Player Matchup

Tyr
Tyr
Chupatrusa72
Tyr
Level 26
God Stats
17W - 8L
1,500 SR
Queue Stats
104W - 83L
1,637 Elo+
Solo
Ra
Ra
ILoveYuriΔ
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 12L
2,032 Elo+
Solo
Anhur
Anhur
ThorGasms
Anhur
Level 24
God Stats
23W - 22L
1,553 SR
Queue Stats
162W - 108L
1,637 Elo+
Solo
Thor
Thor
latraigocebosa
Thor
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,287 Elo+
Party 1
Hercules
Hercules
peligrosorogz
Hercules
Level 27
God Stats
10W - 2L
1,645 SR
Queue Stats
37W - 32L
1,664 Elo+
Party 1
Team Averages
Level 18
1,540 SR
1,651 Elo+

VS

Team Averages
Level 23
1,711 SR
1,747 Elo+
Izanami
Izanami
Monseuir
Izanami
Level 29
God Stats
31W - 20L
1,681 SR
Queue Stats
118W - 101L
1,617 Elo+
Solo
Ra
Ra
Selerk
Ra
Level 14
God Stats
0W - 3L
1,502 SR
Queue Stats
13W - 9L
1,730 Elo+
Solo
Serqet
Serqet
ShieldRust
Serqet
Level 27
God Stats
251W - 114L
1,743 SR
Queue Stats
547W - 236L
1,767 Elo+
Party 2
Amaterasu
Amaterasu
TROLLorNOOB
Amaterasu
Level 24
God Stats
6W - 3L
1,747 SR
Queue Stats
77W - 53L
1,718 Elo+
Solo
Mercury
Mercury
jOELZatLAN
Mercury
Level 23
God Stats
22W - 6L
1,884 SR
Queue Stats
258W - 119L
1,902 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 4
12,269
646
15,276
13,486
7,398
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
8 / 4 / 7
11,101
584
15,871
9,749
3,912
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
ThorGasms
Anhur
19
6 / 2 / 4
12,038
634
11,277
14,750
5,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 3 / 8
9,752
513
6,259
10,857
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
peligrosorogz
Hercules
14
4 / 2 / 9
9,391
494
6,825
15,580
12,108
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Monseuir
Izanami
11
0 / 9 / 1
7,322
385
4,330
12,044
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ra
14
3 / 9 / 3
8,690
457
6,584
11,894
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
ShieldRust
Serqet
12
1 / 3 / 5
7,846
413
5,041
13,505
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amaterasu
TROLLorNOOB
Amaterasu
15
0 / 4 / 3
8,803
463
4,236
16,528
11,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
jOELZatLAN
Mercury
15
8 / 5 / 2
9,767
514
13,997
16,256
6,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
30
Kills
12
12
Deaths
30
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
10
1
4
12
W
8
4
7
2.88
L
Izanami
Monseuir
Izanami
0
9
1
0.06
L
Ra
3
9
3
0.5
L
Serqet
ShieldRust
Serqet
1
3
5
1.17
L
Amaterasu
TROLLorNOOB
Amaterasu
0
4
3
0.38
W
Anhur
ThorGasms
Anhur
6
2
4
4
L
Mercury
jOELZatLAN
Mercury
8
5
2
1.8
W
2
3
8
2
W
Hercules
peligrosorogz
Hercules
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,508
Damage
34,188
64,422
Taken
70,227
33,365
Mitigated
32,602
32,874
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,276
1,940
0
6,718
13,486
7,398
0
897
12,112
0
73,962
W
15,871
1,387
2,809
3,771
9,749
3,912
1,295
2,996
6,347
87,949
0
L
Izanami
Monseuir
Izanami
4,330
2,322
0
1,212
12,044
3,160
0
3,117
8,927
0
42,028
L
Ra
6,584
425
831
775
11,894
5,029
0
4,822
7,072
49,981
0
L
Serqet
ShieldRust
Serqet
5,041
758
0
3,675
13,505
6,104
0
3,024
10,481
0
15,565
L
Amaterasu
TROLLorNOOB
Amaterasu
4,236
1,507
0
7,759
16,528
11,500
1,926
366
16,162
0
52,129
W
Anhur
ThorGasms
Anhur
11,277
6,772
0
9,447
14,750
5,959
3,115
235
14,393
0
100,149
L
Mercury
jOELZatLAN
Mercury
13,997
8,154
0
1,060
16,256
6,809
0
4,542
11,714
0
65,285
W
6,259
1,555
0
4,746
10,857
3,988
348
929
9,846
0
60,664
W
Hercules
peligrosorogz
Hercules
6,825
1,767
453
4,930
15,580
12,108
282
1,001
14,095
0
23,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,551
Gold Earned
42,428
580
Minions Killed
429
0
Camps Cleared
0
1,847,573
Distance Traveled
1,899,222
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,269
646
132
7
0
402,856
4
W
Ra
11,101
584
156
8
0
380,528
2
L
Izanami
7,322
385
79
4
0
300,104
6
L
Ra
8,690
457
101
5
0
325,832
4
L
Serqet
7,846
413
33
2
0
454,572
10
L
Amaterasu
8,803
463
113
6
0
402,126
5
W
Anhur
12,038
634
161
8
0
288,147
3
L
Mercury
9,767
514
103
5
0
416,588
1
W
Thor
9,752
513
105
6
0
381,426
2
W
Hercules
9,391
494
26
1
0
394,616
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role