Player Matchup

Fenrir
Fenrir
Jwarmachine
Fenrir
Level 24
God Stats
6W - 5L
1,433 SR
Queue Stats
237W - 263L
1,452 Elo+
Solo
Hun Batz
Hun Batz
LigmaJohn420
Hun Batz
Level 28
God Stats
38W - 32L
1,660 SR
Queue Stats
123W - 147L
1,437 Elo+
Solo
Bellona
Bellona
NoxOberon
Bellona
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Neith
Neith
emma_debenito
Neith
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
rey_finko
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,526 Elo+
Party 1
Team Averages
Level 16
1,519 SR
1,483 Elo+

VS

Team Averages
Level 15
1,586 SR
1,491 Elo+
Cthulhu
Cthulhu
Foraker357
Cthulhu
Level 3
God Stats
1W - 1L
1,693 SR
Queue Stats
4W - 7L
1,371 Elo+
Party 2
Anubis
Anubis
HeroSawyer10
Anubis
Level 6
God Stats
1W - 1L
1,693 SR
Queue Stats
4W - 2L
1,371 Elo+
Party 2
Apollo
Apollo
JayBoomin-_-
Apollo
Level 16
God Stats
0W - 2L
1,769 SR
Queue Stats
1W - 2L
1,733 Elo+
Solo
Chiron
Chiron
Nah_Nah_Chilll
Chiron
Level 21
God Stats
46W - 46L
1,512 SR
Queue Stats
141W - 143L
1,472 Elo+
Solo
Yemoja
Yemoja
Stormsae
Yemoja
Level 27
God Stats
9W - 9L
1,265 SR
Queue Stats
199W - 168L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
10 / 3 / 9
9,922
551
9,681
11,454
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hun Batz
LigmaJohn420
Hun Batz
17
8 / 1 / 3
10,492
583
8,193
12,215
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
NoxOberon
Bellona
16
11 / 0 / 5
10,582
588
13,192
10,848
8,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 7 / 4
7,903
439
5,384
10,598
3,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
rey_finko
Cthulhu
13
7 / 5 / 9
9,362
520
9,492
14,763
11,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Foraker357
Cthulhu
10
2 / 7 / 6
7,038
391
5,481
11,085
6,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
8
0 / 15 / 6
6,324
351
6,600
14,631
5,798
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
13
1 / 10 / 1
8,227
457
4,513
10,837
3,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
10 / 6 / 3
9,129
507
13,805
13,605
4,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Stormsae
Yemoja
12
2 / 2 / 7
8,477
471
5,915
9,726
6,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
38
38
Kills
15
16
Deaths
40
30
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Foraker357
Cthulhu
2
7
6
0.71
L
Anubis
0
15
6
0.2
L
Apollo
1
10
1
0.15
W
Fenrir
10
3
9
4.83
W
Hun Batz
LigmaJohn420
Hun Batz
8
1
3
9.5
L
10
6
3
1.92
W
Bellona
NoxOberon
Bellona
11
0
5
13.5
L
Yemoja
Stormsae
Yemoja
2
2
7
2.75
W
2
7
4
0.57
W
Cthulhu
rey_finko
Cthulhu
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,942
Damage
36,314
59,878
Taken
59,884
31,838
Mitigated
26,690
15,551
Healing
10,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Foraker357
Cthulhu
5,481
989
0
344
11,085
6,687
0
2,025
9,060
19,789
0
L
Anubis
6,600
1,296
0
1,550
14,631
5,798
88
2,962
11,669
18,930
0
L
Apollo
4,513
2,894
0
329
10,837
3,242
2,335
0
10,837
0
38,797
W
Fenrir
9,681
3,960
198
4,282
11,454
4,338
556
2,745
8,455
0
44,204
W
Hun Batz
LigmaJohn420
Hun Batz
8,193
3,075
0
4,793
12,215
4,560
0
2,819
9,304
0
85,831
L
13,805
6,183
720
4,069
13,605
4,532
273
2,851
10,662
0
42,674
W
Bellona
NoxOberon
Bellona
13,192
5,488
0
3,314
10,848
8,473
2,985
2,104
8,686
0
57,501
L
Yemoja
Stormsae
Yemoja
5,915
1,323
1,743
1,694
9,726
6,431
0
1,562
8,164
35,152
0
W
5,384
3,166
0
1,222
10,598
3,385
1,051
3,240
7,158
0
36,078
W
Cthulhu
rey_finko
Cthulhu
9,492
642
276
1,466
14,763
11,082
0
6,283
8,279
30,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,261
Gold Earned
39,195
450
Minions Killed
262
0
Camps Cleared
0
1,739,330
Distance Traveled
1,562,193
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,038
391
40
2
0
323,251
0
L
Anubis
6,324
351
35
2
0
312,163
0
L
Apollo
8,227
457
78
4
0
316,973
0
W
Fenrir
9,922
551
61
3
0
363,180
0
W
Hun Batz
10,492
583
138
8
0
360,211
0
L
Chiron
9,129
507
63
4
0
295,356
0
W
Bellona
10,582
588
114
6
0
347,283
0
L
Yemoja
8,477
471
46
3
0
314,450
0
W
Neith
7,903
439
73
4
0
302,545
1
W
Cthulhu
9,362
520
64
4
0
366,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role