7,446
414
1,372
7,669
3,881
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
17
7 / 2 / 5
10,338
574
13,306
8,584
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 7
9,633
535
5,724
12,145
6,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
10
Kills
21
21
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
2
1
1.25
L
1
4
4
0.75
W
Achilles
Saucestin_
Achilles
0
2
0
0
L
4
5
1
0.9
W
11
1
3
12.5
W
Chaac
ToxicCs1
Chaac
1
2
6
2
W
Scylla
7
2
5
4.75
W
2
3
7
1.83
L
3
5
2
0.8
L
Apollo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,390
Damage
40,638
61,498
Taken
50,374
36,516
Mitigated
27,064
16,391
Healing
25,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,024
1,599
0
6,505
12,229
16,325
0
2,592
9,611
55,639
0
L
4,862
2,438
0
1,718
10,180
3,653
0
4,852
5,038
0
41,837
W
Achilles
Saucestin_
Achilles
5,652
1,471
0
6,523
13,078
8,769
248
6,138
6,215
46
51,097
L
9,182
2,618
0
3,940
17,780
10,162
0
9,725
7,859
40,296
0
W
14,584
726
0
6,009
8,898
5,253
0
2,944
5,929
81,108
0
W
Chaac
ToxicCs1
Chaac
1,372
113
866
3,154
7,669
3,881
497
3,936
3,633
0
13,477
W
Scylla
13,306
1,718
0
2,594
8,584
2,909
1,310
2,308
6,251
77,575
0
W
5,724
2,180
0
6,248
12,145
6,252
0
2,005
10,140
0
72,032
L
4,440
1,447
0
3,866
14,851
5,009
0
5,663
9,062
0
45,842
L
Apollo
882
491
0
362
6,458
1,367
624
4,444
1,992
0
15,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,378
Gold Earned
47,104
363
Minions Killed
572
0
Camps Cleared
0
1,483,011
Distance Traveled
1,598,813
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,945
497
105
6
0
300,673
3
L
Neith
8,712
484
86
5
0
329,397
0
W
Achilles
8,667
482
147
8
0
277,737
2
L
Athena
9,090
505
54
3
0
311,124
4
W
Anubis
11,020
612
138
8
0
312,568
8
W
Chaac
7,446
414
19
1
0
337,682
0
W
Scylla
10,338
574
139
8
0
286,978
0
W
Awilix
9,633
535
129
7
0
383,848
4
L
Awilix
8,539
474
95
5
0
369,729
4
L
Apollo
6,092
338
23
1
0
172,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role