Player Matchup

Danzaburou
Danzaburou
Any Sushii
Danzaburou
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 54L
1,678 Elo+
Party 2
Ymir
Ymir
Solis0o
Ymir
Level 28
God Stats
3W - 3L
1,779 SR
Queue Stats
5W - 5L
1,660 Elo+
Party 2
Agni
Agni
mrbananaman7123
Agni
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 110L
1,640 Elo+
Party 2
Team Averages
Level 63
1,593 SR
1,659 Elo+

VS

Team Averages
Level 63
1,517 SR
1,549 Elo+
Bacchus
Bacchus
LowT3303
Bacchus
Level 84
God Stats
0W - 1L
1,285 SR
Queue Stats
55W - 43L
1,688 Elo+
Solo
Merlin
Merlin
deteldort
Merlin
Level 77
God Stats
12W - 2L
1,766 SR
Queue Stats
90W - 90L
1,457 Elo+
Party 1
Jing Wei
Jing Wei
swish4245
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 93L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Any Sushii
Danzaburou
12
4 / 3 / 8
9,503
731
7,788
10,771
3,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Solis0o
Ymir
11
2 / 1 / 8
9,110
701
2,521
9,942
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 5 / 4
9,846
757
10,798
10,342
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LowT3303
Bacchus
11
4 / 4 / 3
9,221
709
6,325
12,001
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
deteldort
Merlin
11
4 / 5 / 4
8,785
676
13,065
7,651
2,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
swish4245
Jing Wei
11
1 / 5 / 7
8,117
624
6,632
9,280
2,919
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
13
Kills
9
9
Deaths
14
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Any Sushii
Danzaburou
4
3
8
2.67
L
Bacchus
LowT3303
Bacchus
4
4
3
1.38
W
Ymir
Solis0o
Ymir
2
1
8
6
L
Merlin
deteldort
Merlin
4
5
4
1.2
W
7
5
4
1.8
L
Jing Wei
swish4245
Jing Wei
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,107
Damage
26,022
31,055
Taken
28,932
16,943
Mitigated
16,729
4,426
Healing
3,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Any Sushii
Danzaburou
7,788
4,263
0
2,699
10,771
3,968
506
6,166
4,605
0
27,362
L
Bacchus
LowT3303
Bacchus
6,325
523
0
1,990
12,001
11,481
0
4,417
7,418
16,309
0
W
Ymir
Solis0o
Ymir
2,521
439
0
632
9,942
9,405
116
6,130
3,812
15,354
0
L
Merlin
deteldort
Merlin
13,065
738
0
731
7,651
2,329
49
4,429
3,024
32,686
0
W
10,798
562
0
1,095
10,342
3,570
363
7,206
3,136
46,024
0
L
Jing Wei
swish4245
Jing Wei
6,632
4,532
0
843
9,280
2,919
90
3,869
5,159
0
17,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,459
Gold Earned
26,123
142
Minions Killed
89
0
Camps Cleared
0
675,118
Distance Traveled
669,707
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,503
731
38
3
0
219,943
1
L
Bacchus
9,221
709
19
1
0
215,295
0
W
Ymir
9,110
701
16
1
0
226,833
1
L
Merlin
8,785
676
40
3
0
209,694
0
W
Agni
9,846
757
88
7
0
228,342
0
L
Jing Wei
8,117
624
30
2
0
244,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role