Player Matchup

Mercury
Mercury
BreakingAches
Mercury
Level 77
God Stats
22W - 20L
1,583 SR
Queue Stats
176W - 162L
1,529 Elo+
Party 2
Izanami
Izanami
MikeyWikeyy
Izanami
Level 29
God Stats
21W - 17L
1,581 SR
Queue Stats
89W - 95L
1,509 Elo+
Party 2
Danzaburou
Danzaburou
fatBUSSYpounder
Danzaburou
Level 26
God Stats
3W - 3L
1,528 SR
Queue Stats
60W - 37L
1,534 Elo+
Party 2
Cerberus
Cerberus
icedcoffeekitten
Cerberus
Level 54
God Stats
14W - 11L
1,591 SR
Queue Stats
234W - 206L
1,509 Elo+
Party 2
Zhong Kui
Zhong Kui
sotiuqat
Zhong Kui
Level 74
God Stats
16W - 6L
1,668 SR
Queue Stats
222W - 208L
1,515 Elo+
Party 2
Team Averages
Level 52
1,590 SR
1,519 Elo+

VS

Team Averages
Level 56
1,646 SR
1,474 Elo+
Yemoja
Yemoja
BONKFIRE
Yemoja
Level 45
God Stats
5W - 6L
1,613 SR
Queue Stats
408W - 434L
1,514 Elo+
Party 3
Cupid
Cupid
CerealRapist
Cupid
Level 86
God Stats
21W - 17L
1,613 SR
Queue Stats
71W - 81L
1,452 Elo+
Party 1
Chiron
Chiron
SoulSucker
Chiron
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
smtripod
Merlin
Level 48
God Stats
5W - 4L
1,616 SR
Queue Stats
542W - 534L
1,498 Elo+
Party 3
Set
Set
wumbalumba
Set
Level 41
God Stats
3W - 1L
1,889 SR
Queue Stats
48W - 62L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
17
6 / 2 / 8
11,127
556
9,201
12,365
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
MikeyWikeyy
Izanami
20
5 / 3 / 4
12,392
620
8,566
13,025
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
fatBUSSYpounder
Danzaburou
17
6 / 4 / 3
11,218
561
8,955
13,559
6,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

15
0 / 3 / 14
10,103
505
8,162
18,812
16,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
sotiuqat
Zhong Kui
17
7 / 4 / 9
11,344
567
11,685
14,853
12,065
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BONKFIRE
Yemoja
15
3 / 4 / 6
9,457
473
7,605
12,384
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 7 / 3
8,538
427
7,319
11,902
4,209
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
SoulSucker
Chiron
17
3 / 5 / 7
10,344
517
11,307
13,338
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
smtripod
Merlin
16
3 / 3 / 2
9,592
480
8,022
10,952
4,706
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
6 / 5 / 6
10,318
516
12,028
14,000
4,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
40
24
Kills
16
16
Deaths
24
38
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BONKFIRE
Yemoja
3
4
6
1.5
W
Mercury
6
2
8
5
L
1
7
3
0.36
W
Izanami
MikeyWikeyy
Izanami
5
3
4
2.33
L
Chiron
SoulSucker
Chiron
3
5
7
1.3
W
Danzaburou
fatBUSSYpounder
Danzaburou
6
4
3
1.88
W
0
3
14
2.33
L
Merlin
smtripod
Merlin
3
3
2
1.33
W
Zhong Kui
sotiuqat
Zhong Kui
7
4
9
2.88
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,569
Damage
46,281
72,614
Taken
62,576
46,179
Mitigated
27,288
25,263
Healing
17,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BONKFIRE
Yemoja
7,605
904
929
1,124
12,384
8,894
0
5,189
7,195
26,893
0
W
Mercury
9,201
3,486
0
4,338
12,365
5,368
0
2,425
9,940
0
62,637
L
7,319
3,202
160
2,870
11,902
4,209
265
2,839
9,063
0
47,465
W
Izanami
MikeyWikeyy
Izanami
8,566
4,877
0
4,183
13,025
5,393
6,849
1,461
11,564
0
93,938
L
Chiron
SoulSucker
Chiron
11,307
5,184
394
4,948
13,338
4,502
1,290
2,822
10,427
0
68,984
W
Danzaburou
fatBUSSYpounder
Danzaburou
8,955
4,291
0
4,040
13,559
6,951
3,610
2,153
11,406
0
67,973
W
8,162
814
0
5,940
18,812
16,402
225
5,187
13,625
40,871
0
L
Merlin
smtripod
Merlin
8,022
254
210
2,339
10,952
4,706
0
3,338
7,614
67,871
0
W
Zhong Kui
sotiuqat
Zhong Kui
11,685
1,315
0
6,762
14,853
12,065
1,406
4,401
10,452
56,734
0
L
12,028
5,610
0
4,097
14,000
4,977
0
5,659
8,341
0
36,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,184
Gold Earned
48,249
577
Minions Killed
434
0
Camps Cleared
0
1,851,270
Distance Traveled
1,750,235
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,457
473
34
2
0
331,904
3
W
Mercury
11,127
556
103
5
0
401,796
2
L
Cupid
8,538
427
75
4
0
314,749
1
W
Izanami
12,392
620
186
9
0
342,750
1
L
Chiron
10,344
517
128
6
0
363,634
3
W
Danzaburou
11,218
561
110
6
0
364,504
3
W
Cerberus
10,103
505
67
3
0
390,931
1
L
Merlin
9,592
480
127
6
0
358,058
2
W
Zhong Kui
11,344
567
111
6
0
351,289
5
L
Set
10,318
516
70
4
0
381,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role