Player Matchup

Odin
Odin
HarrySpidyStyles
Odin
Level 25
God Stats
20W - 10L
1,549 SR
Queue Stats
42W - 25L
1,439 Elo+
Party 1
Ymir
Ymir
Razer_X_Brisk
Ymir
Level 62
God Stats
26W - 16L
1,564 SR
Queue Stats
71W - 64L
1,395 Elo+
Party 1
Izanami
Izanami
piggs214
Izanami
Level 28
God Stats
35W - 21L
1,480 SR
Queue Stats
64W - 52L
1,414 Elo+
Party 1
Team Averages
Level 38
1,531 SR
1,416 Elo+

VS

Team Averages
Level 36
1,443 SR
1,312 Elo+
Hera
Hera
AlexHamilguns
Hera
Level 63
God Stats
41W - 36L
1,454 SR
Queue Stats
221W - 246L
1,334 Elo+
Party 2
Medusa
Medusa
Naiga1
Medusa
Level 15
God Stats
1W - 3L
1,375 SR
Queue Stats
1W - 3L
1,244 Elo+
Solo
Ymir
Ymir
ULiftesSGrant
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 189L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
9,567
683
6,448
8,290
8,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 8
10,196
728
7,526
11,419
9,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
piggs214
Izanami
11
2 / 1 / 8
9,044
646
4,448
9,425
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
8,864
633
12,471
6,064
1,899
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Naiga1
Medusa
7
0 / 3 / 0
7,008
501
2,195
5,333
1,704
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 6 / 3
7,963
569
3,341
11,405
4,788
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
12
Kills
2
3
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
6
1
6
9
L
Medusa
Naiga1
Medusa
0
3
0
0
W
4
1
8
8
L
0
6
3
0.25
W
Izanami
piggs214
Izanami
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,422
Damage
18,007
29,134
Taken
22,802
20,928
Mitigated
8,391
6,803
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,471
2,479
429
788
6,064
1,899
0
1,606
4,408
46,548
0
W
6,448
1,080
0
508
8,290
8,154
752
5,179
3,111
0
20,858
L
Medusa
Naiga1
Medusa
2,195
539
0
733
5,333
1,704
0
1,076
4,107
0
5,775
W
7,526
762
1,036
1,909
11,419
9,645
715
5,248
6,171
25,563
0
L
3,341
328
420
735
11,405
4,788
0
4,850
6,375
18,070
0
W
Izanami
piggs214
Izanami
4,448
3,022
824
2,526
9,425
3,129
1,357
5,402
4,023
0
54,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,807
Gold Earned
23,835
140
Minions Killed
95
0
Camps Cleared
0
689,135
Distance Traveled
556,495
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,864
633
66
5
0
209,893
5
W
Odin
9,567
683
28
2
0
257,240
0
L
Medusa
7,008
501
6
0
0
138,828
1
W
Ymir
10,196
728
27
2
0
245,230
2
L
Ymir
7,963
569
23
2
0
207,774
1
W
Izanami
9,044
646
85
6
0
186,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role