Player Matchup

Cerberus
Cerberus
Cash MoneyLB
Cerberus
Level 89
God Stats
12W - 10L
1,413 SR
Queue Stats
155W - 167L
1,403 Elo+
Party 1
Arachne
Arachne
CheddahR0B
Arachne
Level 58
God Stats
7W - 6L
1,469 SR
Queue Stats
82W - 100L
1,422 Elo+
Party 1
Kukulkan
Kukulkan
MastahAdrian
Kukulkan
Level 41
God Stats
12W - 16L
1,398 SR
Queue Stats
108W - 118L
1,449 Elo+
Party 1
Amaterasu
Amaterasu
Sweglord3
Amaterasu
Level 84
God Stats
2W - 0L
1,707 SR
Queue Stats
164W - 157L
1,446 Elo+
Party 1
Skadi
Skadi
WakingBiscuit
Skadi
Level 57
God Stats
4W - 6L
1,173 SR
Queue Stats
28W - 38L
1,442 Elo+
Party 1
Team Averages
Level 66
1,432 SR
1,432 Elo+

VS

Team Averages
Level 42
1,494 SR
1,378 Elo+
Janus
Janus
MagnumMiracles
Janus
Level 67
God Stats
3W - 10L
1,485 SR
Queue Stats
209W - 292L
1,322 Elo+
Party 2
Nemesis
Nemesis
SubsonicFoil
Nemesis
Level 59
God Stats
8W - 9L
1,682 SR
Queue Stats
121W - 184L
1,357 Elo+
Party 2
Neith
Neith
Technokai
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,560 Elo+
Party 2
Osiris
Osiris
TookItToTheKnee
Osiris
Level 29
God Stats
9W - 23L
1,340 SR
Queue Stats
108W - 142L
1,302 Elo+
Party 2
Yemoja
Yemoja
denizenohio
Yemoja
Level 26
God Stats
83W - 115L
1,464 SR
Queue Stats
113W - 182L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cash MoneyLB
Cerberus
17
3 / 3 / 14
10,720
510
11,559
17,425
12,064
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
CheddahR0B
Arachne
19
10 / 3 / 12
12,092
576
13,861
14,837
6,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
MastahAdrian
Kukulkan
18
8 / 2 / 8
11,978
570
15,958
10,748
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Sweglord3
Amaterasu
20
7 / 1 / 4
12,664
603
11,460
18,438
16,042
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
6 / 2 / 10
11,721
558
11,589
11,298
4,365
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 3
10,377
494
5,189
10,166
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SubsonicFoil
Nemesis
17
3 / 4 / 1
10,326
492
8,000
16,460
7,786
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Technokai
Neith
15
5 / 7 / 1
9,759
465
10,417
15,087
4,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 11 / 2
10,355
493
10,019
21,682
12,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
13
0 / 7 / 4
8,476
404
5,156
17,420
10,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
22
34
Kills
11
11
Deaths
34
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Cash MoneyLB
Cerberus
3
3
14
3.33
W
Arachne
CheddahR0B
Arachne
10
3
12
5.33
L
1
5
3
0.5
W
Kukulkan
MastahAdrian
Kukulkan
8
2
8
6
L
Nemesis
SubsonicFoil
Nemesis
3
4
1
0.88
W
Amaterasu
Sweglord3
Amaterasu
7
1
4
9
L
Neith
Technokai
Neith
5
7
1
0.79
L
2
11
2
0.27
W
6
2
10
5.5
L
Yemoja
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,427
Damage
38,781
72,746
Taken
80,815
44,212
Mitigated
38,481
26,631
Healing
15,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Cash MoneyLB
Cerberus
11,559
628
561
5,523
17,425
12,064
854
2,006
15,401
56,876
0
W
Arachne
CheddahR0B
Arachne
13,861
10,714
0
6,414
14,837
6,834
3,332
1,752
13,059
0
62,177
L
5,189
369
0
1,031
10,166
2,937
372
5,021
4,951
68,720
0
W
Kukulkan
MastahAdrian
Kukulkan
15,958
650
0
3,456
10,748
4,907
333
3,870
6,598
73,019
0
L
Nemesis
SubsonicFoil
Nemesis
8,000
3,744
0
4,143
16,460
7,786
0
3,866
12,440
0
72,071
W
Amaterasu
Sweglord3
Amaterasu
11,460
5,563
0
9,971
18,438
16,042
140
531
17,827
0
76,371
L
Neith
Technokai
Neith
10,417
3,854
0
3,233
15,087
4,488
0
6,246
8,729
0
44,905
L
10,019
4,627
0
3,752
21,682
12,925
396
4,221
17,385
0
54,490
W
11,589
5,186
0
706
11,298
4,365
1,742
1,782
9,516
0
88,197
L
Yemoja
5,156
779
2,399
1,114
17,420
10,345
0
7,489
9,793
29,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,175
Gold Earned
49,293
568
Minions Killed
527
0
Camps Cleared
0
2,046,627
Distance Traveled
1,872,713
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,720
510
100
5
0
408,771
13
W
Arachne
12,092
576
90
4
0
459,912
0
L
Janus
10,377
494
153
7
0
364,866
8
W
Kukulkan
11,978
570
122
6
0
400,769
1
L
Nemesis
10,326
492
139
7
0
419,577
5
W
Amaterasu
12,664
603
136
6
0
392,900
1
L
Neith
9,759
465
82
4
0
374,154
5
L
Osiris
10,355
493
113
5
0
329,678
3
W
Skadi
11,721
558
120
6
0
384,275
0
L
Yemoja
8,476
404
40
2
0
384,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role