Player Matchup

Medusa
Medusa
BenDaQuantum
Medusa
Level 84
God Stats
13W - 4L
1,402 SR
Queue Stats
515W - 568L
1,500 Elo+
Party 1
Loki
Loki
CCgaming
Loki
Level 67
God Stats
3W - 7L
1,289 SR
Queue Stats
269W - 318L
1,402 Elo+
Party 1
Aphrodite
Aphrodite
Rambler Jake
Aphrodite
Level 65
God Stats
8W - 4L
1,807 SR
Queue Stats
237W - 280L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
camisshort
Cthulhu
Level 26
God Stats
34W - 45L
1,487 SR
Queue Stats
131W - 202L
1,423 Elo+
Party 1
Chang'e
Chang'e
omgPee
Chang'e
Level 50
God Stats
2W - 0L
1,500 SR
Queue Stats
116W - 133L
1,429 Elo+
Party 1
Team Averages
Level 58
1,497 SR
1,448 Elo+

VS

Team Averages
Level 40
1,384 SR
1,447 Elo+
Rama
Rama
ArchangelGarrus
Rama
Level 29
God Stats
9W - 13L
1,498 SR
Queue Stats
31W - 45L
1,433 Elo+
Party 2
He Bo
He Bo
B1g K1nG 4L3x
He Bo
Level 39
God Stats
5W - 8L
1,362 SR
Queue Stats
144W - 148L
1,477 Elo+
Party 2
Serqet
Serqet
cibulllet
Serqet
Level 40
God Stats
14W - 23L
1,449 SR
Queue Stats
41W - 58L
1,414 Elo+
Solo
Khepri
Khepri
vrmjeanti
Khepri
Level 38
God Stats
7W - 4L
1,193 SR
Queue Stats
82W - 89L
1,449 Elo+
Party 2
Hercules
Hercules
zzoombie
Hercules
Level 52
God Stats
2W - 6L
1,418 SR
Queue Stats
319W - 334L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
10 / 1 / 1
8,176
629
11,479
8,322
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
14
6 / 0 / 3
7,848
604
5,433
6,520
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
Rambler Jake
Aphrodite
14
1 / 0 / 2
7,609
585
6,580
5,415
3,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
camisshort
Cthulhu
12
0 / 2 / 9
7,051
542
4,098
6,004
2,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
omgPee
Chang'e
12
1 / 3 / 4
7,209
555
4,568
8,622
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 0
6,190
476
4,170
6,982
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 6 / 0
6,726
517
5,691
8,135
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
cibulllet
Serqet
10
0 / 3 / 2
6,049
465
4,256
7,757
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
vrmjeanti
Khepri
10
0 / 5 / 3
6,404
493
3,167
10,131
3,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
zzoombie
Hercules
12
0 / 1 / 0
6,661
512
3,440
11,697
6,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
18
Kills
6
6
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
3
6
0
0.5
W
Medusa
10
1
1
10.5
W
Loki
6
0
3
7.5
W
Aphrodite
Rambler Jake
Aphrodite
1
0
2
2
W
Cthulhu
camisshort
Cthulhu
0
2
9
2.25
L
Serqet
cibulllet
Serqet
0
3
2
0.33
W
Chang'e
omgPee
Chang'e
1
3
4
1
L
Khepri
vrmjeanti
Khepri
0
5
3
0.3
L
Hercules
zzoombie
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,158
Damage
20,724
34,883
Taken
44,702
14,426
Mitigated
16,858
15,382
Healing
10,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,170
3,651
0
1,242
6,982
1,839
0
1,323
5,659
0
23,980
L
5,691
489
0
1,667
8,135
2,430
148
3,190
4,741
33,954
0
W
Medusa
11,479
5,949
0
3,608
8,322
2,734
1,249
1,862
6,460
0
54,325
W
Loki
5,433
2,148
0
2,127
6,520
2,539
290
930
5,351
0
48,389
W
Aphrodite
Rambler Jake
Aphrodite
6,580
1,178
484
3,962
5,415
3,729
156
0
5,190
48,599
0
W
Cthulhu
camisshort
Cthulhu
4,098
290
212
864
6,004
2,471
231
1,055
4,949
21,372
0
L
Serqet
cibulllet
Serqet
4,256
488
0
2,983
7,757
2,222
0
1,752
5,935
0
22,462
W
Chang'e
omgPee
Chang'e
4,568
515
502
3,623
8,622
2,953
70
4,781
3,507
39,874
0
L
Khepri
vrmjeanti
Khepri
3,167
77
0
578
10,131
3,936
0
3,363
6,738
19,965
0
L
Hercules
zzoombie
Hercules
3,440
1,652
0
4,487
11,697
6,431
270
5,314
6,383
0
34,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,893
Gold Earned
32,030
389
Minions Killed
295
0
Camps Cleared
0
1,286,452
Distance Traveled
1,223,684
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,190
476
56
4
0
223,459
0
L
He Bo
6,726
517
65
5
0
222,661
6
W
Medusa
8,176
629
94
7
0
245,674
8
W
Loki
7,848
604
87
7
0
293,549
1
W
Aphrodite
7,609
585
95
7
0
224,504
2
W
Cthulhu
7,051
542
30
2
0
284,229
0
L
Serqet
6,049
465
55
4
0
281,972
4
W
Chang'e
7,209
555
83
6
0
238,496
0
L
Khepri
6,404
493
29
2
0
265,285
1
L
Hercules
6,661
512
90
7
0
230,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role